User:Kendal/notes: Difference between revisions

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'''Page 7'''
'''Page 7'''
''"If they look like cartoons, no one will take them seriously. Conversely, if they look too much like real animals, their facial expressions and ability to speak become disconcerting. It's a delicate balancing act"''
''"If they look like cartoons, no one will take them seriously. Conversely, if they look too much like real animals, their facial expressions and ability to speak become disconcerting. It's a delicate balancing act"''



Revision as of 18:26, 28 September 2021

The Lifecycle of Software Objects

Page 2

"Can you meet me in Data Earth?" "social continents" "virtual living room"

Meeting in a virtual world replicating the space in real life.

Page 3

"These aren't the idealized pets marketed to people who can't commit to a real animal; they lack the picture-perfect cuteness, and their movements are too awkward. Neither do they look like inhabitants of Data Earth's biomes"

References to the uncanny valley, the space between reality and fiction. The uncomfortable but delicate balance.

Page 6

"design a body that manifests the digients' gestures in a way that people can relate to"

Hinting to the need to design something that already exists in order to feel relatable.

Page 7

"If they look like cartoons, no one will take them seriously. Conversely, if they look too much like real animals, their facial expressions and ability to speak become disconcerting. It's a delicate balancing act"

Uncanny valley and the need for it to be at least slightly real.

Page 10 ""Everyone here thinks of the digients as animals," she says. "The thing is, the digients don't behave like any real animal. They've got this non-animal quality to them, so it feels like we're dressing them in circus costumes when we try to make them look like monkeys or pandas."

Why do we feel the need to base something off of reality when we have the ability to design anything? Is it a way to feel comfortable?