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TEXT ON METHOD
TEXT ON METHOD
Catalina Giraldo
Catalina Giraldo
April 2017
April 2017





Revision as of 08:44, 19 April 2017

TEXT ON METHOD Catalina Giraldo April 2017


Sky Islands in the Andes Mountains

As a biologist and visual artist I have been part of different research teams investigating past, present and future ecosystems. My interests have been to understand how the changes in climate have been modifying plants and vegetation through different periods of time and space. Today, my interest is discovering how to transform this knowledge in visual art. For the reason above, I have been exploring installations, video mapping projection and nature photography.

These works make grow my interest in exploring 3D animation and data visualization as a contemporary tool to imagine ecosystems in time and space. I feel that visual art communication is a powerful instrument to create awareness about the importance of ecosystems, biodiversity and wildlife. In the same way, Science and Arts overlap each other by giving shape to a new creation that enlightens insights, triggers our imagination and helps putting ideas in a new perspective. Especially subjects that are complex in multiple dimensions can highly benefit from the integration between theoretical knowledge and modeling with simulations and science visualization, shaping our sensory experience on something that by definition can neither be touched nor seen (Francoeur, 1997).

Today, I am interested in 2D-3D animation and data processing visualization with the aim to create a visualization concerning the changes in Vegetation of the Northern Andes ecosystems for the last two glacial cycles (250.000 years before present). This is a proposal to launch a ‘Science & Art’ collaborative project that aims at creating an visualization of the Pleistocene geological era history of alpine ecosystems through the use of digital 3D-animation. I use the ‘páramos’ of the Northern Andes as a case study area, supported by unique long fossil pollen records (e.g. Torres et al., 2005, 2013; Groot et al., 2011), preliminary work on understanding the spatial dynamics of Andean biomes (Flantua et al., 2014), and previously developed conceptual frameworks (Flantua & Hooghiemstra, 2017). The difference with other pieces I made before are first the technological tools I will use, second the focus on a special Ecosystem close to my hearth and third is a piece based on 50 years of research and theories I participate as one of the research team some years ago. This project is expected to have a significant impact in various fields. First of all, decades of knowledge on the evolution in Andean ecosystems will be integrated, providing a much needed interface for multi-disciplinary research between paleoecology, phylogeography, macroecology and paleoclimate. Secondly, strong information graphics will trigger new initiatives in mountain research globally, elucidating the origin of biodiversity in an unprecedented manner. Thirdly, science visualization is increasingly being considered as a vital tool in communicating key scientific development (com pers. Flantua & Hooghiemstra 2017).

The story frame is driven by climate change, the páramo ‘sky islands’ shifted altitudinally along the mountain slopes, heavily influenced by the topography that determined to which degree the páramo got fragmented into isolated patches. To understand patterns of fragmentation, site-specific results have been integrated into a GIS-environment in order to obtain a spatial understanding of the páramo dynamics (e.g. southern Colombia, Flantua et al., 2014; Northern Andes, Flantua & Hooghiemstra, 2017).

what do you want to work on? (200) Moreover, I am interested in theoretical science fiction and futuristic fictions or visions of the Earth. As well I want to go deep in learning through inspirational artists who are working on a similar topic in the Anthropocene and Environmental Art, and artists exploring the use of the same tools to make their own pieces which could be in another context but still inspiring me. I will continue exploring animation and data visualization, and exploring with the integration of photography video, mapping projection, animation, data visualization in a way to create an installation o the ‘Sky Islands in the Andes Mountains’. The final form I want to use for this project is an installation using animation, and physical organisms as soil and plants. I want to explore projecting on different shapes and materials and discover data visualization and infographics as a way of arts and its uses for science.

Who can help you and how? (50) I will make this collaboration with the research team of Palaeoecology at the Institute of Biodiversity and Ecosystem Dynamics, University of Amsterdam, mainly with Suzette Flantua and Professor Henry Hooghiemstra. They will be the support for science research, data and publications that will be the core of the story. I also will have the support of the Arts advisors at Piet Zwart Institute like Simon, Barren, Javier, David, Hina and some professors at Willem de Kooning Academy for data visualization work.

Relation to previous practice How does your current work connect to previous projects you have done? (resource: here you can use the descriptions made in the first sessions) (200)

The projects I have made before took shape between 2011 and 2017 and where supported for many artists and technicians at University of California, Santa Cruz.

1. Lluvia de Polen. A collaboration with Holly Findlater Lluvia de Polen means Pollen rain. It is an art installation that was displayed on 2011 at the annual open studios at the Research Center in Digital Arts (DARC), University of California, Santa Cruz. The wooden structure shaped beehive cell that evokes the earth and sphere-shaped pendulum hints pollen and pollen rain that takes place on earth at all times. The group of photographs that are part of the installation is based on the different Andean Ecosystems of Colombia.


2. Verde Oscuro is a mapping projection, a metaphor about the ecological history of the place a building occupies today. The piece lasts 13 minutes using video and music that evoke the ecological history of Digital Arts Research Centrer’s place in three eras: the past, the present and the future. While the live plants installation indoors and outdoors intends to create an environment to perceive and feel the inherent goodness of plants, and also to disperse native California plants in order to raise environmental community awareness.



3. Fluctuations is an allegory symbolizing the Ecosystems that occur over a cliff during different periods of time before today. This video mapping projection was part of Bloom Santa Cruz on Saturday April 19th 2014 at Abbott Lighthouse, Santa Cruz, California.



4.Naturalmente is a mapping projection on a balloon, a metaphor about the Earth. it is about the happiness concept in a sense of well-being and connectedness with others and the environment.



(http://www.catalhinagiraldo.com/art-installations)

In relation to a larger context, the piece would be outlined inside the conceptual movement of artists exploring the metaphorical language of Planet Earth which started in the 70's, like “Planet Earth in Contemporary Electronic Artworks” and “Environmental Art”, which expression coined as an umbrella term to encompass Eco-Art/Ecological Art, Ecoventions, Land Art, Earth Art, Earthworks, and Art in Nature (Knebusch, 2004; Bower 2010). To bring some examples for Environmental Art, there are over 150 artists, and close to 22 scientists and Science & Arts collaborative projects, organizations, programs, and residencies focused on this Eco-Art movement around the world (The Greenmuseum, 2010); a number that have been increasing with the current ‘Art in the Anthropocene”, a massive trans-disciplinary movement of artists, designers and scholars exploring the symbolic language of the Anthropocene (Anthropocene Agents 2017). Artists since the 70’s that have been engaging audiences for climate change, restoration of ecosystems and protection of watersheds using models for sustainable restoration are Newton & Helen Mayer Harrison, AMD&ART/ T., Allan Comp, Jean Paul Ganem, Tim Collins & Reiko Goto, Yolanda Gutiérrez, Patricia Johanson, Lynne Hull, Ichi Ikeda and Aviva Rahmani.

To bring some of the most recent examples of events created to engage audiences for environmental issues in the framework of Anthropocene are:

1) ‘The Great Acceleration: Art in the Anthropocene’ at Taipei Biennale (2014) with the participation of 52 artists (http://www.taipeibiennial.org:8080/index.php/en/). As Bourriaud described (2014), the exhibition addressed the cross-overs appearing in the art of the Anthropocene; it was focused on artists for whom objects, products, computers, screens, chemistry, natural elements or living organisms are interconnected with humans, and can be used by them for a critical analysis of contemporary world. The exhibition highlighted the way artists focus on links, chaining, connections and mutations: how they envision planet earth as a huge network, where new states of matter and new forms of relations appear (Dickinson, 2015; Lin, 2015).

2) ‘7 MIL MILLONES’ (http://www.eacc.es/7-000-000-000/info/) referred to the total human population inhabiting Earth and was hosted at EACC in Valencia, Spain (Alonso, 2015).

3) ‘Dark Ecology project’ (2014, 2015, 2016) inspired by Timothy Morton’s concept of ‘Dark Ecology’ and his philosophy of ‘Ecology without Nature’. Morton offers a radical criticism of the modernist way of thinking about nature as something outside of us and instead proposes an interconnected “mesh” of all living and non-living objects (http://www.darkecology.net/about).


Research strands Consider the possibilities open to you and where you would take your work in the near future. Don't just give a list of book titles or works but outline in your own words what issues are at stake (200)

One of my curiosities are also in Educational Art and its use as a political tool to make Ecosystems design decisions, I believe that visualizing the past we will understand the present and take decisions about the future of the planet. The visualization will be relevant for a very large public including scientists, students, universities, new media artists, schools, policy makers and governments. The final visualization outcome and installation can be displayed in the next biennales Art Science Festivals and Science, Technology and Art Museums.

Bibliography

Bourriaud, N. (2014). The great acceleration. Art in the Anthropocene. http://www.taipeibiennial.org:8080/index.php/en/tb2014?phpMyAdmin=ef6946252cea3105a72033fb2f279321. (accessed 18-04-2017).

Bower, S. (2010). A Profusion of Terms. Greenmuseum.org. URL: http://greenmuseum.org/generic_content.php?ct_id=306. (accessed 06-04-2017).

Costa A., U. Becciani, P. Massimino, M. Krokos, G. Caniglia, C. Gheller, A. Grillo and F. Vitello. (2011). VisIVOWeb: A WWW Environment for Large-Scale Astrophysical Visualization. Publications of the Astronomical Society of the Pacific 123 (902), 503-513.

Dickinson, B. (2015). Pleistocene, Holocene, Anthropocene. Features 02, ART MONTHLY, Sep 15, 389 pg. Flantua, S.G.A., Hooghiemstra, H., Van Boxel, J.H., Cabrera, M., González-Carranza, Z., González-Arango, C., 2014. Connectivity dynamics since the Last Glacial Maximum in the northern Andes; a pollen-driven framework to assess potential migration, in: Stevens, W.D., Montiel, O.M., Raven, P.H. (Eds.), Paleobotany and Biogeography: A Festschrift for Alan Graham in His 80th Year. Missouri Botanical Garden, St. Louis, pp. 98–123.

Flantua, S.G.A. & Hooghiemstra, H. (2017) Historical connectivity and mountain biodiversity. In: Hoorn, C., Perrigo, A., Antonelli, A. (eds). Mountains, Climate and Biodiversity. Wiley, Oxford, UK.

Francoeur, E. (1997). The Forgotten Tool: The Design and Use of Molecular Models. Social Studies of Science. 27(1), 7-40.

Knebusch, J. (2004). Planet Earth in Contemporary Electronic Artworks. Leonardo 37 (1), 18-24. URL: http://muse.jhu.edu/journals/len/summary/v037/37.1knebusch.html (accessed 06-04-2017).

Lin, A. (2015). Taipei Biennial: The Great Acceleration. Art Review Issue. Taipei Fine Arts Museum. Jan & Feb 2015. URL: https://artreview.com/reviews/jan_feb_2015_review_taipei_biennial/ (accessed 06-04-2017).

Llobera, M. (2011). Archaeological Visualization: Towards an Archaeological Information Science (AISc). Journal of Archaeological Method and Theory 18(3), 193-223. Montañez, A. (2016). How Science Visualization Can Help Save the World [WWW Document]. Scientific American Blog Network. URL: https://blogs.scientificamerican.com/sa-visual/how-science-visualization-can-help-save-the-world/ (accessed 04-04-2017).

Rosenbaum E., E. Klopfer and J. Perry. 2007. On Location Learning: Authentic Applied Science with Networked Augmented Realities. Journal of Science Education and Technology 16(1), 31-45.

Symposium Agents in the Anthropocene: Trans/disciplinary practices in art and design education today. (2017).Piet Zwart Institute / Willem de Kooning Academy, Rotterdam. January 27-28, 2017. https://www.anthropoceneagents.nl (accessed 04-18-2017).

The Greenmuseum org (2010). URL: http://www.greenmuseum.org/. (accessed 06-04-2017).