User:Lassebosch/freetime: Difference between revisions

From XPUB & Lens-Based wiki
No edit summary
No edit summary
Line 133: Line 133:
This script uses event.clientX/clientY to determine the current mouse position in a window.onmousemove function. Following it appends a new div containing an image to the mouse position.   
This script uses event.clientX/clientY to determine the current mouse position in a window.onmousemove function. Following it appends a new div containing an image to the mouse position.   
<BR>
<BR>
http://lvdbc.dk/learnin/michalify.html
http://lvdbc.dk/learnin/michaelify.html ****Best thing on the wiki * 100000000****
 


<BR>
<BR>

Revision as of 20:42, 26 October 2012

This page contains documentation of self-formulated projects, sketches and ideas.




99designs.com
Continuous proposals for various logo-contests on 99designs.com.
Conceptually I'm applying my mascot, the Turd, to every design.

Link to original image and author: http://en.wikipedia.org/wiki/File:Human_Feces.jpg

Turdhead.png

Initial comment.png

Contest values.png





javaScriptin'
Learning, testing and playing - simply just javaScriptin'

I) SCROLLL! SCROLLL! SCROLLL!
Small script stretching a div on scrolling.
http://lvdbc.dk/scrolllscrolllscrolll.html
http://lvdbc.dk/scrolllscrolllscrolll02.html
Scrolll.png
scrolllscrolllscrolll.html-script:

         <script type="text/javascript">

		var i = 1;
		
		window.onscroll = scroll;
		 
		function scroll () {
			i=i+1/50;
			//console.log(i);	
			document.getElementById("scrolll").style.webkitTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.msTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.MozTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.oTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.transform = "scale(1,"+i+")";
			//document.getElementById("scrolll").style.webkitTransform = "rotate("+i+"deg)";
		}
			
         </script>

scrolllscrolllscrolll02.html-script - here using jQuery to determine direction:

		<script type="text/javascript">
	
			var position = $(window).scrollTop();
			var i = 1;
			
			$(window).scroll(function() {
			
			    var scroll = $(window).scrollTop();
			    if(scroll > position) {
					i=i+1/50;
					document.getElementById("scrolll").style.webkitTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.msTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.MozTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.oTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.transform = "scale(1,"+i+")";			
					console.log(i);	
		
			    } else {
			        i=i-1/50;
					document.getElementById("scrolll").style.webkitTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.msTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.MozTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.oTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.transform = "scale(1,"+i+")";	        
					console.log(i);	
			    }
			    position = scroll;
			});
			
		</script>



II) Michaelify
Michael on my mind.
This script uses event.clientX/clientY to determine the current mouse position in a window.onmousemove function. Following it appends a new div containing an image to the mouse position.
http://lvdbc.dk/learnin/michaelify.html ****Best thing on the wiki * 100000000****



Michalify.png

	<script type="text/javascript">
	
		window.onmousemove = function michael(event){
		var mouseX = event.clientX;
		var mouseY = event.clientY;
		var imgWidth = 150; //for now hardcoded
		var imgHeight = 150; //for now hardcoded
		var centerimgWidth = imgWidth/2; 
		var centerimgHeight = imgHeight/2; 
		var div = document.createElement("div");
				
		//div.style.width = "1px";
		//div.style.height = "1px";
		//div.style.background = "red";
		//div.style.color = "blue";
		div.style.left = ""+mouseX-centerimgWidth+"px";
		div.style.top = ""+mouseY-centerimgHeight+"px";
		div.style.position = "absolute";
		div.innerHTML = "<img src='michael.png' width='"+imgWidth+"px' height ='"+imgHeight+"px'>";
	
		document.body.appendChild(div);
		
	}

	</script>