User:Kendal/Year 2

From XPUB & Lens-Based wiki
Habbo Hotel
Aquasun Lido, Richard England, Paceville, 1983
Farewell, Teletext
Sonara Art village, Mary & Davit Jilayvan, Mexico, 2020

Project Ramblings.

IDEA

In a culture of hypercategorisation, what can become of the forgotten spaces of the internet?
With areas of the internet resembling the impoverished wastelands of an Andrea Arnold film, can we turn these spaces into temporary autonomous zones?
Did categorisation & modernisation of the internet create these abandoned places? Can we make them into digital utopias?

Obsolete platforms & forgotten websites as publishing moments. Subverting the intended use (hello affordance)
Many virtual spaces/worlds were created to accommodate some of the social issues that arose from COVID.
These hangouts are as much as abandoned when society reopens. However, they still are taking up space in a server somewhere. What if we could squat them?

rework of the summary again:
With modernisation and a push for categorisation of the internet, early fringe virtual communities were pushed out in favour of walled gardens like Facebook. The digital spaces reflect a form of a non-place, created with the idea of this is what the internet will be in the future but instead abandoned and serving as a snapshot of the past. Take a physical non-place like a mall. These spaces were created as a utopic glimpse into the future and now lay silent and dated, completely a product of the past. How can we activate these digital equivalents as space for creative experiments and making?

If we can occupy these spaces as temporary autonomous zones, can we breathe life into the disused? Can we explore the difference between the virtual and physical world and how we can adapt to create in this environment?

These past ideas of virtual worlds are starkly different from the virtual worlds of today. They encouraged creativity and difference while virtual worlds of today seem to almost always been based on what already exists in the real physical world, 3D office spaces or replicas of landmarks. With the boundless space of the internet, why do we create spaces that already exist? Is it to blur the line between the digital and the physical? What is the real difference between these?

THEMES

obsolete internet | hypermodernisation | hypercategorisation | virtual space | subversion | simulation | temporary autonomous zones | architectural planning | physical vs digital

MOODS

Phygital Landscapes

PAD OF CHATS

bla bla bla

RESEARCH

WATCH

World on a Wire Dialogues is a joint project by the online platform Rhizome (New York) and Garage Digital, featuring conversations with artists about the implications of simulation practices in digital art.
Part of Assuming Distance: Speculations, Fakes, and Predictions in the Age of the Coronacene by Garage Digital (Moscow)

[Part 1]

LOOK

πŸ‘€Present Continous
πŸ‘€Assuming Distance: Speculations, Fakes, and Predictions in the Age of the Coronacene
πŸ‘€ Sonara Art VIllage - Mary and Davit Jilavyan
πŸ‘€ Andrea Gruetzner - Photographer Web
πŸ‘€Alicia Framis - Century 22 EventWeb
πŸ‘€ Richard England - Architect Web Essay

READ

πŸ› Walled Garden - Annet Dekker
πŸ› The School of Missing Studies - Sandberg Instituut
Sorting Things Out - Bowker & Star
Temporary Autonomous Zone - Hakim Bey
Delusive Spaces - Eric Kluitenberg
Book of Imaginary Media - Eric Kluitenberg
Residual Media - Charles Acland
πŸ› The Lifecycle of Software Objects - Ted Chiang notes
Networks Without a Cause - Geert Lovink
Synthetic Worlds - Edward Castranova
To Mend a Broken Internet, Create Online Parks - Eli Pariser (WIRED)
Public Space // The Internet: Public Embodiment of Digital Cultures - Elizabeth Anne Hampton
πŸ› Raiders of the Lost Web - Adrienne LaFrance, The Atlantic 2015 Link notes
πŸ› Mapping Beyond Dewey's Boundaries: Constructing Classificatory Space for Marginalised Knowledge Domains - Hope A. Olson Link notes

WHO CAN HELP?

πŸ™‹πŸ½β€β™€οΈ Alicia Framis (AMS)
πŸ™‹πŸ½β€β™€οΈ Lilet Breddels (AMS)

Things I'm Doing

  • Constructing a model of a former utopic building that was demolished. I feel it occupies the space between virtual & physical and also an IRL equivalent to these spaces created and abandoned online. Doing this, I hope I can approach the question of the difference between physical and virtual in order to inform what I want these online spaces to function as.


Step one, gathering as many images to construct a 3D image as possible.
SEE HERE: Visual collection


Step two, drawing the blueprints as best as I can, WIP (will upload later)


Step three, MAKE THE MODEL!!!!!