User:Gersande: Difference between revisions

From XPUB & Lens-Based wiki
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(b) The Player’s Power to Change the Game, Annemarie, Chapter 2
(b) The Player’s Power to Change the Game, Annemarie, Chapter 2
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(c) Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder, DANIEL L. KING & PAUL H. DELFABBRO
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(d) BASE AND SUPERSTRUCTURE IN MARXIST CULTURAL THEORY, RAYMOND WILLIAMS
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(e) Gamification as twenty-first-century ideology, Mathias Fuchs
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(f) Cultural Resistance Reader, Stephen Duncombe, STUART HALL, "NOTES ON DECONSTRUCTING 'THE POPULAR"'
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(g) The Ruling Class and the Ruling Ideas, Marx & Engels
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(h) Steve Bannon Saw the ‘Monster Power’ of Angry Gamers While Farming Gold in World of Warcraft, By Jake Swearingen

Revision as of 13:54, 8 February 2022

Special Issue 16

Online publication

Etc Research

Project Description

The Etc Portal to Contamination is a project initiated by Chaeyoung Kim and Gersande Schellinx in the context of the Special Issue 16 (2021) of the XPUB around the topic of Vernacular Language Processing. It is a subgroup project hosted by the overall project: Learning How To Walk While Catwalking. The three-steps experience offered to the user unfolds as follows: the users enter the "etc-portal", on the other side of that portal is presented to them a text in which "gates"(submit boxes, see image below), each target-word will open a gate to a negative space in the text, created after our text has been processed. Where the space opens up, the users are invited to "contaminate" the text with their own contaminants (ideas, thoughts, anecdotes quotes or other textual matters).

When done with their "contamination", the users are then invited to submit it and shift/rewrite the context of the text. Finally, the text is immediately returned to them with their latest additions.

Collaboration and project archive with Chaeyoung Kim: https://pzwiki.wdka.nl/mediadesign/Etc_Filter_/_Negative_Space_/_Starting_Point

Special Issue 17

Visual References

Black Sheep Boy

Balck Sheep Boy 2019.png

https://www.youtube.com/watch?v=riHl1WYfXrU

Puzzles

Nim

About Modding

Follower of Jheronimus Bosch Christ in Limbo.jpg Warhammer.jpg Wow.jpg

Bilbiography

(a) The Routledge Companion to Video Game Studies edited by Mark J. P. Wolf and Bernard Perron, Chapter 26
(b) The Player’s Power to Change the Game, Annemarie, Chapter 2
(c) Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder, DANIEL L. KING & PAUL H. DELFABBRO
(d) BASE AND SUPERSTRUCTURE IN MARXIST CULTURAL THEORY, RAYMOND WILLIAMS
(e) Gamification as twenty-first-century ideology, Mathias Fuchs
(f) Cultural Resistance Reader, Stephen Duncombe, STUART HALL, "NOTES ON DECONSTRUCTING 'THE POPULAR"'
(g) The Ruling Class and the Ruling Ideas, Marx & Engels
(h) Steve Bannon Saw the ‘Monster Power’ of Angry Gamers While Farming Gold in World of Warcraft, By Jake Swearingen