User:Jasper van Loenen/2nd trimester: Difference between revisions

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<div style="font-size:40px;background-color:springGreen;">Learning new skills</div>
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==Welding==
I've always wanted to learn how to weld, so I could make larger and stronger constructions for installations. This will be an ongoing proces as I need more practice.<br /><br />
[[Image:welding.jpg|500px]]
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==Laser cutting==
I wanted to play around with a lasercutter so together with one of my housemates I built a big version of the classic wooden T-Rex model. By using the original drawings of the small model and scaling them, every little flaw in the design gets blown up, creating beautiful imperfections in its shape.<br /><br />
[[Image:Big-dinosaur.gif|500px]]
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==Step Sequencer==
Together with Dave, I started working on a step sequencer. We wanted to make one without an Arduino or computer, using only 'regular' electronic components.<br /><br />
[[Image:Stepsequencer.png|500px]]<br />
More info: [[User:Dave Young/cm/1-2/synthesizersequencer | StepSeq+Synth]]
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==RFID Lock==
Using keys is boring. A RFID card plus some hardware equals opening the front door without using keys. Or without hands for that matter: by using a large homemade antenna  the cards can be read from up to 20 centimeters, so you can just walk up against the door to open it.<br />
One of the interesting things to find out was how to make the circuit secure: you don't want the door to open when the circuit suddenly resets.<br /><br />
[[Image:RFID-lock.jpg|500px]]
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==Poking Machine==
Bart and I built a small gizmo that translates the meaningless 'poke' on Facebook into an actual physical poke. Using an Android smartphone and a small circuit we made, you can get poked where ever you go.<br /><br />
[[Image:Poking-Machine-Arm.jpg|385px]]
[[Image:Poking-Machine-Inside.jpg|186px]]
[http://mashable.com/2012/03/22/feel-your-facebook-pokes-with-this-poking-machine-video/ Click here for the video on Mashable.com]
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==Camera Robot==
During Stocks three day workshop we made a remote controlled platform with a moveable camera on top.<br /><br />
{{#widget:Vimeo|id=39444543}}
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<div style="font-size:40px;background-color:springGreen;">Prototyping</div>
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==GPS Satellite Sound Spatialisation System (GPSSSSS)==
'''Live position of GPS satellites on website''' > '''scraper''' > '''textfile''' > '''PD''' > '''XY coordinates''' > '''generative audio''' > '''4 (or possible 8) speaker set up'''
''Dave:'' scraping the data and sending it to PD<br />
''Jasper:'' translating the incoming data to a spatialization model we came up with<br />
''Bart:'' using the data to generate tones based on the satellites altitude and distance from our own location<br /><br />
All the components are there, the next step will be to put everything together in one big patch.<br />
[[Image:space.png|397px]]
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<div style="font-size:40px;background-color:springGreen;">Thematic Project</div>
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==GIF2Punchcard==
Physical archives are nice places to walk around. You can see what's there and grab the things you want to examine. With computers, more and more data is stored in a invisible but virtually endless space. By grabbing something that is completely from this virtual realm, the animated GIF and converting them to physical objects, I sought a way to make the hidden visible.<br />
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<br />
As a first step, I tried to convert an animated GIF to a punchcard. I took a simple four frame animated GIF and tried to find ways to compress it to get less data to deal with. Scaling down the image was the first step, after which I tried to find other ways to minimize the amount of pixels needed, such as overlaying a checkerboard pattern, effectively removing around half of the total pixels.<br />
[[File:cat_large.gif]]<br />
[[File:cat_tiny.gif]]
[[File:cat_small.gif]]
[[File:cat_small_lines_horizontal.gif]]
[[File:cat_small_lines_vertical.gif]]
[[File:cat_small_lines_diagonal.gif]]
[[File:cat_small_lines_checkerboard.gif]]<br />
== ==
[[File:cat_small_lines_checkerboard.gif]]
I used this last image as the starting point for my compressing: instead of mentioning every pixel, the algorithm mentions every change of of color, and how long this change lasts:
'''10 3 4''' would mean: 10 white pixels, followed by three black ones, followed by four white ones.<br />
Even though I liked thinking about the compression algorithm, I kept bumping into a problem: what shape would be able to represent an animated gif: a regular punchcard would work for a GIF, but also for text, or a still image, or audio. There was no relation between the two.<br />
ABORT!<br />
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==Degrading Archive==

Latest revision as of 01:49, 2 July 2012