User:Quinten swagerman/Research/Aymeric1: Difference between revisions

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* Levelhead:
* {{#widget:Vimeo|id=1320756|width=500|height=281}}


https://vimeo.com/1320756
* A simple maze-like game structure.


A simple maze-like game structure.
* Chaos theory and the [http://en.wikipedia.org/wiki/Butterfly_effect butterfly effect], as coined by [http://en.wikipedia.org/wiki/Edward_Lorenz Edward Lorenz]. A nonlinear story, where a slight difference in initial choices results in large differences at a later point.


* Chaos theory and the [http://en.wikipedia.org/wiki/Butterfly_effect butterfly effect], as coined by [http://en.wikipedia.org/wiki/Edward_Lorenz Edward Lorenz]
* What kind of chain of actions / narrative chain would you like to form? Where are the connections?


Nonlinear story, where a slight difference in initial choices results in large differences at a later point.
* How would the interface be explained?
 
* The loops, how would they work - the relation between non-loops and loops.

Revision as of 19:44, 27 March 2012

  • A simple maze-like game structure.
  • Chaos theory and the butterfly effect, as coined by Edward Lorenz. A nonlinear story, where a slight difference in initial choices results in large differences at a later point.
  • What kind of chain of actions / narrative chain would you like to form? Where are the connections?
  • How would the interface be explained?
  • The loops, how would they work - the relation between non-loops and loops.