User:AvitalB/thesis/written thesis

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Thesis Outline

Thesis statement

The human-computer relationship is evolving rapidly as computers integrate in our lives more. Simultaneously, our online communication with one another is shaped by it. I’ll address the evolution of the topics of human-computer interaction and human online communication in relation to each other through the analysis and comparison of personal and collective experiences during the pandemic, a time when digital communication is at its peak.


The thesis will be based on my research and documentation process from the past months which includes journaling, chat conversation and interviews. My goal is to combine personal experiences with my academic research of texts, artworks, poetry, etc. to enhance and support the thesis statement.


1. Introduction

In the summer of 2020 I deleted facebook and instagram from my phone because I felt miserable every time I looked at them. This act sent me on the path of exploring our relationship with online communication platforms and the way we use them (I didn’t choose classic social media platforms because the thing I was missing most was the communication aspect of it). The medium affects us emotionally, mentaly and physically and we rarely take time to reflect. Now heavily used, online communication interfaces have a great impact on our relationship with others as well. I want to contribute to the conversation about our age digital space and the way we use it for online human-human / human- computer interaction. I would like to offer different perspectives and encourage a closer observation. As I establish a connection between the way we connect as human beings and the tools we use for that purpose (the way they are shaped, the struggles they present, etc.), I want to explore storytelling methods in the digital space as a way of incorporating personal and collective online experiences. This research has elements of Autoethnography and Talking Cure that will help me translate my personal experience to a collective one. I will address the human component in computers and include key moments of human-computer interaction in history that will encourage critical thinking and reflection toward interfaces.

2. Storytelling in cyberspace

  • Collecting online narratives, what is the collective experience? (Autoethnography)
  • Art and creation
  • The use of communication platforms as a storytelling device
  • How does this apply to this project?

3. Cyberspace vs. reality and online behaviour

  • The definition of cyberspace in the context of online communication
  • How do we /do we not lose ourselves in cyberspace? How do we encore ourselves to reality?
  • The development of online personalities
  • The way we interact through a screen

4. The conference talk platform

  • The pandemic’s rising star
  • How it affects us and what do we think about it?
  • What assumptions about human communication are implicated in conference calls and chats? What influence does that have on the way we communicate through them? How can this be explored through narrative/performance/experience inside this medium

5. Conclusion

3rd draft

2nd draft

1st draft