User:Alexander Roidl/thesis-outline3: Difference between revisions

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==Body==
==Body==
===PART 1: Machine Learning Interventions in visual culture===
===PART 1: Machine Learning: Interventions in visual culture===
* Examination of current applications of machine learning algorithms  
====Current State of machine learning====
** Influence on visual culture
* Machine learning in our daily life
** short history of algorithmic image production / analysis
** Pro and cons of machine learning algorithms
* Problematic of machine learning algorithms and models
** What machine learning is, where it is and what it does
* Current situation of artists using machine learning algorithms
** Influence on visual culture / how it is being used and how it is not being used
** it is mostly used to generate images from existing algorithms, there is no deeper engagement with the technique / tool itself


===PART 2: Examining Machine Learning===
====CNN / Computer Vision====
* What machine learning is, where it is and what it does
====Computer Vision====
* Algorithms that see and interpret our world
* Algorithms that see and interpret our world
* How algorithms intervene in our world
* How algorithms intervene in our world
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** Relation to the invisibility of models in machine learning algorithms ->  
** Relation to the invisibility of models in machine learning algorithms ->  


====Computer Visual Generation====
====GAN / Generative Algorithms====
* Algorithms that generate visual material -> images
* Algorithms that generate visual material -> images
* Effects / surprising outputs, but why is it different from other techniques
** Learning as engagement with material


====Image Language (A bag of features)====
====New Image Language (A bag of features)====
* Images as analytical tools
* Images as analytical tools
* Features of images
* Images gain new qualities: They are not only being valuable as datasets, but with algorithms we are able to add another layer of metadata to them. A layer of language, that describes the image. Images of our time are infected with texts; they visualize texts. Our image makers’ imaginations are infected with conceptual thinking, with trying to hold processes still. (Flusser, 2011, p. 13)
* How we talk about images in relation to how they are generated


===PART 3: Understanding Machine Learning===
===PART 3: Understanding Machine Learning===
====Reverse Engineering====
====Images and imagination of machine learning====
* Experimental approach
 
* Black Box and how to approach this complexity  
====Reverse Engineering neural networks====
* Experimental approach in understanding
* Black Box and how to approach this complexity


===PART 4: Deep Intervention===
===PART 4: Deep Intervention===
* What
====Drawing parallel between Software Arts and ====


==Conclusion==
==Conclusion==
How understanding and approaches like reverse engineering help influencing complex systems.
How understanding and approaches like reverse engineering help influencing complex systems.
=References=
Flusser, V. (2011). Into the Universe of Technical Images. (N. A. Roth, Trans.) (1 edition). Minneapolis: Univ Of Minnesota Press.

Revision as of 15:56, 9 November 2018

Thesis Outline

Thesis Statement

Topic

The use of machine learning algorithm for visual production

Focus

What can be learned from machine learning in the fields of visual production (art & design)?

Argument

The current application of machine learning in artistic fields comes down to the output of some pre-made open source scripts without a deeper investigation on the inner workings of these tools. Why is it important to have a deeper understanding of these algorithms in order to create meaningful outputs with them? What can be learned from machine learning algorithms and what is its relation to visual culture?

Scope

»Intelligent« algorithms are everywhere and they challenge the way we see. They generate new kinds of images that raise a new meaning and understanding of the world. How can we understand these algorithms in order to understand their influence on our visual perception.


I want to write an analytical essay that will relate to my practical work and build its theoretical foundation.

Introduction

Background

With my background as a graphic designer I am interested visual culture and in algorithmic generation of visual output. Recently new kinds of algorithms found their way into digital systems: Machine Learning. They are increasingly implemented in our daily life and perform better than other kinds of calculations. At the same time machine learning raises other questions regarding e.g. opacity, bias and moral. Following this huge current attention machine learning is also being used in the arts. While recent artistic approaches are limited in their engagement with the technological understanding, I want to investigate on the use of machine learning in a more sustainable way, asking what can be left after the hype of machine learning. What makes those algorithms different from other existing ones? How is their output relevant for visual culture?

Body

PART 1: Machine Learning: Interventions in visual culture

Current State of machine learning

  • Machine learning in our daily life
    • Pro and cons of machine learning algorithms
    • What machine learning is, where it is and what it does
  • Current situation of artists using machine learning algorithms
    • Influence on visual culture / how it is being used and how it is not being used
    • it is mostly used to generate images from existing algorithms, there is no deeper engagement with the technique / tool itself

CNN / Computer Vision

  • Algorithms that see and interpret our world
  • How algorithms intervene in our world
  • Visibility for Computers and Humans:
    • How we help computers to help them see
    • Therefore: how computers help us see
    • Computer challenge what and how we see
    • Machines see things that remain invisible for humans
    • Relation to the invisibility of models in machine learning algorithms ->

GAN / Generative Algorithms

  • Algorithms that generate visual material -> images
  • Effects / surprising outputs, but why is it different from other techniques
    • Learning as engagement with material

New Image Language (A bag of features)

  • Images as analytical tools
  • Images gain new qualities: They are not only being valuable as datasets, but with algorithms we are able to add another layer of metadata to them. A layer of language, that describes the image. Images of our time are infected with texts; they visualize texts. Our image makers’ imaginations are infected with conceptual thinking, with trying to hold processes still. (Flusser, 2011, p. 13)

PART 3: Understanding Machine Learning

Images and imagination of machine learning

Reverse Engineering neural networks

  • Experimental approach in understanding
  • Black Box and how to approach this complexity

PART 4: Deep Intervention

Drawing parallel between Software Arts and

Conclusion

How understanding and approaches like reverse engineering help influencing complex systems.



References

Flusser, V. (2011). Into the Universe of Technical Images. (N. A. Roth, Trans.) (1 edition). Minneapolis: Univ Of Minnesota Press.