User:Pleun/grad/ProposalTWO2: Difference between revisions

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The last three years I've been taking steps towards a practice that borrows from my design background but focusses on an experience based output. Before those three years, 2014, I had been developing my information design and main graphic design skills that would result mainly in printed media and web-based works. Both of those would be considered "done" the moment it was made public, without a transformative afterlife or a further interaction with the public. In this process, the maker and the public are very disconnected from each other to the point where they don't really meet at any point. I felt more and more dissatisfied with that method, as I realized Information Design the way I practiced it wasn't functioning the way I was intending it to function. Information design as an information carrier has its flaws, namely: you always have to generalize and abstract the data, with large quantities the graphs get more complicated and there isn't always time to decipher or sufficient explanation, so a lot of information is lost and lastly the earlier comment about the disconnection with your reader. In newspapers or books these problems are solvable and there is a lot of good examples that do that, but I didn't see myself only working for those platforms. So I was searching for other ways to design, or rather: "create and share new narratives about current affairs and interests" as I describe it on my website. First off I expected to find my holy grail online, which is mainly why I came to the Piet Zwart to be honest. I expected to dive into interactive projects online, where I would find my way of creating and sharing content which would create the user-experience that I was aiming for. When I came to Piet Zwart though, I found myself in search for directer contact with an audience. I found myself disliking the screen between me and my public more and more. It's not that I don't see myself doing any web-based work anymore, but rather that the search for a method that combines design and experience isn't finished yet.  
The last three years I've been taking steps towards a practice that borrows from my design background but focusses on an experience based output. Before those three years, 2014, I had been developing my information design and main graphic design skills that would result mainly in printed media and web-based works. Both of those would be considered "done" the moment it was made public, without a transformative afterlife or a further interaction with the public. In this process, the maker and the public are very disconnected from each other to the point where they don't really meet at any point. I felt more and more dissatisfied with that method, as I realized Information Design the way I practiced it wasn't functioning the way I was intending it to function. Information design as an information carrier has its flaws, namely: you always have to generalize and abstract the data, with large quantities the graphs get more complicated and there isn't always time to decipher the data or sufficient explanation available so a lot of information is lost and lastly see my earlier comment about the disconnection with your reader. In newspapers or books these problems are solvable and there is a lot of good examples that do that, but I didn't see myself only working on those platforms. So I was searching for other ways to design, or rather: "create and share new narratives about current affairs and interests" as I describe it on my website. First off I expected to find my holy grail online, which is mainly why I came to the Piet Zwart to be honest. I expected to dive into interactive projects online, where I would find my way of creating and sharing content which would create the user-experience that I was aiming for. When I came to Piet Zwart though, I found myself in search for directer contact with an audience. I found myself disliking the screen between me and my public more and more. It's not that I don't see myself doing any web-based work anymore, but rather that the search for a method that combines design and experience isn't finished yet.  


One of the first things I did after coming to Rotterdam and realizing the above is: I became a VJ. Why? Because although VJ's are in service to a party, the practice combines graphics and public in a very direct way. It's live performing design. And there is a lot to gain in this field. There are not that many experimental VJ's out there. Could I tell a story within this role and engage with an audience?  
One of the first things I did after coming to Rotterdam and realizing the above is: I became a VJ. Why? Because although VJ's are in service to a party, the practice combines graphics and public in a very direct way. It's live performing design. And there is a lot to gain in this field. There are not that many experimental VJ's out there. Could I tell a story within this role and engage with an audience?  

Revision as of 18:58, 4 October 2017

Rewriting my graduation intent.

After our talk on the 25th I realized a few things. Firstly that I hadn't written about my main path & goals and secondly that I wrote about an interest which could turn into a written text and a project intention, but I did not yet write about a project.


The last three years I've been taking steps towards a practice that borrows from my design background but focusses on an experience based output. Before those three years, 2014, I had been developing my information design and main graphic design skills that would result mainly in printed media and web-based works. Both of those would be considered "done" the moment it was made public, without a transformative afterlife or a further interaction with the public. In this process, the maker and the public are very disconnected from each other to the point where they don't really meet at any point. I felt more and more dissatisfied with that method, as I realized Information Design the way I practiced it wasn't functioning the way I was intending it to function. Information design as an information carrier has its flaws, namely: you always have to generalize and abstract the data, with large quantities the graphs get more complicated and there isn't always time to decipher the data or sufficient explanation available so a lot of information is lost and lastly see my earlier comment about the disconnection with your reader. In newspapers or books these problems are solvable and there is a lot of good examples that do that, but I didn't see myself only working on those platforms. So I was searching for other ways to design, or rather: "create and share new narratives about current affairs and interests" as I describe it on my website. First off I expected to find my holy grail online, which is mainly why I came to the Piet Zwart to be honest. I expected to dive into interactive projects online, where I would find my way of creating and sharing content which would create the user-experience that I was aiming for. When I came to Piet Zwart though, I found myself in search for directer contact with an audience. I found myself disliking the screen between me and my public more and more. It's not that I don't see myself doing any web-based work anymore, but rather that the search for a method that combines design and experience isn't finished yet.

One of the first things I did after coming to Rotterdam and realizing the above is: I became a VJ. Why? Because although VJ's are in service to a party, the practice combines graphics and public in a very direct way. It's live performing design. And there is a lot to gain in this field. There are not that many experimental VJ's out there. Could I tell a story within this role and engage with an audience?


(UNDER CONSTRUCTION. WORKKKK is being done here, holla)