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=Remote Control=
<br>
[[File:Remoterecto.png|400px|frameless|right]]
This module is an arena to explore how protocols can induce new forms of inventiveness in the act of storytelling, grounded in the cohabitation of a multiplicity of standpoints, rather than a linear, all-encompassing narrative.
Its interests and uses will reside in the stories you decide to generate through it.<br><br>
===LANGUAGE GAMES :===
Just like code, « natural languages » are not chance actions nor randomly proffered words, but actions that owe their legitimacy, relevance, and existence, to a set of rules determining their use.<br><br>
Language games can be understood as the shared conceptual parameters that make it possible to identify and produce signs and to establish relations of signification and representation.<br><br>
History (as a field of study), for example, can be viewed as a language game: it is a rule-guided way of attributing meaning to events.<br><br>
(Whether language plays the central role in it or not, semiotics can be thought of as a rule-guided set of practices.)<br><br>
[[File:Remoteverso.png|400px|frameless|left]]
===RULEBOOK :===
Remote control is a reader that supports texts that have these three characteristics: multiple reading paths, chunked text, and some kind of linking mechanisms.<br><br>
Technotexts<br>
Use the module as a canvas<br><br>
The protocol is simple :<br>
a KNOB, a SLIDER, a SWITCH.<br><br>
The KNOB and the SLIDER each receive values ranging from 0 to 1023.<br>
The SWITCH reads two options: HIGH and LOW. <br>
From there, you can divide your text in as many ways as you wish by using the IF / ELSE IF condition<br><br>
On this website, you will find a diversity of open versions of empty codes, which you can fill in to create your own stories.<br>
However, you can also create your own, unique code, to fit your story. You will also find 5 previously written little stories, each exploring different modalities and interests. You just have to copy and paste them in the Loop section of your code, upload your new code on the hardware, and play the story, like a DVD.<br><br>
<div style="background:#e6ffcc">
==⇨ https://www.deplayer.nl/releases/dob-101-0 ⇦==
==⇨ https://www.deplayer.nl/events/de-player-experimental-publishing-xpub-present-inputoutput ⇦==
</div>
[[User:Claxhanson/methods | <span style="color:blue;font-family:Papyrus;text-align:right;font-size:14px;"> ''' STORYTELLING''']]  
[[User:Claxhanson/methods | <span style="color:blue;font-family:Papyrus;text-align:right;font-size:14px;"> ''' STORYTELLING''']]  
[[User:Claxhanson/proto | <span style="color:blue;font-family:Papyrus;font-size:14px;text-align:right;"> ''' ARDUINO''']] <br><br> <br> </span> </div>
[[User:Claxhanson/proto | <span style="color:blue;font-family:Papyrus;font-size:14px;text-align:right;"> ''' ARDUINO''']] <br><br> <br> </span> </div>

Revision as of 02:56, 2 October 2020

Remote Control


Remoterecto.png

This module is an arena to explore how protocols can induce new forms of inventiveness in the act of storytelling, grounded in the cohabitation of a multiplicity of standpoints, rather than a linear, all-encompassing narrative. Its interests and uses will reside in the stories you decide to generate through it.

LANGUAGE GAMES :

Just like code, « natural languages » are not chance actions nor randomly proffered words, but actions that owe their legitimacy, relevance, and existence, to a set of rules determining their use.

Language games can be understood as the shared conceptual parameters that make it possible to identify and produce signs and to establish relations of signification and representation.

History (as a field of study), for example, can be viewed as a language game: it is a rule-guided way of attributing meaning to events.

(Whether language plays the central role in it or not, semiotics can be thought of as a rule-guided set of practices.)

Remoteverso.png

RULEBOOK :

Remote control is a reader that supports texts that have these three characteristics: multiple reading paths, chunked text, and some kind of linking mechanisms.

Technotexts
Use the module as a canvas

The protocol is simple :
a KNOB, a SLIDER, a SWITCH.

The KNOB and the SLIDER each receive values ranging from 0 to 1023.
The SWITCH reads two options: HIGH and LOW.
From there, you can divide your text in as many ways as you wish by using the IF / ELSE IF condition

On this website, you will find a diversity of open versions of empty codes, which you can fill in to create your own stories.
However, you can also create your own, unique code, to fit your story. You will also find 5 previously written little stories, each exploring different modalities and interests. You just have to copy and paste them in the Loop section of your code, upload your new code on the hardware, and play the story, like a DVD.


STORYTELLING

ARDUINO