User:Lbattich/canvas experiments

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< User:Lbattich
Revision as of 15:39, 23 September 2014 by Lbattich (talk | contribs)


Javascript section of the source code:

var x=document.getElementById("proun"); //declare global var x for canvas

var y1,y2,y3,x1,m1; //var i=0; var ctx=x.getContext("2d"); window.onload = function(){start();setInterval(function(){choose()},700)};

function start() { x.width=window.innerWidth-30; x.height=window.innerHeight-30; ctx.fillStyle=colourme()+"1)"; //first colour ctx.fillRect(0,0,x.width,x.height); ctx.fill(); four(); }

//choose btw different shapes function choose() {

       var numb=Math.floor(Math.random()*4);
       if (numb==0){four()}
       else if (numb==1){four()}
       else if (numb==2){four()}
       else if (numb==3){four()}
       }

//functions: //create a 4 sided shape:

function four() { var x4,y4; y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.beginPath(); ctx.moveTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); ctx.closePath(); var grd=ctx.createLinearGradient(x.width/2,y4,x4,x.height); grd.addColorStop(0,colourme()+"1)"); grd.addColorStop(1,colourme()+"1)"); ctx.fillStyle=grd; ctx.fill(); }

//pick a random colour function colourme() { var a = Math.floor(256*Math.random()); var b = Math.floor(256*Math.random()); var c = Math.floor(256*Math.random()); var colour = "rgba("+a+","+b+","+c+","; return colour; }