User:Camilo/Final presentation

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⚐. Final Presentation

First Year

atata: Reciporoicty awarness. Mapping words with drawing tools. I was getting confident with python and HTML. The concept of relationality was present.
* Conjunctions as the relational element.
Licensing as a political statement inside the publishing practice

- small tools and game dynamics to create micro relates. Non-topological game.

  • Territories, borders.

- Radio Implicancies: Diffraction.

  • Questioning the concept of reflection.

- Started my own server, getting confident with code, cmd line, and searching for scripts and languages.

  • I was understanding infrastructures from an autonomy perspective.
  • How do I relate with my own tools?
  • How do they structure my process?

Second Year

Relational aspect comes from the diffractive perspective.
the beginning of a glossary project in collaboration with Maria
Research Thesis. Questioning publishing territories through a diffractive lens. Rooting the glossary structure.
* Permeable territories: between reflection and diffraction weaving a publishing practice
* exploring my own publishing context as closed territories.
* Using drawing as a research tool
* Exercise paged.js and web to print workflow.
Exploring diffraction through the making of the glossary.
* Exploration of the things I learned I went through.
* tools, concepts, formats, projects
Exploring from a meta-perspective the idea of the glossary. "glossary of glossaries"
* workshop to understand glossary structures collectively.
- developing a tool for making the glossary. "Living glossary environment"
* Working with flask, git repositories
* An understanding of sharing tools while making tools
Understanding the moments of publishing where diffraction could help. "Scenarios of publishing" publication
* Pedagogical understanding of diffraction inside the publishing practice
* What is a reflective publishing practice?
* How can diffraction add to it?
the creation of a workshop where the glossary is activated through conversation. "Rumination Session" workshop
* Game dynamics
* Pagedjs to print cards
* collaboration