User:Annasandri/thesis/first project proposal: Difference between revisions

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=<span style="color:orangered;font-size:20px;">project description▒▒▒▒▒first version</span>=
=<span style="color:orangered;font-size:20px;">project description▒▒▒▒▒first version</span>=
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==<span style="background-color:yellow;">►What do you want to make?</span>==
<span style="font-size:16px;background-color:yellow;">''What are the theories, concepts, frameworks you would like to engage with during the second year?''</span> <br>
I would like to make a browser game inspired by conspiracy theories, internet rabbit holes and their role in the creation of storytellings and new systems of belief.
I want my project to be a game/experience that uses a similar  language of engagement of the technologies that has been shaped accordingly to the human combinatorial mindset in order to trigger a reflection on its structure and its dangers.
I am interested in examining how the current system of creating and combining information on the web is also linked with the behaviour and responsibility of tech companies and how it is possible to build awareness by using the same system.
Because of this reason I want to use the game as a tool to generate a world that make use of the same mechanisms of combinatory logic, conspiracy thinking and synchronism that exists in the internet.
==<span style="background-color:yellow;">►How do you plan to make it?</span>==
I'm willing to build the game using javascript as a core language and open-source tools for interactive browser games (es.Twine).
==<span style="background-color:yellow;">►What is your timetable?</span>==
October/November:<br>
* Read and develop a consistent theoretical framework and bibliography;<br>
* Start to build single game pages from simple ideas;<br>
* Do technical tutorials on specific topics;<br>
December/January:<br>
* Write the thesis;<br>
* Shape the final game's plot/ Define the sequence of interactions in the game (I'll start to assemble and match the little games/pages selecting the most suitable ones);<br>
* Make people test the small prototypes to have suggestions and feedbacks by "users";<br>
February/March:<br>
* Write the thesis;<br>
* Work on the final version of the game;<br>
April/May:<br>
* Work on the final version of the game; <br>
+ Maybe working on an additional printed publication that can talk about the conceptual framework of the experience, give some facts and tools (might be a printable zine downloadable at the end of the game).
==<span style="background-color:yellow;">►Why do you want to make it?</span>==
I think that in this historical moment is important to be aware of how the structure of the web and the nature of the media platforms we use can take a significant role in enhancing and defining the experience of every daily information research.
I would like to explore the dangers and backlashes of dealing with an inexhaustible and collaboratively-built source of information but also pointing out at how internet platforms profit from mistrust, paranoia and blind belief in simplistic answers.
==<span style="background-color:yellow;">►Who can help you and how?</span>==
I think that Micheal/Manetta(?) can help me in dealing with technical issues. Regarding the theoretical and conceptual support I would like to work on whoever is working in a similar field and with similar methods (tutors or also figures out of XPUB/PZI/WDKA).
==<span style="background-color:yellow;">►Relation to previous practice</span>==
As a graphic designer and illustrator I based most of my practise on creating zines/games on topics that people might consider funny, recreational, or mere anecdotical insights but that can have a relevance in make us understand our world and society. 
I grew up in a religious environment that shaped the way I perceive, produce and consume stories: for this reason my work often floats around systems of faith and trust.
==<span style="background-color:yellow;">►Relation to a larger context</span>==
I would like to use the graduation project as an experiment moving in parallel with my thesis research which will focus on:<br>
*the human behaviour of creating connections between different sources and storytellings and adapting them into a system of belief;<br>
*the way this pattern has been translated in the technology we use and subsequently exploited by tech companies and platforms to create profit.<br>
The project will be an experiment to show this mechanism in a game environment.


I would like to work on conspiracy theories and internet rabbit holes by examining their role in the creation of interactive and cooperative storytellings.<br>
I am interested in examining the role of this communities from a religious and spiritual perspective and how their behaviour is shaped by the system that enable them to constantly create, re appropriate and replicate myths, idols and fictions.<br>
I would like to explore the online practice of constantly looking for clues in a sort of never ending game and the process also known as synchromisticsm - “an internet practise that consist in "drawing connections in modern culture and finding connections that could be coming from the ''"collective unconscious mind"; and finding connections between occult knowledge  ( i.e. esoteric fraternities, cults and secret rituals ), politics and mass media.”''[[https://medium.com/tryangle-magazine/meme-magic-is-real-you-guys-16a497fc45b3 here]]<br>
[[File:Anna thesis map1.png|400px]][[File:Anna thesis map2.png|400px]]


<span style="font-size:16px;background-color:yellow;">''what are the practices, techniques  you would like to focus on?''</span><br>
I would like to work on a browser game. As a starting point for the development of the game i would like to focus on a collection of semiotic dictionary/collection of symbols, idols, mundane and web entities that collaborate to create this interchangeable universe of plots an fictions.<br>
[[File:Galaxy thesis anna.png|900px]]<br><br>
<span style="font-size:16px;background-color:yellow;">''How do the last two relate to, inform, complement, or conflict with each other in a meaningful way?</span>
''<br>
Since I am working on the connections between complotto/ god-making practises and their gaming and clue-hunting behaviours i think would be interesting to develop a browser game that can reflect on this pattern within the very same structure that supports it. The prototype can be a place to experience and create a new storytelling. <br>
<span style="font-size:16px;background-color:yellow;">''Why is this relevant?''</span> <br>
I think the process of engagement into this conspiracy communities/ rabbit holes is facilitated by the structure of  web where every information can drive you to infinite points without a defined and linear path.
Sometimes when I read and follow the stream of a plot online (a story, a fiction, an historical event) i find myself unable to reach the bottom: I am instead  jumping from an hyperlink to another, leaving the main path and discovering lots of new concurrences, anecdotes and seemingly meaningful relations until you click on the following link.<br>
To read about a conspiracy often feels like accepting from the very beginning that you are willing to loose against the maze and that nothing makes any sense until you become a player yourself.
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Revision as of 19:42, 27 October 2020

project description▒▒▒▒▒first version

►What do you want to make?

I would like to make a browser game inspired by conspiracy theories, internet rabbit holes and their role in the creation of storytellings and new systems of belief. I want my project to be a game/experience that uses a similar language of engagement of the technologies that has been shaped accordingly to the human combinatorial mindset in order to trigger a reflection on its structure and its dangers. I am interested in examining how the current system of creating and combining information on the web is also linked with the behaviour and responsibility of tech companies and how it is possible to build awareness by using the same system. Because of this reason I want to use the game as a tool to generate a world that make use of the same mechanisms of combinatory logic, conspiracy thinking and synchronism that exists in the internet.

►How do you plan to make it?

I'm willing to build the game using javascript as a core language and open-source tools for interactive browser games (es.Twine).

►What is your timetable?

October/November:

  • Read and develop a consistent theoretical framework and bibliography;
  • Start to build single game pages from simple ideas;
  • Do technical tutorials on specific topics;

December/January:

  • Write the thesis;
  • Shape the final game's plot/ Define the sequence of interactions in the game (I'll start to assemble and match the little games/pages selecting the most suitable ones);
  • Make people test the small prototypes to have suggestions and feedbacks by "users";

February/March:

  • Write the thesis;
  • Work on the final version of the game;

April/May:

  • Work on the final version of the game;

+ Maybe working on an additional printed publication that can talk about the conceptual framework of the experience, give some facts and tools (might be a printable zine downloadable at the end of the game).

►Why do you want to make it?

I think that in this historical moment is important to be aware of how the structure of the web and the nature of the media platforms we use can take a significant role in enhancing and defining the experience of every daily information research. I would like to explore the dangers and backlashes of dealing with an inexhaustible and collaboratively-built source of information but also pointing out at how internet platforms profit from mistrust, paranoia and blind belief in simplistic answers.

►Who can help you and how?

I think that Micheal/Manetta(?) can help me in dealing with technical issues. Regarding the theoretical and conceptual support I would like to work on whoever is working in a similar field and with similar methods (tutors or also figures out of XPUB/PZI/WDKA).

►Relation to previous practice

As a graphic designer and illustrator I based most of my practise on creating zines/games on topics that people might consider funny, recreational, or mere anecdotical insights but that can have a relevance in make us understand our world and society. I grew up in a religious environment that shaped the way I perceive, produce and consume stories: for this reason my work often floats around systems of faith and trust.

►Relation to a larger context

I would like to use the graduation project as an experiment moving in parallel with my thesis research which will focus on:

  • the human behaviour of creating connections between different sources and storytellings and adapting them into a system of belief;
  • the way this pattern has been translated in the technology we use and subsequently exploited by tech companies and platforms to create profit.

The project will be an experiment to show this mechanism in a game environment.