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=The Paintshop V2=
=The Paintshop Version 2=


==General Introduction==
==General Introduction==
I aim to create a sustainable model for collaborative creation, distribution and monetization of online art.
My wish is to create a microcosms version of the art world at large by building a new version of the Paintshop.biz. The new version will build on the previous one and include, next to a tool for artistic production, an artist/artwork ranking system, a market place/auction house and a gallery system.  


In June 2012 I launched the Paintshop.biz, a collaborative painting tool with an embedded market place. V1 is a simple manifestation of how production and monetization could work, and has the potential to grow in a much bigger and more extensive piece of work. For my graduation project I wish to create a new version of The Paintshop (V2).  
The art world works by rather opaque mechanisms, how can one work of art be more relevant or worth compared to a seemingly very similar work. Clearly it’s a combination of many factors that determines an artist worth and thus his body of work, including the amount of shows, the artistic research, how well the work performs at auctions, how ‘collectible’ the work is and how socially capable the artist is. That’s all and well, but how does it actually work? I’m deeply interested in all different parameters which are used to evaluate an artist and want to explore this by making my own ranking system within my own system.


The key questions in my research leading up to V2 are ‘What are the historical and current examples of monetization of net art and how can they be improved’, “What kind of incentives triggers someone to purchase/collect art’, ‘What’s the correlation between economic value and cultural relevance?’ ‘What’s the perceived value of digital art in comparison to traditional art?’
With the Paintshop I want to make a version of the art world, which is transparent in its production and evaluation processes to determine wether there’s a possibility to make a better system and put focus on the different aspects how we look and judge art.  Similar to what Google did with their ‘PageRank’ for determining the usefulness of search results to a query, I want to build a system, which can automatically evaluate and independently distribute art produced within the Paintshop to give artists an alternative to the art world at large and to build a system, in which there’s a real possibility of earning a buck.


==Relation to previous practice==
==Relation to previous practice==
The Paintshop.biz version 1.0 (V1) is a real time collaborative painting tool offering possibilities to sell artworks and buy great pieces of art for very competitive prices.
The Paintshop.biz version 1.0 is a real time collaborative painting tool offering possibilities to sell artworks and buy great pieces of art for very competitive prices. All the painters share the same canvas. The painting can at any time be signed by one of the painters, who then becomes the owner of the piece. When the painting is signed, the canvas is cleared for all the other painters, and another painting can be produced.


All the painters share the same canvas. The painting can at any time be signed by one of the painters, who then becomes the owner of the piece. When the painting is signed, the canvas is cleared for all the other painters, and another painting can be produced.
The signed painting is for sale in the gallery in an edition of one. When the painting is sold, it's shipped to the buyer printed on high quality canvas (40x50cm) and the money, minus production costs and gallery commission (50%), is transferred to the owner.  


The signed painting is for sale in the gallery in an edition of one. When the painting is sold, it's shipped to the buyer printed on high quality canvas (40x50cm) and the money, minus production costs and gallery commission (50%), is transferred to the owner.
The price of each painting is calculated using the Paintshop Rank™ algorithm which analyzes a combination of the Artfacts ranking of the author, the popularity of the artwork itself, Facebook Likes, Retweets, Google PageRank, how old the painting is, if it’s sold, has it been in a show, and is updated daily.


The price of each painting is calculated using the Paintshop Rank™ algorithm and updated daily.
The Paintshop.biz is successful in the collaborative creational process, which since launched has produced well over 3,000 paintings but performs rather poorly in regards of sales, at the time of writing only 3 paintings have been sold. The result of The Paintshop.biz offered up new problems in relation to my and many others artistic practices; how to find a sustainable financial model that can support further cultural production. In the Paintshop.biz the main incentive for production was a possibility to get rewarded by a potential sale in the market, but as the realization that the sale was rather unlikely to happen the production rate went down.  
 
The Paintshop.biz is successful in the collaborative creational process, which since launched has produced well over 3,000 paintings but performs rather poorly in regards of sales, at the time of writing only 3 paintings have been sold.
 
The result of The Paintshop.biz offered up new problems in relation to my and many others artistic practices; how to find a sustainable financial model that can support further cultural production. In the Paintshop.biz the main incentive for production was a possibility to get rewarded by a potential sale in the market, but as the realization that the sale was rather unlikely to happen the production rate went down.
 
The problem of selling art is not a simple one, and in relation to the Paintshop.biz it opens a lot of questions, which in my research I aim to seek answers to.
 
Next to the Paintshop.biz I’ve also explored the notion of privacy through a constant broadcast of parts of my browsing activities in real time. This exploration started in May 2011 with the work I’m Here And There (2011), which simply put my last visited link in the center of the website – imhereandthere.com.
 
This piece was followed up with a 24 hour surf performance called ‘Selfsurfing’ in March 2012. ‘Selfsurfing’ cloned my whole browser and synced every interaction with it across all viewers by a Chrome extension, which received all the data through an intermediate server. To view ‘Selfsurfing’ one had to install an extension, which when started, cloned tab positions, urls and scroll position of each website that I had opened in my browser, but it did not handle logged in session, so for example when I was viewing Facebook the viewer saw either a login screen or his own Facebook.
 
In September 2012 I turned ‘Selfsurfing’ into a browser based piece ‘Public Access Me’, launched together with the New Museum’s online exhibition series ‘First Look’. Public Access Me (PAM) is a live stream of what my browser sees, unlike Selfsurfing, PAM is capturing everything I see and sends that over websockets to public-access.me. When I’m viewing my email or Facebook the viewer see my email and Facebook.
 
‘I’m Here And There’, ‘Selfsurfing’ and ‘Public Access Me’ are all live and continuous and at the same time a growing archive of my browsing activities, they each have their dedicated database, which is collecting everything and archiving it for the future.
 
The explorations stem from an interest in sharing and connecting with an audience and a community and recognizing that privacy is slowly turning into a discourse of the past. Using a computer and browsing is a lonely activity, I spend hours and hours every day alone in front of a screen, despite interacting in social networks, the act of using the computer is a lonely one. By opening up my browsing I want to extend that, so I can be in multiple places and feel connected to larger community and audience. This relation to the community and the audience plays a pivotal role in my practice.


==Relation to a larger context==
==Relation to a larger context==
How to create a sustainable model for artistic production and monetization relates to larger context in almost an infectious way, there’s numerous works and exhibitions dealing with the financing of the arts and in one way or another every artistic practice needs to deal with the question of ‘How can I sustain my lifestyle through my artistic practice’.  
Building my own microcosm version of the art world relates to a larger context by a set of different aspects. Primarily it can be collected into three categories, Production, Evaluation and Distribution.


Notable examples within the net art field are the Art Micro Patronage initiative, which started with a series of online exhibitions exploring micro payments as a way of supporting artist and their works. Notably the C.R.E.A.M exhibition, curated by Lindsay Howard with an attached essay, explores some of the problematics with monetizing net art. The exhibition raised over 200 US dollars through micro payments by the community, which doesn’t sound like a lot, but should be considered as at least a successful attempt at monetizing the viewing and consumption of net art.
Notable examples within the net art field in relation to distribution are the Art Micro Patronage initiative, which started with a series of online exhibitions exploring micro payments as a way of supporting artist and their works. Notably the C.R.E.A.M exhibition, curated by Lindsay Howard with an attached essay, explores some of the problematics with monetizing net art. The exhibition raised over 200 US dollars through micro payments by the community, which doesn’t sound like a lot, but should be considered as at least a successful attempt at monetizing the viewing and consumption of net art.
   
   
In May this year Creatorsproject explored the digital art market through a series of essays and interviews, isolating different problems. Does the digital art market need to relate to the larger established art market?  
In May this year Creatorsproject explored the digital art market through a series of essays and interviews, isolating different problems. Does the digital art market need to relate to the larger established art market?  
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In 2008, Academy Of Art And Design published a collection of essays in the book ‘Owning Online Art, Selling And Collecting netbased artworks’, which explores problematics with selling, distributing and moneizting net art as well as the current collections of net art and active galleries dealing/selling net art.
In 2008, Academy Of Art And Design published a collection of essays in the book ‘Owning Online Art, Selling And Collecting netbased artworks’, which explores problematics with selling, distributing and moneizting net art as well as the current collections of net art and active galleries dealing/selling net art.


==Relation to Eyebeam Residency Research and Current Status of Project==
In terms of evaluation the most important service is Artfacts.net, which is the leading artist ranking service. They are ranking artist from high to low, starting with Andy Warhol on position number 1, and they keep track of up to 300,000 artist. They’re using a combination of exhibitions and auction performance in their ranking system. The more shows at respectable institutions and galleries, the higher ranked you will become.
 
At Eyebeam I’ve been researching different ways of monetizing net art through the history of net art sales, its place within art collections and the current situation today.  
 
It has become evident to me that the problematics in relation to net art monetization is not of a technical nature nor the lack of ‘uniqueness’, which is often accredited as a cause for net art’s low sales performance. Rather, the lack of institutional and art world recognition is the bigger part of the problem.
 
The goal of the research is to figure out a way for net art to gain a larger cultural and art world recognition and will culminate into a piece, which will critically examine the problematics with selling net art and possibly open up a potential solution for furthering the spread of net art.
 
Early on in my research a statement came up in relation to selling art by Steve Fletcher (Carroll/Fletcher London based Gallery); “We can sell whatever, as long as its packaged correctly”.
 
This statement stuck in my mind, and of course it’s clear, you can sell whatever, as long as all the components make sense and if you have a buyer. In relation to net art the package would include everything from how the work itself is packaged, how  the collector receives the work, how its authenticity is guaranteed, what type of certificate is connected to the work, who the artist is and how the piece is ‘signed’.  
 
From this a further conclusion can be drawn; to sell (net)art to a collector, the only thing that matters is who made it. To sell art to a “non-collector” in a more commercial manner, the package is the most important.
 
I think the separation between collector and non-collector is an important one as it separates different types of monetizing as well different packages. For example, a non-collector would buy a poster of the Starry Nights by Van Gogh and a collector would only be interested in the original painting, regardless both aspects have significant commercial values.
 
Having considered many different options for how to package and (re)sell/re-represent net art I have, based on my new findings, decided to return back to the Paintshop.biz and develop it further. The aim of the Paintshop.biz V2 is to increase production and sales and refine the price setting/ranking algorithm and turn the gallery into a more lively place, in closer relation to the producers and the community.
 
Next to the new version of the Paintshop.biz I will make a series of exhibitions at the Van Abbe Museum starting in the beginning of December, from works produced in the Paintshop.biz. I’ve selected the thousand best paintings according to the ranks and complexity and printed them on 40x50cm laser prints. From this I will make daily selections and curate them into temporary shows at the Van Abbe Museum, the process will be well documented on thepaintshop.biz and all the prints will be for sale for a rather low price.
 
The goal of the exhibition series is three fold, to increase sales, to target a larger audience and to give the works more cultural relevance.
 
To increase sales the prices of each painting will be drastically lowered to between 3–5 Euros, and the paintings will already be represented in ‘real’ so the incentive to buy what you see should be stronger.
 
The location of the exhibition place, the Van Abbe Museum studio, already has a quite specific audience, so that’s the primary target group for the exhibition space. Next to this, each exhibition will be documented online, with a title and an attached curatorial statement.
 
By placing the works from the Paintshop.biz in the Van Abbe Museum the relevance of each painting is automatically upgraded from a painting to a painting that has been shown in a contemporary art museum. Further, if the painting is sold the artist has now been upgraded from a non-selling artist to a selling artist.  


As I will continue to redefine what the new version of the Paintshop.biz will be, so the product develop further into a graduation piece. There’s so many options for how it can be shown in a exhibition space, how it can grow online, turned in to workshops, discussions, talks that I don’t foresee any problems with it extending into a graduation work.  
Algorithmic based evaluation and recommendation engines are incredibly interesting in terms how to evaluate data, especially how Google ranks their search queries, how Art.sy recommends works of art based on your taste-profile, how Netflix can know what you want to watch next based on what you just saw and rated. They’re all using similar techniques for quantifying a taste profile and evaluating what you want next.  


Next to the technical algorithmic side of things, there’s plenty of art evaluation services, who will on demand give you an estimate price for any piece art. What kind of aspects are they evaluating when giving a you a price. A notable example is Mutual Art (http://mutualart.com).


==Practical Steps==
===What Needs To Be Done===
Through my research I will evaluate V1 and isolate what can be extended and moved into different areas. My wish is to create a microcosms version of the art world at large and in order to do so I need to add a set of components to V2.


===Timeline===
==Timeline==
* Sep–Nov, Research
* Sep–Nov, Research
* Nov–Dec, Building the new version.
* Nov–Dec, Building the new version.
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==References==
==References==
* Digital Divide, Art Forum
* Digital Divide, Art Forum
http://artforum.com/inprint/issue=201207&id=31944&pagenum=0
http://artforum.com/inprint/issue=201207&id=31944&pagenum=0
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* http://thecreatorsproject.com/de/blog/digart-what-will-the-art-world-20-look-like
* http://thecreatorsproject.com/de/blog/digart-what-will-the-art-world-20-look-like


/
(others)
* http://www.artinfo.com/news/story/38508/can-digital-art-make-money/
* http://www.artinfo.com/news/story/38508/can-digital-art-make-money/
* http://www.shirky.com/writings/fame_vs_fortune.html
* http://www.shirky.com/writings/fame_vs_fortune.html
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* http://eyebeam.org/projects/p2p-gift-credit-card-gift-finance
* http://eyebeam.org/projects/p2p-gift-credit-card-gift-finance
* http://www.kmikeym.com/
* http://www.kmikeym.com/
==some quotes==
Pricing fine art might seem like a preoccupation of the wealthy few, but it’s of interest to economists, who see it as a way to test fundamental questions about value. As Mugrabi points out, the market behaves in unusual ways: Demand for an artist’s work tends to rise as prices do, because the more expensive it becomes, the more status it confers. And while value is usually a function of scarcity, the opposite can be true for artists—some great ones, like Warhol and Picasso, left behind a prolific body of work. The most unpredictable thing about art’s valuation, though, is that it’s entirely in the eye of the beholder.
an artwork is only worth what the next guy is going to pay for it.
“It’s from the marketplace that you want approval,” Dunphy says. “That’s always what you’re looking for in the end: Are people buying the work?”
By the calculations of Moses, the retired NYU professor, contemporary art has returned 12.6 percent a year on average during the 2000s
__NOINDEX__

Revision as of 18:57, 6 December 2012

The Paintshop Version 2

General Introduction

My wish is to create a microcosms version of the art world at large by building a new version of the Paintshop.biz. The new version will build on the previous one and include, next to a tool for artistic production, an artist/artwork ranking system, a market place/auction house and a gallery system.

The art world works by rather opaque mechanisms, how can one work of art be more relevant or worth compared to a seemingly very similar work. Clearly it’s a combination of many factors that determines an artist worth and thus his body of work, including the amount of shows, the artistic research, how well the work performs at auctions, how ‘collectible’ the work is and how socially capable the artist is. That’s all and well, but how does it actually work? I’m deeply interested in all different parameters which are used to evaluate an artist and want to explore this by making my own ranking system within my own system.

With the Paintshop I want to make a version of the art world, which is transparent in its production and evaluation processes to determine wether there’s a possibility to make a better system and put focus on the different aspects how we look and judge art. Similar to what Google did with their ‘PageRank’ for determining the usefulness of search results to a query, I want to build a system, which can automatically evaluate and independently distribute art produced within the Paintshop to give artists an alternative to the art world at large and to build a system, in which there’s a real possibility of earning a buck.

Relation to previous practice

The Paintshop.biz version 1.0 is a real time collaborative painting tool offering possibilities to sell artworks and buy great pieces of art for very competitive prices. All the painters share the same canvas. The painting can at any time be signed by one of the painters, who then becomes the owner of the piece. When the painting is signed, the canvas is cleared for all the other painters, and another painting can be produced.

The signed painting is for sale in the gallery in an edition of one. When the painting is sold, it's shipped to the buyer printed on high quality canvas (40x50cm) and the money, minus production costs and gallery commission (50%), is transferred to the owner.

The price of each painting is calculated using the Paintshop Rank™ algorithm which analyzes a combination of the Artfacts ranking of the author, the popularity of the artwork itself, Facebook Likes, Retweets, Google PageRank, how old the painting is, if it’s sold, has it been in a show, and is updated daily.

The Paintshop.biz is successful in the collaborative creational process, which since launched has produced well over 3,000 paintings but performs rather poorly in regards of sales, at the time of writing only 3 paintings have been sold. The result of The Paintshop.biz offered up new problems in relation to my and many others artistic practices; how to find a sustainable financial model that can support further cultural production. In the Paintshop.biz the main incentive for production was a possibility to get rewarded by a potential sale in the market, but as the realization that the sale was rather unlikely to happen the production rate went down.

Relation to a larger context

Building my own microcosm version of the art world relates to a larger context by a set of different aspects. Primarily it can be collected into three categories, Production, Evaluation and Distribution.

Notable examples within the net art field in relation to distribution are the Art Micro Patronage initiative, which started with a series of online exhibitions exploring micro payments as a way of supporting artist and their works. Notably the C.R.E.A.M exhibition, curated by Lindsay Howard with an attached essay, explores some of the problematics with monetizing net art. The exhibition raised over 200 US dollars through micro payments by the community, which doesn’t sound like a lot, but should be considered as at least a successful attempt at monetizing the viewing and consumption of net art.

In May this year Creatorsproject explored the digital art market through a series of essays and interviews, isolating different problems. Does the digital art market need to relate to the larger established art market?

In 2008, Academy Of Art And Design published a collection of essays in the book ‘Owning Online Art, Selling And Collecting netbased artworks’, which explores problematics with selling, distributing and moneizting net art as well as the current collections of net art and active galleries dealing/selling net art.

In terms of evaluation the most important service is Artfacts.net, which is the leading artist ranking service. They are ranking artist from high to low, starting with Andy Warhol on position number 1, and they keep track of up to 300,000 artist. They’re using a combination of exhibitions and auction performance in their ranking system. The more shows at respectable institutions and galleries, the higher ranked you will become.

Algorithmic based evaluation and recommendation engines are incredibly interesting in terms how to evaluate data, especially how Google ranks their search queries, how Art.sy recommends works of art based on your taste-profile, how Netflix can know what you want to watch next based on what you just saw and rated. They’re all using similar techniques for quantifying a taste profile and evaluating what you want next.

Next to the technical algorithmic side of things, there’s plenty of art evaluation services, who will on demand give you an estimate price for any piece art. What kind of aspects are they evaluating when giving a you a price. A notable example is Mutual Art (http://mutualart.com).


Timeline

  • Sep–Nov, Research
  • Nov–Dec, Building the new version.
  • Dec, Create a Paintshop Exhibition at the Van Abbe Museum to engage with bigger and more diverse audience.
  • Dec, Prepare a presentation with the background, research and conclusions at the time, to engage and get feedback.
  • Mid Jan, Launch V2 Beta at Eyebeam Annual Showcase with an accompanying exhibition showcasing some of the works produced.
  • Mid Jan, organize a panel discussion – ‘How To Make Money Online’
  • Feb, Evaluate, Iterate, Update, Improve.
  • March, present V2 together with Baltan Labs at Van Abbe Museum, with a drawing workshops.
  • March–May, Write Thesis
  • May–June, Prepare different forms of how the Painthshop V2 can be presented within the graduation exhibition

References

  • Digital Divide, Art Forum

http://artforum.com/inprint/issue=201207&id=31944&pagenum=0

  • Owning Online Art, Selling And Collecting netbased artworks. UAS NorthWestern Switzerland, Academy Of Art And Design edited by Markus Schwander and Reinhard StOrz
  • Art of the Deal: Contemporary Art in a Global Financial Market

Noah Horowitz

  • Discussing the Ethics and Economics of Art

http://www.wdw.nl/event/everyone-for-themselves-nl-2/

  • Revealed: Google's manual for its unseen humans who rate the web

http://www.theregister.co.uk/2012/11/27/google_raters_manual/

(DIGART - creators project)

(others)


Works in reference