User:Naaami/Final presentation

From XPUB & Lens-Based wiki

your individual contributions to the special issues, the development of your reading/writing practice across the 2 years, the development of your prototyping practice across the 2 years, your thesis (only a brief overview for context, as this has been assessed separately in depth), your final work and research in the second year, plans for final publication and grad show (with the understanding that you will continue to work on this after the assessment)

First Year

Special Issue 13

- Exploration on possibilities of reinterpretation and republishing essays by multiple artists. - The essay that I worked on is Undecidability, written by Silvia Bottiroli and Jozef Wouters. - Undecidability is opened and beautiful possibilities in the activities of art. - Made a connection the notion with the immaterial labour made by artists. - Team role: Thinking about license and authorship: in which ways we want our works to be referred/reused/circulated... - Individually: A first web page I made in XPUB: https://issue.xpub.nl/13/UNDECIDABILITY/

[[File:|500px]] [[File:|500px]]

Special Issue 14

- Situationsm (Urbanism & Feminism & Anti-capitalism) - Team role: Being a part of the design team
Conceptually: Sketch interface, resonating a pinball game. [[File:|500px]] Technically: Designing the paper publication for participants + Printing - Individually: Explore TIC-80 medium. Fascinated by how stories/narratives can be unraveled in the digital screen. I made a small game called'Savior'. In the game, player is a ball living in a city and she/he should save the other (ball) residents stuck in all the advertisements. - This special issue motivated me to explore 'web as a theater, a stage for storytelling' -> I created my personal website textyours.world. - In Textyours, I started to create my own hand-written web pages, aiming to embrace writing and (web)designing practice together.

Special Issue 15

- Radio Implicancies: Mother Nature. - Each radio show I again explored the possibilities of the web as a story-telling context. [[File:|500px]]


Second Year

Starting point

- Fascinated by making a web page but then most of the websites today are not enjoyable today. - I as user don't really enjoy them. Not a lot of diversity enough - In the job market there is certain standardisation about what 'good' web design is supposed to be. - There are particular ways how 'user experience' is defined and appreciated. - Designers are easily judged by specific technical conditions. - So many labels on professions in the web design industry - Professional vs Amatuer?

Research Thesis

- The uniformity of web today _ In which ways could diversity be brought to the web? - Any wiggle rooms for artists/designers to create some experiments? (Balancing usability and pleasuarbility) - What user experience is...?

Method1) Books: - Interface Culture by Steve Johnson - Windows and Mirrors - Turing Complete User and Digital Folklore by Olia Lialina
Method2) Interviews:
Method3) My personal experiences of traveling

Exploring (or being lost) during the process

- Made different sketches


Finally: User Sentimental eXperience

URL: https://hub.xpub.nl/sandbot/Nami_Researchlog/ blahblah


My learning = Points that I can think more

- The meaning and impact of 'publishing' activity - Various feedback from people (unexpected but very grateful)

(e.g. 'What is user? How do you define?' 'User autonomy' 

To be continued....

- It's going to be a continiual practice of mine.