Naaami/my game storyline

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Revision as of 10:39, 12 April 2021 by Naaami (talk | contribs)

Displaying narratives for players

One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc. I know mine already, so for me everything is clear, without detailed background.
But from strangers' perspectives missing details might trigger confusions. Thus I wanted to design some narratives.


-Contextualisation

My game makes the most sense when it's placed in shopping street in den Haag, given the storyline of the game.
When we searched and scout the spots, I and Kendal, Clara visited a shop called "Collective Swan" in one of the main shopping streets.

Intro and Outro in the game

- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!

Web landing page

Hotspot zone 4 Shopping street : [1]
Hotspot zone 5 Pigoen plaza : [2]

Web1 savior.png
Web2 savior.png

-Narratives :
-Aesthetics :

  • Implying city landscape : Greyish background
  • Billboard ads : Bold background colors