Naaami/my game storyline: Difference between revisions

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Hotspot zone 5 Pigoen plaza : [https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/Savior2/]
Hotspot zone 5 Pigoen plaza : [https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/Savior2/]
[[File:web1_savior.png|420px|thumb]]
[[File:web1_savior.png|480px|thumb]]
[[File:web2_savior.png|420px|thumb]]
[[File:web2_savior.png|480px|thumb]]


-Narratives : <br>
-Narratives : <br>

Revision as of 18:37, 11 April 2021

Displaying narratives for players

One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc. I know mine already, so for me everything is clear, without detailed background.
But from strangers' perspectives missing details might trigger confusions. Thus I wanted to design some narratives.

Intro and Outro in the game

- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!

Web landing page

-Contextualisation :
My game makes the most sense when it's placed in shopping street in den Haag, given the storyline of the game. Hotspot zone 4 Shopping street : [1]
Hotspot zone 5 Pigoen plaza : [2]

Web1 savior.png
Web2 savior.png

-Narratives :
-Aesthetics :

  • Implying city landscape : Greyish background
  • Billboard ads : Bold background colors