Naaami/my game storyline

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TITLE: SAVIOR

The story line

- The main concept of my game started from looking at the Situationist Times from perspectives of feminism and media critique in capitalism

Ball.png

- Storyline: "A peaceful city has been dominated by ads in the swirl of capitalism.
A ball as a residence in the city has to save other ball friends captured in the ads.
To see more elaborated storyline : File:Ball manifesto.pdf


TIC-80 function application to the concept

- Basically, I've planned to make two different types of games, then connect them each other.

One type of game is a city dérive game (The main character ball will walk into the street of the city).

Citygame.png

The other is ball bouncing game (The main red ball character will save another ball captured in ads.)

Ad3.png

Collision example

- In the ball games, I had to make a collision function, meaning, making some effects when a ball and another ball are hit each other.

SYNC()

- In the city game, I had to put the ball game inside of it, meaning, I had to use the sync() function.

Making narratives

Intro and Outro in the game

- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!

Web landing page

Web1 savior.png
Web2 savior.png