Pleasures of Performing

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Key elements:

intense research into to the language of design producing crowd-sourced platforms:

  • Visually: what are the graphical elements and styles of the platforms and are there dominant features?
  • Linguistics: what are the contents of the written and spoken language and how are they conveyed?
  • How can we emphasize and exaggerate cynical features of current platforms by introducing more dominant elements of gamificaiton?




Crowd02.jpg




Gr8 website! Gr8 inspiration! Gr8 job guys! http://www.venturespirit.com/

The commercial implications of utilising enterprise gamification may include:

• Providing a more satisfying experience as compared with traditional modes of performing a task with the same or improved desired outcome.

• Potential for streamlining internal and external processes and procedures – identifying and eliminating business weaknesses.

• Establishing a solution that has buy-in from the broader team, potentially making implementation and integration easier.

• Promoting greater awareness of processes and procedures, spread organically via word of mouth due to the desire to compare one’s skills and (or) knowledge to that of others.

• Obtaining cheaper, faster and better business-orientated outcomes from any specific gamified process.

• Increasing employee satisfaction and loyalty, due to engagement and recognition – prompting better productivity and performance.


Learning from The Hunger Games War reparations as annualised tribute game


Instead of invoking fees or other punishments the society established in the popular series of novels, The Hunger Games, decided that an annual fight to the death among the rebelling districts was a method to maintain the balance of power. Although participants are usually selected through a lottery system, some districts mandate training from birth and then the best of these children volunteer to play the game. Central to the game is its elaborate staging so that all members of the society may view them and in some way symbolically participate. The ‘honour’ of competing and desire to survive motivates the participants. The goals of the game, maintaining peace, providing tributes to the victor of the war, and reminding the districts not to make trouble, are all reinforced by playing the game. Of course, The Hunger Games is a fictional scenario but the plot does provide a great example of a deeply embedded and very sophisticated example of gamification.

The Hunger Games rules:

1. Participants are chosen via lottery from all districts which rebelled against an existing alliance. Participants are aged between 12 and 18 years of age.

2. Participants are trained for a short period in order to reach a certain level of parody.

3. Participants then fight to the death in a symbolic tribute to the winning faction.

4. The entire populous is able to view the contest.

5. Participants may be sponsored by elite members of the society. Sponsorship takes the form of support during the game.

6. Cannon shots provide feedback to all remaining participants that a player has been terminated.

7. The winner is allowed to live, is showered in riches and deified.


May the odds be ever in your favor!




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List of crowdsourcing-platforms from boardofinnovation.com:
Rooted out with this py-script: href-lister


Lasse: http://sciencecommons.org http://www.dellideastorm.com http://mystarbucksidea.force.com http://en.eyeka.com http://greenchallenge.info http://www.hypios.com http://www.fiatmio.cc/en http://www.cafepress.com http://www.galaxyzoo.org http://www.fundingcircle.com http://www.onebillionminds.com http://www.hyve-special.de/bmw/index1.php http://www.imaginatik.com http://www.ideabounty.com http://www.ideaconnection.com http://be.linkedin.com/in/nickdemey http://en.wikipedia.org/wiki/Linux http://www.mookum.com/en http://pharmalicensing.com http://www.ideaken.com http://ibridgenetwork.org http://www.humangrid.eu http://www.dreamheels.com http://12designer.com http://www.venturespirit.com/documents/home.xml?lang=en http://www.burdastyle.com http://www.spreadshirt.de


Marlon: http://en.wikipedia.org http://www.yet2.com http://www.bigideagroup.net http://www.spudaroo.com http://www.newsfutures.com http://creativecommons.org/licenses/by-nc-nd/3.0 http://www.quirky.com/ge http://www.spigit.com http://www.kraftfoods.com/innovatewithkraft http://www.leadvine.com http://battleofconcepts.nl http://www.edge-amsterdam.com http://www.innovationexchange.com https://www.facebook.com/boardofinnovation http://en.guerra-creativa.com http://ushahidi.com http://answers.yahoo.com http://www.ninesigma.com http://www.mturk.com/mturk/welcome http://be.linkedin.com/in/philippederidder http://www.innocentive.com http://www.artistshare.com http://www.slideshare.net/boardofinnovation/presentations http://www.quirky.com http://bootb.com/en http://www.redesignme.com




Mechanical Turking It

Syntax: type_url_number.extention, ex: button_eyeka.com_01.png

logo / testimonial / button / reference / symbol / text / extra / video




Essential fragments of prominent CS-platforms




How about accessories?




Boiling down the language



Links:

http://www.forbes.com/sites/johnvillasenor/2012/12/31/online-games-and-crowdsourced-creativity-the-next-frontier-in-intellectual-property/ http://www.venturespirit.com/documents/resources/bot-the-movie.xml?lang=en