Naaami/my game storyline: Difference between revisions

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==Displaying narratives for players==
==Displaying narratives for players==
One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc.  
One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc.  
I know mine already, so for me everything is clear, without detailed background.
I know mine already, so for me everything is clear, without detailed background.<br>
But from strangers' perspectives missing details might trigger confusions.  
But from strangers' perspectives missing details might trigger confusions.  
Thus I wanted to design some narratives.
Thus I wanted to design some narratives.

Revision as of 09:59, 11 April 2021

Displaying narratives for players

One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc. I know mine already, so for me everything is clear, without detailed background.
But from strangers' perspectives missing details might trigger confusions. Thus I wanted to design some narratives.

Intro and Outro in the game

- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!

Web landing page

My game makes the most sense when it's placed in shopping street in den Haag, given the storyline of the game. Hotspot zone 4 Shopping street : [1] Web1 savior.png Hotspot zone 5 Pigoen plaza : [2] Web2 savior.png