Difference between revisions of "User:Nan Wang/self directed dust"

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== Dust Narrative ==
 
  
Dust narrative is a 10 minutes 47 seconds audiovisual work I have been working on this Trimemster. The visual part of this work is made of 6593 frames of dust which I have been collecting and scanning manually for two months. I use those dust images as sequence of animation playing in 30 frames per second editing with some digital video footage in the background, in this case those dust not longer stays as still images, but appears as flickering and moving particles. The Intensive visual elements and visual information of this video allowed me to apply "Pulfrich Effects" to create 3D illusion. I made a special glasses which has one darker filter over one eye in order to create 15 milliseconds delay of signal transmission for one eye. (visual system latencies are generally shorter so that the visual system responds more quickly.) In this way, this 3D effect create an illusion for the viewer that the flickery dust movement slowing down and flowing horizontally in space.
 
  
The sound part of this work including recorded sound and computer generated sound composed together in separated left and right stereo sound channel.
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==Description==
  
Quote:
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'''Dust Narrative'''
  
“Originally we had in mind what you might call an imaginary beauty, a process of basic emptiness with just a few things arising in it. And then when we actually set to work, a kind of avalanche came about which corresponded not at all with that beauty which had seemed to appear to us as an objective. Where do we go then? Well what we do is go straight on; that way lies, no doubt, a revelation. I had no idea this was going to happen. I did have an idea something else would happen. Ideas are one thing and what happens another.
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Dust narrative is a 10 minutes 47 seconds audiovisual work I have been working on this Trimemster.
 +
The visual part of this work is made of 6593 frames of dust which I have been collecting and scanning manually for two months. I use those dust images as sequence of animation playing in 30 frames per second editing with some digital video footage in the background, in this case those dust not longer stays as still images, but appears as flickering and moving particles. The Intensive visual elements and visual information of this video allowed me to apply "Pulfrich Effects" to create 3D illusion. I made a special glasses which has one darker filter over one eye in order to create 15 milliseconds delay of signal transmission for one eye. (visual system latencies are generally shorter so that the visual system responds more quickly.) In this way, this 3D effect create an illusion for the viewer that the flickery dust movement slowing down and flowing horizontally in space.
  
-- John Cage, "Where are we going? And what are we doing?"
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The sound part of this work including recorded sound and computer generated sound composed together in separated left and right stereo sound channel.
 +
I use environment noise and combined with electronic noise and minimal style melody. To create the atmosphere of ambiguous aesthetic. The feeling of lost and immerse into dust, however, at the same time have the feeling of seeing something (moving traffic, crowd, street lights), but lose it again after few seconds.. Everything is in between: lost between 2d and 3d; analog and digital; real and fake; virtual and actual. Don't know where you are what are you looking at.
  
For me, John Cage always hold a tendency toward an ambiguous and uncertainty aesthetic. I am inspirited by that. The soundtrack for dust narrative. I use environment noise and combined with electronic noise and minimal style melody. To create the atmosphere of ambiguous aesthetic. The feeling of lost and immerse into dust, however, at the same time have the feeling of seeing something (moving traffic, crowd, street lights), but lose it again after few seconds.. Everything is in between: lost between 2d and 3d; analog and digital; real and fake; virtual and actual. Don't know where you are what are you looking at, but there is no way to escape.
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Ideally this work should be presented as three separated screen audiovisual work with independent sound channel. however as a draft version and prototype. it temporarily stay as video format with stereo sound track.
  
Stills
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==Stills==
  
 
[[image:4.7duststarts.jpg|800px]]
 
[[image:4.7duststarts.jpg|800px]]
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==screen shots==
 
http://farm9.staticflickr.com/8261/8611652676_54d4f328a8_m.jpg
 
http://farm9.staticflickr.com/8261/8611652676_54d4f328a8_m.jpg
 
http://farm9.staticflickr.com/8539/8610547321_c6d296a56e_m.jpg
 
http://farm9.staticflickr.com/8539/8610547321_c6d296a56e_m.jpg
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http://farm9.staticflickr.com/8239/8610512429_890e471f57_m.jpg
 
http://farm9.staticflickr.com/8239/8610512429_890e471f57_m.jpg
  
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==video==
 
{{vimeo|64263931}}
 
{{vimeo|64263931}}

Revision as of 16:31, 18 May 2013


Description

Dust Narrative

Dust narrative is a 10 minutes 47 seconds audiovisual work I have been working on this Trimemster. The visual part of this work is made of 6593 frames of dust which I have been collecting and scanning manually for two months. I use those dust images as sequence of animation playing in 30 frames per second editing with some digital video footage in the background, in this case those dust not longer stays as still images, but appears as flickering and moving particles. The Intensive visual elements and visual information of this video allowed me to apply "Pulfrich Effects" to create 3D illusion. I made a special glasses which has one darker filter over one eye in order to create 15 milliseconds delay of signal transmission for one eye. (visual system latencies are generally shorter so that the visual system responds more quickly.) In this way, this 3D effect create an illusion for the viewer that the flickery dust movement slowing down and flowing horizontally in space.

The sound part of this work including recorded sound and computer generated sound composed together in separated left and right stereo sound channel. I use environment noise and combined with electronic noise and minimal style melody. To create the atmosphere of ambiguous aesthetic. The feeling of lost and immerse into dust, however, at the same time have the feeling of seeing something (moving traffic, crowd, street lights), but lose it again after few seconds.. Everything is in between: lost between 2d and 3d; analog and digital; real and fake; virtual and actual. Don't know where you are what are you looking at.

Ideally this work should be presented as three separated screen audiovisual work with independent sound channel. however as a draft version and prototype. it temporarily stay as video format with stereo sound track.

Stills

4.7duststarts.jpg

Blackdust1.jpg

Blackdust3.jpg

4.7adust2.jpg

4.7dust2.jpg

Sssscan4.10.jpg


screen shots

8611652676_54d4f328a8_m.jpg 8610547321_c6d296a56e_m.jpg 8611618608_33444e783e_m.jpg 8611623012_b7b2da5091_m.jpg 8611623266_85a6b33cc7_m.jpg 8610515849_711bc3e52b_m.jpg 8610515609_e2dcdef5d7_m.jpg 8611622352_54954782c5_m.jpg 8611622056_de3e8cde48_m.jpg 8611621752_1a766a0dbf_m.jpg 8611621092_786433a43b_m.jpg 8611621416_8a53273637_m.jpg 8610513679_347c62aa26_m.jpg 8611620634_66ab3b48c4_m.jpg 8611620576_309cbbee5c_m.jpg 8610513631_fc8046f930_m.jpg 8611620354_2d7748c2d8_m.jpg 8611619962_816d0b72cb_m.jpg 8611619912_18a1454c3f_m.jpg 8611620210_0712332155_m.jpg 8610512821_b58fbb3718_m.jpg 8610546217_393e26cc0d_m.jpg 8611619452_452acb4a6a_m.jpg 8610512429_890e471f57_m.jpg

video

http://vimeo.com/64263931