User:Laurier Rochon/readingnotes/will the real body please stand up: Difference between revisions

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''"Allucquére Rosanne Stone (Sandy Stone) was born Zelig Ben-Natan in New York City. Her date of birth is uncertain but was probably in the late 1940s. She has stated that while a teen she was intensely averse to formal education, preferring to travel in the New England area auditing classes with university professors whose work she admired."''...
''"Allucquére Rosanne Stone (Sandy Stone) was born Zelig Ben-Natan in New York City. Her date of birth is uncertain but was probably in the late 1940s. She has stated that while a teen she was intensely averse to formal education, preferring to travel in the New England area auditing classes with university professors whose work she admired."''...
*Is nature and technology collapsing into each other?
*Her interest in cyberspace is primarily about communities and how they work - because technology and culture constitute each other.
*Electronic networks and the mode of interpersonal interaction they foster are a new manifestation of its old forms (conference calls, communities of letters, etc.)
*'Virtual space' = imaginary locus of interaction created by communal agreement.
*The body in virtual space : cannot be grounded anymore. (Ethic, trust and risk still continue, but in a different way)
*Growing imbrication of humans and machines in new social forms : virtual systems.
*In these systems, we still meet face to face. Only 'face' and 'meet' have different meanings.
*A 'story' of virtual systems.
*Epoch 1 : Texts (from mid-1600s), Epoch 2 : Electronic communication and entertainment media (1900+), Information technology (1960+), Virtual reality and cyberspace (1984+)
*Epoch 1 : Robert Boyle creates a community of like-minded gentlemen to validate his scientific experiments.
*Epoch 2 : Began with the invention of the telegraph. Apex of the period = Franklin Delano Roosevelt, with his 'fireside chats'. He used the radio to fit people inside his living room. It was now possible for millions of people to be 'present' in the same space.
*In virtual systems, interface = mediates between the body and anassociated 'I'.
*Epoch 3 : first virtual communities were BBSs.
*CommuniTree : an extension of the participant's instrumentality into a virtual social space.
*Conferencees of this saw themselves as agents of a new kind of social experiment. Computer = tool for social transformation by the way it reconfigures social interaction.
*How is sitting at a terminal a social activity? It is an window onto a social space.
*This tree got jammed by young boys fooling around on Mac computers from school. Young hackers tried to take the system down, and did so successfully. 'The barbarian hordes mowed us down'.
*SIMNET from DARPA : immersive tank simulation program. People got really caught up in it - perhaps because of the low-res graphics which invites the user to get creative in respect to filling in the graphical holes.
*HABITAT : made to run on a commodore-64 (inexpensive and accessible). Sounds like a MUD.
In this epoch, people have learned to delegate their agency to body-representatives that exist in an imaginal space.

Revision as of 20:06, 30 November 2010

Sandy Stone > Will The Real Body Please Stand Up?

Bibliographical notes : Rosanne Allacuquere Stone, "Will the Real Body Please Stand Up: Boundary Stories About Virtual Cultures" in Michael Benedikt (Ed.) Cyberspace: First Steps (Cambridge: MIT Press, 1991).


Before diving in the text, I recommend reading the Wikipedia page entry for the author (http://en.wikipedia.org/wiki/Sandy_Stone_(artist)), it sheds a lot of light on the text, and makes it easier to understand where she is coming from.

"Allucquére Rosanne Stone (Sandy Stone) was born Zelig Ben-Natan in New York City. Her date of birth is uncertain but was probably in the late 1940s. She has stated that while a teen she was intensely averse to formal education, preferring to travel in the New England area auditing classes with university professors whose work she admired."...

  • Is nature and technology collapsing into each other?
  • Her interest in cyberspace is primarily about communities and how they work - because technology and culture constitute each other.
  • Electronic networks and the mode of interpersonal interaction they foster are a new manifestation of its old forms (conference calls, communities of letters, etc.)
  • 'Virtual space' = imaginary locus of interaction created by communal agreement.
  • The body in virtual space : cannot be grounded anymore. (Ethic, trust and risk still continue, but in a different way)
  • Growing imbrication of humans and machines in new social forms : virtual systems.
  • In these systems, we still meet face to face. Only 'face' and 'meet' have different meanings.
  • A 'story' of virtual systems.
  • Epoch 1 : Texts (from mid-1600s), Epoch 2 : Electronic communication and entertainment media (1900+), Information technology (1960+), Virtual reality and cyberspace (1984+)


  • Epoch 1 : Robert Boyle creates a community of like-minded gentlemen to validate his scientific experiments.


  • Epoch 2 : Began with the invention of the telegraph. Apex of the period = Franklin Delano Roosevelt, with his 'fireside chats'. He used the radio to fit people inside his living room. It was now possible for millions of people to be 'present' in the same space.
  • In virtual systems, interface = mediates between the body and anassociated 'I'.


  • Epoch 3 : first virtual communities were BBSs.
  • CommuniTree : an extension of the participant's instrumentality into a virtual social space.
  • Conferencees of this saw themselves as agents of a new kind of social experiment. Computer = tool for social transformation by the way it reconfigures social interaction.
  • How is sitting at a terminal a social activity? It is an window onto a social space.
  • This tree got jammed by young boys fooling around on Mac computers from school. Young hackers tried to take the system down, and did so successfully. 'The barbarian hordes mowed us down'.
  • SIMNET from DARPA : immersive tank simulation program. People got really caught up in it - perhaps because of the low-res graphics which invites the user to get creative in respect to filling in the graphical holes.
  • HABITAT : made to run on a commodore-64 (inexpensive and accessible). Sounds like a MUD.

In this epoch, people have learned to delegate their agency to body-representatives that exist in an imaginal space.