User:Emily/Thematic Project/Trimester 03/08: Difference between revisions

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'''Machines''': are loaded with dreams
'''Machines''': are loaded with dreams


a technology of the self, a material technology for the production of altered states -- Cybernetic Brain
symmetric ontological spectacle - unsymmetric ontological spectacle - symmetric ontological spectacle
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====items of dreaming machine category====
====items of dreaming machine category====
* Robot Arm --> "capture something in the real world, consume it into a digital environment, and push it back out in the physical world, it is interruptive circle"
The Tortoise
:1956 Joseph Engelberger & George Devol -->Unimation (1959)
:
:1973 Kuka --> Famulus (1898)
:2006 ETH Zurich --> combined the robot arm produced by Kuka with digital information --> ProgrammedWall
:2011 SCI-Arc stablished Robot House --> Staubli(Unimation)
:2013 Bot&Dolly --> Box
:physical - digital - physical / physicalrender


Flicker --> is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights (Geiger 2003, 12–15)
:William Grey Walter became interested in flicker and incorporated it into his EEG research in 1945, when he came across a new piece of technology that had become available during the war, an electronic stroboscope.
:biofeedback/EEG machine, nicknamed the Augmentor from The Lathe of Heaven
:William Burroughs--> “consciousness expanding experience has been produced by flicker.” 
:Allen Ginsberg --> It was like watching my own inner organism. There was no distinction between inner and outer. Suddenly I got this uncanny sense that I was really no different than all of this mechanical machinery all around me. (Geiger 2003, 47)
:Brion Gysin & Ian Sommerville --> Dream Machine (or Dreamachine); Gysin --> a drug-free point of access to transcendental states, and had plans to develop it as a com- mercial proposition, something to replace the television in people’s living rooms, but all his efforts in that direction failed




TV
:“the systems dynamics of the interaction between government and people in the light of newly available technology such as TV and discoveries in the realm of psycho-cybernetics” (Beer 1981, 278)




a technology of the nonmodern self--> The technology did something—flickered—and the brain did something in response—exhibited epileptic symptoms. (Cybernetic Brain, 77) (nonvoluntary, nonmodern fashion)


3. biofeedback/EEG machine, nicknamed the Augmentor from The Lathe of Heaven
Robot Arm --> "capture something in the real world, consume it into a digital environment, and push it back out in the physical world, it is interruptive circle"
 
:1956 Joseph Engelberger & George Devol -->Unimation (1959)
4. dream machine/lucid dream masks
:1973 Kuka --> Famulus (1898)
 
:2006 ETH Zurich --> combined the robot arm produced by Kuka with digital information --> ProgrammedWall
What is Lucid Dreaming? Lucid Dreaming is when you are sleeping and dreaming and that you are aware that your are asleep and that you are dreaming, yet you don't wake up. This can be great, giving you full control of your dreams, jumping off of buildings, going into space, whatever your mind can create.
:2011 SCI-Arc stablished Robot House --> Staubli(Unimation)
 
:2013 Bot&Dolly --> Box
The Lucid Dream Machine is a pair of glasses that you wear while you are sleeping. About 4 hours into your sleep the AVR microcontroller pulse LEDs that shine through your eyelids. This half wakes you up. The flashing lights helps you become aware (in your sleep) that your are sleeping and dreaming, in doing so you become more likely to be able to control your dreams.
 
Drugs affecting dreaming
 
Correlations between the usage of drugs and dreaming have been documented, particularly the use of drugs, such as sedatives, and the suppression of dreaming because of drugging effects on the cycles and stages of sleep while not allowing the user to reach REM. Drugs used for their stimulating properties (cocaine, methamphetamine, and ecstasy) have shown to also decrease the restorative properties of REM sleep and its duration.


physical - digital - physical / physicalrender




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2. (庄周梦蝶)is it a machine? or i can turn it to a machine
2. (庄周梦蝶)is it a machine? or i can turn it to a machine
====about dreams====
Machine are loaded with dreams
dreams were direct messages from one and/or multiple deities, from deceased persons, and that they predicted the future.

Revision as of 10:43, 23 May 2015

Description

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Dreams: Tchenology is an expression of man's dreams (Ted Nelson)

Machines: are loaded with dreams

a technology of the self, a material technology for the production of altered states -- Cybernetic Brain

symmetric ontological spectacle - unsymmetric ontological spectacle - symmetric ontological spectacle



items of dreaming machine category

The Tortoise

Flicker --> is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights (Geiger 2003, 12–15)

William Grey Walter became interested in flicker and incorporated it into his EEG research in 1945, when he came across a new piece of technology that had become available during the war, an electronic stroboscope.
biofeedback/EEG machine, nicknamed the Augmentor from The Lathe of Heaven
William Burroughs--> “consciousness expanding experience has been produced by flicker.”
Allen Ginsberg --> It was like watching my own inner organism. There was no distinction between inner and outer. Suddenly I got this uncanny sense that I was really no different than all of this mechanical machinery all around me. (Geiger 2003, 47)
Brion Gysin & Ian Sommerville --> Dream Machine (or Dreamachine); Gysin --> a drug-free point of access to transcendental states, and had plans to develop it as a com- mercial proposition, something to replace the television in people’s living rooms, but all his efforts in that direction failed


TV

“the systems dynamics of the interaction between government and people in the light of newly available technology such as TV and discoveries in the realm of psycho-cybernetics” (Beer 1981, 278)


a technology of the nonmodern self--> The technology did something—flickered—and the brain did something in response—exhibited epileptic symptoms. (Cybernetic Brain, 77) (nonvoluntary, nonmodern fashion)

Robot Arm --> "capture something in the real world, consume it into a digital environment, and push it back out in the physical world, it is interruptive circle"

1956 Joseph Engelberger & George Devol -->Unimation (1959)
1973 Kuka --> Famulus (1898)
2006 ETH Zurich --> combined the robot arm produced by Kuka with digital information --> ProgrammedWall
2011 SCI-Arc stablished Robot House --> Staubli(Unimation)
2013 Bot&Dolly --> Box

physical - digital - physical / physicalrender


other: 1. The World Inside a pillow(玉枕from枕中计)

characters: blue, porcelain pillow; opening on each end;

narrative it brings/effects on people: http://en.wikipedia.org/wiki/The_World_Inside_a_Pillow

2. (庄周梦蝶)is it a machine? or i can turn it to a machine