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====Hitchcock&Truffaut====
====Hitchcock&Truffaut====
P11: The art of creating suspense is also the art of involving the audience, so that the viewer is actually a participant in the film.In this area of the spectacle, film-making is not a dual interplay between the director and his picture, but a three-way game in which the audience, too, is required to play. [create symbolic knowledge, then the intersubjective network; we are all participants] ->P15 Consciously or not, this is their way of helping us to understand ourselves, which is, afterall, a fundamental purpose of any work of art.
P11: The art of creating suspense is also the art of involving the audience, so that the viewer is actually a participant in the film.In this area of the spectacle, film-making is not a dual interplay between the director and his picture, but a three-way game in which the audience, too, is required to play. [create symbolic knowledge, then the intersubjective network; we are all participants] ->P15 Consciously or not, this is their way of helping us to understand ourselves, which is, afterall, a fundamental purpose of any work of art.
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====Imaginary Media====
 
*What Is Meida Archaeology (Jussi Parikka, 2012)
:p41 Chapter 3. Imaginary Meida: Mapping Weird Objects
ie. In Gebhard Sengmüller's ''AParallel Image'', he constructed a transmission device for visual data that does not break the visual field into discrete elements that are then sent over to the receiving end serially, but emoloys a very messy (one has to say) method of parallel image transmission: every pixel element is sent in parallel 'directly' to the receiver via some 2,500 cables, using idea rather like those of Paul Demarinis in his the Messenger installation(1998), which reworked parallel transmission for the telgraph system.
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:p44. Imaginary media research -> more material definition of  "imaginary media"
media that are the stuff of dreams as well as nightmares, at times existing only in the minds of inventors or science-fiction writers. Pasts can also be (re)imageined as in steampunk fiction.<br>
Imaginary media are not media of [rediction , but there seems to be a very systematic relation between invention, imagination and the birth of scientifically based modern media culture that is not alwayss discussed only in scientific term. -> interested in the forgotten which now seems like new - a good example could be the 'theatrophone'.<br>
:p45 the notion of media-not-quite-real realates to a wider theme in modern media: media are increasingly not object-based. Instead, as non-solids, they escape direct perception, as in the case of electromagnetic fields, so crucial for the birth of broadcasting and current mobile culture...<br>
Eric Kluitenberg (organizer, and theorist. Deals with the collision of new media technology, culture and society. Works with political/cultural center De Balie in Amsterdam and the Academy of Media Arts Cologne.)
Kluitenberg(2011) attaches the concept(the notion of media imagined relates to rethinking media histories, how to complexify the notions of "actual" and "imageined" media and what kind of work has been done under this rubric, but also how the latter term affords much beyond its normal use in the Lacanian psychoanalytic sense) to a wider social field of production of desire, and to the role media that are imageined play in contextulizing actual media. Suggesting that imaginary media are important not only as exercises of imagination but as entry-points to the wider unconscious surrounding the techonolgical culturem the notion becomes a way to look at how technological assemblages are embedded in hopes, desires and imaginaries of mediation.
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More often than not, the expectations contained in such imaginaries far exceed that what actual media machines are actually capable of doing. However, the actual media machines are themselves afficted with impossible desires that are ascribed to or projected on to them, by their desingers as well as in their perception by the public The transition between imageinary and actual media machines, in terms of their signification, can be almost seamless. Thus the imaginaries of imaginary media tend to weave in and out of the purely imagined and the actually realized media machineries. Because impossible desires can never be fully realized or sarisfied, imaginary media exceed the domain of apparatuses(realized media machines) and their 'histories'. They articulate a highly complex field of signification and determination that tends to blur the coundaries between techological imaginaries and actual techonological development.(Kluitenberg 2011:48)
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Imaginary media can be seen to have close links with ideals of community and connection and this works through a similar logic to that of the myth: a naturalization that offers ideological support to values, ideals and aspitations in communication society.(Kluitenberg, 2006b: 11-12).
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:After all, the quesiton of imaginary media is: what can be imagined, and under what historical social and political conditions? what are the conditions for the media imaginaries of the modern mind and contemporary culture, and, on the other hand, how do imaginaries condition the way we see actual technologies?
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Object do not precede their discourse; discourses constitute them as epistemological objects of knowledge, and hence 'make possible the appearance of objects during a given period of time'(Foucault 2002:36). This is the passage, so to speak, from things to objects(2002: 52) that are always regulated systematically in relations through which they start to become part of officialized, stabilized and often scientific knowledge, and it is through cultural practices that such discursive relations are sustained.
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The materiality of the archive is part of regulated, discursive serialization that puts objects and statements into inseparable proximity.(Parikka 2012:48)
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"the dream life of technology" -> not what technology is or was, but what people believed or desired it to be. (Zoe Beloff)
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Slavoj Zizek(1992: 104-5) Analysing horror films: remove the horror element, such as the birds from the Hitchcock film The Birds, and what are revealed are the social relations. <br>
In zizek's psychoanalytic formula, the Oedipal relations. Applied to imaginary media, try the same: remove the imaginary, remove the supposedly fantastic or otherworldly, and see what is revealed: a world of social relations, networks of communication, and new worlds of media technologies which are non-human in the deep scientific sense of reaching out to the non-phenomenological worlds of electricity, electromagnetic fields and, a bit later for example, quantum mechanics. In such theorizations, however, we do not need the Oedipal.(The term Oedipus complex (or, less commonly, Oedipal complex) explains the emotions and ideas that the mind keeps in the unconscious, via dynamic repression.)
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Etheral communication between brains, and with understanding the new through such metaphoric transitions.<br><br>
p60 Ernst Kapp"s(1877) thesis concerning 'organ projection' as the primary model for technology, were developed by du Prel and others in a direction which tried to take into account the non-visible spheres of nerves, brains and comunication across distances. Again, we can emphasize the material interpretations for such imaginary meida; modern media as well as transportation were bringing about a new arrangement of time and spatiality, and such 'media materialists' as Kittler have continuously emphasized the double bind between ghosts and technical media where, by making 'speech immortal', the voices of the dead also become immortal, zombies. ???
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*Eric Kluitenberg's(2006a) edited collection ''Book of Imaginary Media'' & (2011)Imaginary media research
:how human communication can be reshaped by means of machines...
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Revision as of 19:24, 22 January 2016