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====Introduction====
<div style="width:800px">
to be added
 


====Methodology Text====
====Methodology Text====
In the text below, I will explain my recent research and works. By reflecting on them I will state my previous working method and also try to establish new working methodology in order to assist my later practices.
In the text below, I will explain my recent research and works. By reflecting on them I will state my previous working method and also try to establish new working methodology in order to assist my later practices.


'''Review recent works'''
In last two trimesters, I have been working on how manipulation of audiovisual content (mainly cinematic materials) could alter the way of seeing. My work started in a quite simple manner, in which films are utilised as input which produces books, videos, and browser-based work, and interactive installations. The idea derived from my previous experience of déjà vu, a sensation that you feel what you are experiencing at the moment, have been already experienced before. This may has complicated reasons about how our brain works, however that’s not what I want to address here. For me it raises doubt about the ability of recognition - namely the recognition to time-space, to real fact, to personality, etc.
In last two trimester, I have been working on how manipulation of audiovisual content(mainly cinematic materials) could alter the way of seeing. My work started with a quite simple manner, in which films are utilised as input, producing books, videos, and browser-based works. The idea derived from my previous experience of déjà vu, a sensation that you feel what you are experiencing at the moment, have been already experienced before. It may has complicated reasons about how our brain works, however that’s not what I want to address here. It actually arises my doubt on the ability of recognition, maybe the recognition to time-space, to real fact, to personality, etc.  
Because of my interests in video editing. It brought me back to think about montage, but in a more broad and free sense. I started to research  the cut-up techniques through different times. I have looked at the French Surrealists' game of Exquisite Corpse<ref>The Exquisite Corpse, ''Revolution of The Mind: The Life of André Breton'', 225</ref> , Tristan Tzara's cut-up poems, the French literature group Oulipo, William S. Burroughs's and Brion Gysin's fold-in technique, etc. They were mainly used in the creation of literature and later later have been extended to video making. All these works are more or less <u>leave a space for the performativity</u> of their own materials.


I start to research on the cut-up techniques through different times. I have looked at French Surrealists' game of Exquisite Corpse<ref>The Exquisite Corpse, ''Revolution of The Mind: The Life of André Breton'', 225</ref> , Tristan Tzara's cut-up poems, the French literature group Oulipo, William S. Burroughs's and Brion Gysin's fold-in technique, etc. They were mainly used in literature creation and later on it had been extended to video making.
=====Review of recent works=====
One of my works reflects on this research is a photo book, which was produced using images and texts (subtitles) taken from the Roman Polanski's film, “The Tenant”. The images and texts are extracted at moments when characters say the word "know", and then the frames and texts are reassembled into the form of book. Some of the pages are designed to be shorter than the rest, which provides the opportunity for the reader to read across pages, and at different intervals. The repeated “know”s are situated in half-baked story (original film), and readers can break the linear reading experience. Then how can an moment be altered when we view a narration from one point, and jumping to another, or starting from the middle, or if we were to then move the beginning to the end. (pic to insert)
:*One of my works reflects on this research is a photo book, which was produced using images and texts (subtitles) taken from the Roman Polanski's film, “The Tenant”. The images and texts are extracted at moments when characters say the word "know", and then the frames and texts are reassembled into the form of book. Some of the pages are designed to be shorter than the rest, which provides the opportunity for the reader to read across pages, and at different intervals. The repeated “know”s are situated in a half-baked story (original film), within which readers can break the linear reading experience.  
<center>
<gallery>
File:Then Tenant page1.jpg
File:Then Tenant page2.jpg
File:Then Tenant page3.jpg
File:Then Tenant page4.jpg
</gallery>
</center>


I try to experiment with different ways of experiencing and perceiving. Later on I made a split-screen video work. The audiovisual content is extracted from the most dramatic part of the same film, The Tenant. The original shots play along with reversed each single shots. The beginning and the end of each shot can be viewed at the same time and go on playing to its end and beginning in a sequence. (pic to insert) There are actually doubled contents but the work is in fact not aim to double your vision but arise a different watching experience, in which you might feel something more add on or miss.  Since then I get to be more aware of the manipulation of the content, the same data can be addressed to different experience and purpose. Then what could be the meaning making nowadays under planetary computation?
How can a moment be altered when we view a narration from one point, and jumping to another, or starting from the middle, or if we were to then move the beginning to the end?  


I started to think about the content I worked with since I also got a lot of question about why I used films. At first sight, film may be considered as a closed system. I understand by closed system it means actually the director's choice of moving image sequences, the final result. But the media form itself rests on a database upon which choices can be made. I read an article from writer, Daniel Coffeen, in which he states "a film is the product of a selection from different shots, hours of dailies and coverage – the film rests on a database." As he told the film, “what we end up seeing is only one possibility. Cut it again and there's a different movie.” Therefore, it is not hard to imagine a film has the potential to be treated as raw material. It is open-ended. The database of it is autonomous. The footage is related to themselves in one or other way, which makes the permutation more exciting. But in fact since the usage of this specific film, I seemed addressed something specific to it, that’s actually what I didn’t take consideration and in fact I am will to expand.
:*I try to experiment with different ways of experiencing and perceiving. Later on I made a split-screen video work. The audiovisual content is extracted from the most dramatic part of the same film, The Tenant. The original shots play along with reversed each single shots. The beginning and the end of each shot can be viewed at the same time and goes on playing to the end (and beginning) of the sequence.  


At the same period, with newly learnt coding technique, I tired to develop permutation within films. I wanted  to make a chat-pot like Eliza which uses films as its database. The work will invite people go into a dialogue with different characters in films. Participants can lead the dialogue, cut it and reassemble them. But in fact only a vague topic bouncing back and forth. As we can know about Eliza effect, It was sometimes so convincing that there are many anecdotes about people becoming very emotionally caught up in dealing with doctor Eliza. Even though I haven’t managed to create my own algorithm, I resembled my film according to characters’ lines and made a video out of them.  
<center>[[File:Split tenant.png|650px]]</center>


{{#widget:YouTube|id=5uUqQ8FRrJ0}}
There are actually doubled contents but the work does not aim to double the vision but produce an altered viewing experience, different from  watching a linear narrative. What I liked here is since in the work I used such a simple strategy, people could already get it straight away while watching. But they would still sense the altered experience, which I think will make people more aware of the manipulation of the content. The same data can be addressed to different experiences and purposes.


Besides, I also made a browser-based work. They all follow with question and answer form, like André Breton developed Q&A form in Exquisite Corpse. Indeed there are more or less unpredictable randomness. But it is not randomness that I aim to create within them. On the contrary, they work with rules and conditions.  
Since  I got a lot of question about why I used films within my work I started to think about the content I worked with. At first sight, film may be considered as a closed system. I understand by closed system it means actually the director's choice of moving image sequences, the final result. But the media form itself rests on a database upon which choices can be made. I read an article<ref>http://www2.tate.org.uk/intermediaart/entry15539.shtm Retrieved on 3rd May, 2015</ref>from writer, Daniel Coffeen, in which he states "a film is the product of a selection from different shots, hours of dailies and coverage – the film rests on a database." As he told the film, “what we end up seeing is only one possibility. Cut it again and there's a different movie.” Therefore, it is not hard to imagine a film has the potential to be treated as raw material. It is open-ended. The database of it is autonomous. The pieces of footage relate to each other in one or other way, which makes the permutation more exciting.
 
:*At the same period, with newly learnt coding technique, I tired to develop different permutations with film. I wanted to make a chat-bot like Eliza which uses films as its database. The work will invite people to go into a dialogue with different characters in films. Participants can lead the dialogues, cut them and reassemble them. But in fact only a vague topic bouncing back and forth. As we know from the Eliza effect, it was sometimes so convincing that there are many anecdotes about people becoming very emotionally caught up in dealing with doctor Eliza. Even though I haven’t managed to create my own algorithm, I assembled my film according to the characters’ lines and made a video out of them.
 
::Link:https://vimeo.com/128725792
 
:*Besides that, I also made a browser-based work. <http://www.tangyuzhen.com/browser-based%20works/dialogue.html> People can interact with this piece by scrolling the webpage up and down. The movement/paying of each clip and the conversational text will be presented accordingly. The organisation of the materials also follows a question and answer format, like André Breton developed Q&A form in Exquisite Corpse. Indeed there is more or less unpredictable randomness. But it is not randomness that I aim to create within them. On the contrary, in order to present its performantivity, they have to work with rules and conditions.
<center>
<gallery>
<gallery>
File:Digital book1.jpg
File:Digital book1.jpg
Line 26: Line 39:
File:Digital book3.png
File:Digital book3.png
</gallery>
</gallery>
</center>
=====Broad context=====
I find It hard to use media/form to define my works. Although my previous works are mainly video projection or interactive video installations, the studying at the Piet Zwart expanded my practice. For example my works can also be presented in a book format or in browser. What influenced me the most is the strategy  of the digital manipulation of audiovisual content. Just to name three works here which all used existed films as content but reassembled the content according to different time notions. ''The Clock'' from Christian Marclay; ''24 Hour Psycho'' by Douglas Gordon; 4 Million Year 2001: A Space Odyssey.<ref>Émilie Brout & Maxime Marion's work, http://www.eb-mm.net/fr</ref> My interest to these works may derive from the time-space theme, for a long period I found it is quite fascinating. In one of my previous works (which was made before I came to study here), ''Time-Split''<http://www.tangyuzhen.com/time-split/> in which “time-split” window set up in place of a real one. Through half the window the viewer can view the outside world in real time. The other half the window has been altered to display the view with a time-lag, at times merely a fraction of a second delayed, at other times longer. To continue this interest, I made the reversed shot with The Tenant film. But in fact, it is just a beginning that I can develop from.
In reference to Marc Lafia's The Battle of Algiers</ref> it is discussed that:"formally, the work breaks down cinema's linear structure, proposing an open ended narrative in which the viewer's intervention catalysts a set of events prescribed by predefined rules, which are based on the artists' interpretation of the original work in combination with the inherent nature of its subject."<ref>retrieved on 5th June, 2015 http://www2.tate.org.uk/intermediaart/battle_of_algiers.shtm</ref> This statement also explicitly explained the artistic strategy of their manipulations in Douglas Gordon and Émilie Brout & Maxime Marion's works. But for ''The Clock'', there seems to remain more freedom for the artist, therefore the materials are gathered to picture the artist's purpose instead of magnifying the characteristic of the material (although they might be the same sometimes). Later on, I got to know Omer Fast's work. In ''The Casting''<ref>Omer Fast’s work, ''The Casting''(2007)</ref>, "he anchors this process in his own position as a spectator, which is only possible by involving himself on the screen." <ref>retrieved on 10th June, http://www.frieze.com/issue/review/omer_fast/</ref> The work indeed broadened my view of the possibilities of manipulation, although it is not a appropriated work. The control of content can be so productive.
This power of control is also  reviewed in Robert Ochshorn's work Montage Interdit <ref>http://montageinterdit.net/</ref>, but more about the form of presenting. However the form itself also picturing what we watch and how we watch. My later  practices as you can see above like the hybrid film and browser-based work are my reflection on these issues in a rudimentary form. I think the notion of "database-watching" and its contemporary context will feed more on my future practices.


My projects are mainly video projections and installations. Some of my works require interactions, through which, spectators can view it in various ways.  Before I studied in PZI, I also made interactive installations, the content are mainly taken in real-time, some even requires bodily involvement. This in a way still affect on my current practices. As you can see in my Interactive Movie. Two participants can collaboratively control the video play and the duration of looping by give power to two pressure sensors. What’s more, at previous time, I use fragments as well, or repeated moving images as visual content. They all mainly be used to create the scene between “real” and “fiction”.  I think this is the intersection I will carry on in my future practices.  
=====Research strands=====
It was a nice experience to explore different possibilities from the same material. After I took a look at my previous works as a whole, I would conclude that '''the cut-up technique (permutation) as a visualising strategy are used in my work to explore the performativity.'''  However, within the text, I would rather think about what is or will be the coherent interest leading me to where I will be in the near feature.


'''The situated'''
On one hand, '''Permutation''' is one of the main concepts in my previous work. It is "self-inclusive and self-contained" (Brion Gysin)<ref>''The Third Mind''</ref> , But the performative outcome of itself can be so productive, even infinite, like the work,  a Hundred Thousand Billion Poems by Raymond Queneau, which is a departure from the cut-up technique. It quickly led me to look at the database structure, relational database, object database (the Google knowledge graph), the zzstructure. To make it simple, a data model defines the relationships between different data elements and the structure designed upon the data on the basis of the relationships. Geert Lovink's notion of database-watching caught my attention. "We no longer watch films or TV; we watch databases." At this stage, the permutation gets much more complicated, it is not only about the data model or algorithm we use. We have been encouraged to have a personal relationship with the database in which we feed in more information, and get more ideal or predictable results in return. But are we really in dialogue with machine? As Lovink argued, "Cultual awareness of how algorithms function is still a long way off." <ref>''Networks Without a Cause''</ref>It also runs into what I have read about Andrew Pickering's notion on knowledge - “seeing knowledge as situated (rather than transcendentally true) while continuing to take it seriously (and not as epiphenomenal froth)(Pickering, 380) <ref>''Cybernetic Brain'', 380</ref> What would be the epiphenomenal study when we cannot picture its whole context? What would the phenomenal inform us when it is in a different context?
{{#widget:YouTube|id=1PZWm3TWhAc}}
[[File:Screen Shot 2015-06-03 at 7.44.30 pm.png|thumbnail]]
I brought the question in the very beginning of my text, “what would be the situated cognition?” I am not sure I use the right words to address it. What I am trying to question here is the meaning-making without certain reference. Quite often we understand a phenomena, a thing in a certain circumstance, and it can be utilised in different manner, in different context, therefore other meaning can be made from the exactly same thing. However sometimes when we dive into the thing, we certainly cannot picture the whole. That’s exactly what Andrew Pickering stated about “seeing knowledge as situated (rather than transcendentally true) while continuing to take it seriously (and not as epiphenomenal froth).1” (Pickering, 380) when he read William James’s Pragmatism and the Meaning of Truth. The “knowledge” talking here is quite a broad. If we frame it into media study, it is the same with what Marshall McLuhan said “the media is the message”. “The content of any medium is always another medium.” so in the end not the content study will be the central of media study but the characters of the “media”. How it is introduced into human affairs.  
<!--'''[ see also what the dormouse knew]'''-->I also got interested in the Dreamachine created by Gysin and Ian Sommerville. <!-- This object existed in multi-disciplines. Gysin branded it as the first art object to be seen with eyes closed. It is an extension of Gysin's interest in permutation. In the cybernetic filed, the possibility of control on human-subjects experimentation that have since been introduced through Roy Ashby's flicker (dreamachine in broad category). What's more the object itself relates to pre-cinema history and its ready-made component - the turntable makes it in such complicated sphere.  -->
According to Andrew Pickering, "It is a nice exemplification of a technology of the self, a material technology for the production of altered states" , "We could say that the brain explored the performative potential of the material technology (in an entirely nonvoluntary, nonmodern fashion), while the technology explored the space of brain performance. "<ref>''Cybernetic Brain'', 77</ref> With the development of computer science and bioscience the '''altered state''' seems can be achieved easily. Like Marshal McLuhan stated, media are "extensions of man or human capability". How could the corporeal perception be extended. What if human perception was replaced by machine perception<ref>Retrieved on 4th June, 2015 http://en.wikipedia.org/wiki/Machine_perception#cite_ref-Matthew-Turk_1-1</ref>. In what way could the techno-reality shape us? This questions gradually lead me to research moist media<ref>http://www.erba-valence.fr/modules/documents/isea00/isea00_tout.htm</ref>, meat media<ref>http://www.meatmedia.org/about/</ref>
<!-- like for example the people who are addicted to online games (灵肉分离)may also experience that in virtual world. Or augmented reality, Immersive experience could also alter human sense. What are those techni-reality could bring us?  How Physical senses could be altered by technology. -->


Like in Omer Fast’s work, The Casting(2007).
</div>

Latest revision as of 18:32, 10 June 2015

Methodology Text

In the text below, I will explain my recent research and works. By reflecting on them I will state my previous working method and also try to establish new working methodology in order to assist my later practices.

In last two trimesters, I have been working on how manipulation of audiovisual content (mainly cinematic materials) could alter the way of seeing. My work started in a quite simple manner, in which films are utilised as input which produces books, videos, and browser-based work, and interactive installations. The idea derived from my previous experience of déjà vu, a sensation that you feel what you are experiencing at the moment, have been already experienced before. This may has complicated reasons about how our brain works, however that’s not what I want to address here. For me it raises doubt about the ability of recognition - namely the recognition to time-space, to real fact, to personality, etc. Because of my interests in video editing. It brought me back to think about montage, but in a more broad and free sense. I started to research the cut-up techniques through different times. I have looked at the French Surrealists' game of Exquisite Corpse[1] , Tristan Tzara's cut-up poems, the French literature group Oulipo, William S. Burroughs's and Brion Gysin's fold-in technique, etc. They were mainly used in the creation of literature and later later have been extended to video making. All these works are more or less leave a space for the performativity of their own materials.

Review of recent works
  • One of my works reflects on this research is a photo book, which was produced using images and texts (subtitles) taken from the Roman Polanski's film, “The Tenant”. The images and texts are extracted at moments when characters say the word "know", and then the frames and texts are reassembled into the form of book. Some of the pages are designed to be shorter than the rest, which provides the opportunity for the reader to read across pages, and at different intervals. The repeated “know”s are situated in a half-baked story (original film), within which readers can break the linear reading experience.

How can a moment be altered when we view a narration from one point, and jumping to another, or starting from the middle, or if we were to then move the beginning to the end?

  • I try to experiment with different ways of experiencing and perceiving. Later on I made a split-screen video work. The audiovisual content is extracted from the most dramatic part of the same film, The Tenant. The original shots play along with reversed each single shots. The beginning and the end of each shot can be viewed at the same time and goes on playing to the end (and beginning) of the sequence.
Split tenant.png

There are actually doubled contents but the work does not aim to double the vision but produce an altered viewing experience, different from watching a linear narrative. What I liked here is since in the work I used such a simple strategy, people could already get it straight away while watching. But they would still sense the altered experience, which I think will make people more aware of the manipulation of the content. The same data can be addressed to different experiences and purposes.

Since I got a lot of question about why I used films within my work I started to think about the content I worked with. At first sight, film may be considered as a closed system. I understand by closed system it means actually the director's choice of moving image sequences, the final result. But the media form itself rests on a database upon which choices can be made. I read an article[2]from writer, Daniel Coffeen, in which he states "a film is the product of a selection from different shots, hours of dailies and coverage – the film rests on a database." As he told the film, “what we end up seeing is only one possibility. Cut it again and there's a different movie.” Therefore, it is not hard to imagine a film has the potential to be treated as raw material. It is open-ended. The database of it is autonomous. The pieces of footage relate to each other in one or other way, which makes the permutation more exciting.

  • At the same period, with newly learnt coding technique, I tired to develop different permutations with film. I wanted to make a chat-bot like Eliza which uses films as its database. The work will invite people to go into a dialogue with different characters in films. Participants can lead the dialogues, cut them and reassemble them. But in fact only a vague topic bouncing back and forth. As we know from the Eliza effect, it was sometimes so convincing that there are many anecdotes about people becoming very emotionally caught up in dealing with doctor Eliza. Even though I haven’t managed to create my own algorithm, I assembled my film according to the characters’ lines and made a video out of them.
Link:https://vimeo.com/128725792
  • Besides that, I also made a browser-based work. <http://www.tangyuzhen.com/browser-based%20works/dialogue.html> People can interact with this piece by scrolling the webpage up and down. The movement/paying of each clip and the conversational text will be presented accordingly. The organisation of the materials also follows a question and answer format, like André Breton developed Q&A form in Exquisite Corpse. Indeed there is more or less unpredictable randomness. But it is not randomness that I aim to create within them. On the contrary, in order to present its performantivity, they have to work with rules and conditions.
Broad context

I find It hard to use media/form to define my works. Although my previous works are mainly video projection or interactive video installations, the studying at the Piet Zwart expanded my practice. For example my works can also be presented in a book format or in browser. What influenced me the most is the strategy of the digital manipulation of audiovisual content. Just to name three works here which all used existed films as content but reassembled the content according to different time notions. The Clock from Christian Marclay; 24 Hour Psycho by Douglas Gordon; 4 Million Year 2001: A Space Odyssey.[3] My interest to these works may derive from the time-space theme, for a long period I found it is quite fascinating. In one of my previous works (which was made before I came to study here), Time-Split<http://www.tangyuzhen.com/time-split/> in which “time-split” window set up in place of a real one. Through half the window the viewer can view the outside world in real time. The other half the window has been altered to display the view with a time-lag, at times merely a fraction of a second delayed, at other times longer. To continue this interest, I made the reversed shot with The Tenant film. But in fact, it is just a beginning that I can develop from.

In reference to Marc Lafia's The Battle of Algiers</ref> it is discussed that:"formally, the work breaks down cinema's linear structure, proposing an open ended narrative in which the viewer's intervention catalysts a set of events prescribed by predefined rules, which are based on the artists' interpretation of the original work in combination with the inherent nature of its subject."[4] This statement also explicitly explained the artistic strategy of their manipulations in Douglas Gordon and Émilie Brout & Maxime Marion's works. But for The Clock, there seems to remain more freedom for the artist, therefore the materials are gathered to picture the artist's purpose instead of magnifying the characteristic of the material (although they might be the same sometimes). Later on, I got to know Omer Fast's work. In The Casting[5], "he anchors this process in his own position as a spectator, which is only possible by involving himself on the screen." [6] The work indeed broadened my view of the possibilities of manipulation, although it is not a appropriated work. The control of content can be so productive.

This power of control is also reviewed in Robert Ochshorn's work Montage Interdit [7], but more about the form of presenting. However the form itself also picturing what we watch and how we watch. My later practices as you can see above like the hybrid film and browser-based work are my reflection on these issues in a rudimentary form. I think the notion of "database-watching" and its contemporary context will feed more on my future practices.

Research strands

It was a nice experience to explore different possibilities from the same material. After I took a look at my previous works as a whole, I would conclude that the cut-up technique (permutation) as a visualising strategy are used in my work to explore the performativity. However, within the text, I would rather think about what is or will be the coherent interest leading me to where I will be in the near feature.

On one hand, Permutation is one of the main concepts in my previous work. It is "self-inclusive and self-contained" (Brion Gysin)[8] , But the performative outcome of itself can be so productive, even infinite, like the work, a Hundred Thousand Billion Poems by Raymond Queneau, which is a departure from the cut-up technique. It quickly led me to look at the database structure, relational database, object database (the Google knowledge graph), the zzstructure. To make it simple, a data model defines the relationships between different data elements and the structure designed upon the data on the basis of the relationships. Geert Lovink's notion of database-watching caught my attention. "We no longer watch films or TV; we watch databases." At this stage, the permutation gets much more complicated, it is not only about the data model or algorithm we use. We have been encouraged to have a personal relationship with the database in which we feed in more information, and get more ideal or predictable results in return. But are we really in dialogue with machine? As Lovink argued, "Cultual awareness of how algorithms function is still a long way off." [9]It also runs into what I have read about Andrew Pickering's notion on knowledge - “seeing knowledge as situated (rather than transcendentally true) while continuing to take it seriously (and not as epiphenomenal froth)” (Pickering, 380) [10] What would be the epiphenomenal study when we cannot picture its whole context? What would the phenomenal inform us when it is in a different context?

Screen Shot 2015-06-03 at 7.44.30 pm.png

I also got interested in the Dreamachine created by Gysin and Ian Sommerville. According to Andrew Pickering, "It is a nice exemplification of a technology of the self, a material technology for the production of altered states" , "We could say that the brain explored the performative potential of the material technology (in an entirely nonvoluntary, nonmodern fashion), while the technology explored the space of brain performance. "[11] With the development of computer science and bioscience the altered state seems can be achieved easily. Like Marshal McLuhan stated, media are "extensions of man or human capability". How could the corporeal perception be extended. What if human perception was replaced by machine perception[12]. In what way could the techno-reality shape us? This questions gradually lead me to research moist media[13], meat media[14]

  1. The Exquisite Corpse, Revolution of The Mind: The Life of André Breton, 225
  2. http://www2.tate.org.uk/intermediaart/entry15539.shtm Retrieved on 3rd May, 2015
  3. Émilie Brout & Maxime Marion's work, http://www.eb-mm.net/fr
  4. retrieved on 5th June, 2015 http://www2.tate.org.uk/intermediaart/battle_of_algiers.shtm
  5. Omer Fast’s work, The Casting(2007)
  6. retrieved on 10th June, http://www.frieze.com/issue/review/omer_fast/
  7. http://montageinterdit.net/
  8. The Third Mind
  9. Networks Without a Cause
  10. Cybernetic Brain, 380
  11. Cybernetic Brain, 77
  12. Retrieved on 4th June, 2015 http://en.wikipedia.org/wiki/Machine_perception#cite_ref-Matthew-Turk_1-1
  13. http://www.erba-valence.fr/modules/documents/isea00/isea00_tout.htm
  14. http://www.meatmedia.org/about/