User:Kul/Projects are bad for me!: Difference between revisions

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=Eighteenth Project Outline=
= Project Punchline=


  18 November 2050375826458789467430566054783063058746t57834307506026465566699887778900909908889209482984327357345743891732-7821-372-10XXVXXViii
  Deadline 18 November 2050375826458789467430566054783063058746t57834307506026465566699887778900909908889209482984327357345743891732-7821-372-10XXVXXViii


== "Tentative Title" ==  
== IT IS NOT OK, COMPUTER ==  


==What do you want your first project to be?==


==What do you want your first project to be?==
Fun, has always been more than fun; it has always been an economic relation.


I would like to create an interactive "platform" ( the website seems to be the easiest solution, yet still unsatisfactory) where users would be able/obliged to engage in party funny, partly absurd and largely oppressive conversation with their devices. In order to reach this final stage of the project I am recently researching ideological and technical aspects of the suitable code creation.  
Over the next few months I intend to develop an interactive "platform" where users would be able/obliged to engage in the awkward, absurd but mostly, oppressive "game" with their devices. In order to reach this final stage of the project I am recently researching ideological and technical aspects of the suitable code creation. The nature of the code that I have in mind could be characterised by unbearably hesitant, unproductive, subjective and most probably alcoholic traits...or at least a quasi-marxist nature. All my intellectual effort is going to be conducted in order to investigate the idea of productivity and unproductivity in the context of western/ innovative/ neoliberal society. As Alexander R. Galloway states, it is impossible to differentiate cleanly between nonproductive leisure activity existing within the sphere of play and productive activity existing within the field of the workplace. I am planning to approach this theme from various angles: economic, semiotic, social and fatalistically existential.     
The nature of code I carry in mind and intend to develop is being unbearably hesitant, unproductive, subjective and most probably alcoholic...or at least quasi-marxist.  
All this intellectual effort is going to be conducted by me in order to “attack” the idea of productivity and unproductivity in the context of western/ innovative/ neoliberal society. After Trebor Scholz, I wish to state that it is impossible to differentiate cleanly between nonproductive leisure activity existing within the sphere of play and productive activity existing within the field of the workplace.
I am planning to approach this theme form various angels: economical, semiotic, moral and existential.     


==How do you plan to make it?==
==How do you plan to make it?==
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* Code= naturalisation and fragmentation of ideology
* Code= naturalisation and fragmentation of ideology
* Code = barriers of ideology  
* Code = barriers of ideology  
* Code = LOGOS
* Software = Action (in the beginning was the Word, the Ward was God)
* Action= my favourite store in the NL.
* Ideology= set of user-(un)friendly values  
* Ideology= set of user-(un)friendly values  
* Ideology= a military entertainment / PLAYBOR
* Ideology= a military entertainment / PLAYBOR
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* Code=denial of death/negation of an animal spirit
* Code=denial of death/negation of an animal spirit
* User=product=commodity = bearer of value  
* User=product=commodity = bearer of value  
* User in motion=temporality of value  
* User in motion=temporality of value = producer
* Value = useful, wanted, desirable schizophrenia
* Value = useful, wanted, desirable schizophrenia
* Symbolic x value = x passed in the process of user exchange
* Symbolic x value = x passed in the process of user exchange
* x = a hot potato  
* x = a hot potato  
* Symbolic zero value =empty floating signifier
* Symbolic zero value =empty floating signifier
* Communication=the release of prisoners (parole)
* The hidden signified-meaning-shines through and transforms itself into Action.Amen


   
   
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==Why?==
==Why?==


I want to play with the idea of (un)productivity due to some serious personal problems.
I myself am sadly stricken with anxiety of participating in the value production system I do not quite understand.
I myself am sadly stricken with anxiety of participating in the value production system I do not quite understand.  
In other words, I am stuck in many enjoyable discurses that model the world around me as a "game" and it would be nice to rearrange this battle field accordingly to... ME.


==Who can help and how?==
==Who can help and how?==


Everyone, but maybe I am getting too idealistic here.
All of the tutors seem to be quite competent, therefor I promise to book tutorials and ask members of staff questions related specifically to my project. I also promise to share knowledge with your peers.
I promise to book tutorials and ask members of staff questions related specifically to my project. I also promise to share knowledge with your peers.


== What are you working on now?==
== What are you working on now?==


Re-configuring my brain and composing some unholy algorithms  
Re-configuring my brain and composing some unholy algorithms.


== Relation to previous practice ==
== Relation to previous practice ==


How does your research connect to previous projects you have done? 
In my previous (and present, I believe) art practice I investigate the mechanisms of regular communications that, under the pretense of functionality or entertainment, conceal the order of power created during the constitution of such mechanismsI am particularly interested in the nonviolent mode of system's operation that makes collectively cultivated semantic structures unattainable and often discriminative for their own usersIn my previous works I have  adopted the aesthetic of programming languages or encoded data to depersonalise the written statement or bring many different voices into the narrative line in order to expose the difficulty of entering the seemingly democratic space of language. Some of my performances have been based on absurdist re- interpretation of already established systems of directives, while others propose new systems of instructions for the performer and the audience to follow. I still remain faithful to the idea the action of deliberately confusing the natural language with the formal constructed language in order to communicate instructions both to the user and to the machine.
Here you can use the descriptions you made in the first session
 
 
== Relation to a larger context ==
 
Meaning practices or ideas that go beyond the scope of your personal workWrite briefly about other projects or theoretical material which share an affinity with your projectFor example, if you are researching urban interventions, you might want to research about Situationist approaches to psychogeography, urban tactical media and activist strategies of reclaiming the streets. Or, if you want to explore the way data is tracked, you might touch upon the politics of data mining by referencing concerns laid out by the Electronic Frontier or highlight theoretical questions raised by Wendy Chun or others.  (Keep in mind that we are *not* expecting well formulated conclusions or persuasive arguments in the proposal phase.  At this juncture, it's simply about showing an awareness of a broader context, which you will later build upon as your research progresses.)


== Showing an awareness of a broader context ==


* Good old Fluxus (Fluxus is an attitude!),
* The Situationist Int. (Détournement, the construction of situations and a devastating critique of technological efficiency of advanced capitalism)
* Monty Python (absurd and genius)
* and Karl Marx (...because he wasn't a real Marxist!)
* [http://www.masswerk.at/elizabot/ elizabot]
* [http://collection.eliterature.org/2/works/nelson_game.html Game, Game, Game and again Game]
* [http://www.tocthenovel.com/clips.html TOC]


== References ==
== References ==


 
* ''Fun is a Battlefield : Software between Enjoyment and Obsession'', Wendy Hui Kyong Chun and Andrew Lison
A list of references (Remember that dictionaries, encyclopedias and wikipedia are not references to be listed.  These are starting points which should lead to more substantial texts and practices.)  As with your previous essays, the references need to be formatted according to the Harvard method.)  See: http://pzwart3.wdka.hro.nl/wiki/A_Guide_to_Essay_Writing#The_Harvard_System_of_referencing
* ''Digital Labour The internet as Playground and Factory'', Trebor Scholz, Tiziana Terranova, Alexander Galloway, Jonathan Beller, McKenzie Wark
 
* ''The Interface Effect'', Alexander R. Galloway.
''Feel free to include any visual material to substantiate, illustrate or elucidate your proposal. For example use images to reference your work or that of others.''

Latest revision as of 23:24, 1 December 2015

Projectmanagement 033.jpg


Project Punchline

Deadline 18 November 2050375826458789467430566054783063058746t57834307506026465566699887778900909908889209482984327357345743891732-7821-372-10XXVXXViii

IT IS NOT OK, COMPUTER

What do you want your first project to be?

Fun, has always been more than fun; it has always been an economic relation.

Over the next few months I intend to develop an interactive "platform" where users would be able/obliged to engage in the awkward, absurd but mostly, oppressive "game" with their devices. In order to reach this final stage of the project I am recently researching ideological and technical aspects of the suitable code creation. The nature of the code that I have in mind could be characterised by unbearably hesitant, unproductive, subjective and most probably alcoholic traits...or at least a quasi-marxist nature. All my intellectual effort is going to be conducted in order to investigate the idea of productivity and unproductivity in the context of western/ innovative/ neoliberal society. As Alexander R. Galloway states, it is impossible to differentiate cleanly between nonproductive leisure activity existing within the sphere of play and productive activity existing within the field of the workplace. I am planning to approach this theme from various angles: economic, semiotic, social and fatalistically existential.

How do you plan to make it?

In order to develop a double-meaning chatting system (productive at the surface but resistant underneath)I am planing to follow the conceptual schema mentioned below:

  • Western neoliberal society= the Solitaire Card Games on your desktop
  • Innovative society=squeezing the surplus form the trash, pop, and stupor
  • Cognitive surplus=smoking but not inhaling
  • Coercive laws of completion=the biggest chocolate cake on your Facebook wall
  • Code= naturalisation and fragmentation of ideology
  • Code = barriers of ideology
  • Code = LOGOS
  • Software = Action (in the beginning was the Word, the Ward was God)
  • Action= my favourite store in the NL.
  • Ideology= set of user-(un)friendly values
  • Ideology= a military entertainment / PLAYBOR
  • Playbor=fun factory for an intellectually unemployed, freed teddy bear
  • Teddy bear=no-collar tiger!
  • Code=FUN FACTORY, CHARCH, SUPERMARKET
  • Technology= fantasy and terror of NON WORKING >Time management
  • Moments=element$ of profit
  • Code =ahistorical map of meaning
  • Code =apparently transparent & neutral value generator
  • Code=denial of death/negation of an animal spirit
  • User=product=commodity = bearer of value
  • User in motion=temporality of value = producer
  • Value = useful, wanted, desirable schizophrenia
  • Symbolic x value = x passed in the process of user exchange
  • x = a hot potato
  • Symbolic zero value =empty floating signifier
  • The hidden signified-meaning-shines through and transforms itself into Action.Amen


Why?

I myself am sadly stricken with anxiety of participating in the value production system I do not quite understand. In other words, I am stuck in many enjoyable discurses that model the world around me as a "game" and it would be nice to rearrange this battle field accordingly to... ME.

Who can help and how?

All of the tutors seem to be quite competent, therefor I promise to book tutorials and ask members of staff questions related specifically to my project. I also promise to share knowledge with your peers.

What are you working on now?

Re-configuring my brain and composing some unholy algorithms.

Relation to previous practice

In my previous (and present, I believe) art practice I investigate the mechanisms of regular communications that, under the pretense of functionality or entertainment, conceal the order of power created during the constitution of such mechanisms. I am particularly interested in the nonviolent mode of system's operation that makes collectively cultivated semantic structures unattainable and often discriminative for their own users. In my previous works I have adopted the aesthetic of programming languages or encoded data to depersonalise the written statement or bring many different voices into the narrative line in order to expose the difficulty of entering the seemingly democratic space of language. Some of my performances have been based on absurdist re- interpretation of already established systems of directives, while others propose new systems of instructions for the performer and the audience to follow. I still remain faithful to the idea the action of deliberately confusing the natural language with the formal constructed language in order to communicate instructions both to the user and to the machine.

Showing an awareness of a broader context

  • Good old Fluxus (Fluxus is an attitude!),
  • The Situationist Int. (Détournement, the construction of situations and a devastating critique of technological efficiency of advanced capitalism)
  • Monty Python (absurd and genius)
  • and Karl Marx (...because he wasn't a real Marxist!)
  • elizabot
  • Game, Game, Game and again Game
  • TOC

References

  • Fun is a Battlefield : Software between Enjoyment and Obsession, Wendy Hui Kyong Chun and Andrew Lison
  • Digital Labour The internet as Playground and Factory, Trebor Scholz, Tiziana Terranova, Alexander Galloway, Jonathan Beller, McKenzie Wark
  • The Interface Effect, Alexander R. Galloway.