User:Annasandri/thesis: Difference between revisions

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=<span style="color:orangered;font-size:20px;">project description (sort of)</span>=
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<span style="font-size:16px;background-color:yellow;">''What are the theories, concepts, frameworks you would like to engage with during the second year?''</span> <br>
I would like to work on conspiracy theories and internet rabbit holes by examining their role in the creation of interactive and cooperative storytellings.<br>
I am interested in examining the role of this communities from a religious and spiritual perspective and how their behaviour is shaped by the system that enable them to constantly create, re appropriate and replicate myths, idols and fictions.<br>
I would like to explore the online practice of constantly looking for clues in a sort of never ending game and the process also known as synchromisticsm - “an internet practise that consist in "drawing connections in modern culture and finding connections that could be coming from the ''"collective unconscious mind"; and finding connections between occult knowledge  ( i.e. esoteric fraternities, cults and secret rituals ), politics and mass media.”''[[https://medium.com/tryangle-magazine/meme-magic-is-real-you-guys-16a497fc45b3 here]]<br>
[[File:Anna thesis map1.png|400px]][[File:Anna thesis map2.png|400px]]
<span style="font-size:16px;background-color:yellow;">''what are the practices, techniques  you would like to focus on?''</span><br>
I would like to work on a browser game. As a starting point for the development of the game i would like to focus on a collection of semiotic dictionary/collection of symbols, idols, mundane and web entities that collaborate to create this interchangeable universe of plots an fictions.<br>
[[File:Galaxy thesis anna.png|900px]]<br><br>
<span style="font-size:16px;background-color:yellow;">''How do the last two relate to, inform, complement, or conflict with each other in a meaningful way?</span>
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Since I am working on the connections between complotto/ god-making practises and their gaming and clue-hunting behaviours i think would be interesting to develop a browser game that can reflect on this pattern within the very same structure that supports it. The prototype can be a place to experience and create a new storytelling. <br>
<span style="font-size:16px;background-color:yellow;">''Why is this relevant?''</span> <br>
I think the process of engagement into this conspiracy communities/ rabbit holes is facilitated by the structure of  web where every information can drive you to infinite points without a defined and linear path.
Sometimes when I read and follow the stream of a plot online (a story, a fiction, an historical event) i find myself unable to reach the bottom: I am instead  jumping from an hyperlink to another, leaving the main path and discovering lots of new concurrences, anecdotes and seemingly meaningful relations until you click on the following link.<br>
To read about a conspiracy often feels like accepting from the very beginning that you are willing to loose against the maze and that nothing makes any sense until you become a player yourself.
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Revision as of 17:43, 27 October 2020

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something like a map(in progress)
readings and resources

☺GRSEMINARS☻
→outline//thesis proposal pad here!
→core readings + synopsis
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→(first) graduation project proposal
→ (first) thesis outline