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*from mere experiments try to focus on one aspect of the research and develop it in detail (either abstraction, text as a comment on the image, etc.)
*from mere experiments try to focus on one aspect of the research and develop it in detail (either abstraction, text as a comment on the image, etc.)
*relation between the drawing layer and photograph is important!
*relation between the drawing layer and photograph is important!
'''27. 11. 2018 Barend's Tutorial'''
*[https://lenanewton.com/ performance with transparent layer with gestures]
*[https://www.google.com/search?q=saul+leiter&client=firefox-b-ab&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjH7dPUrPXeAhWP6aQKHVeBC8UQ_AUIDigB&biw=1920&bih=1001 photography with transparencies]

Revision as of 21:53, 27 November 2018

29. 10. 2018 - Javi's tutorial

  • sound (Arduino) - Editions Volumiques: Le livre qui voulait être un jeu vidéo
  • John Baldessari - humorous, playful approach
  • Tacita Dean
  • links to References
  • (downloading yt video/channel/playlist)

29. 10. 2018 - David's tutorial

  • think about the subject that points out the relationships your camera is discussing (photo - drawing - layering)
  • how can the subject (what is in the picture you make) emphasize this "conflict" of image and text or photo and drawing
  • objective vs. subjective/poetic
  • photography vs. (handwritten) text
  • basics of semiotics: Charles Sanders Pierce
  • fundaments of the medium - Wilem Flusser: Towards a Philosophy of Photography

26. 11. 2018 - Javi's tutorial

1. PHOTOBOOK - BRUSHSTROKES (working title):

  • juxtaposition with paintings would be too straight forward, too flat, a single layer
  • think about CHANCE and ACCIDENT (as fragments of reality)
  • reading on the topic: George Brecht - Chance Imagery
  • artists: Bruce Nauman - Coffee Spilled;
  • references on traces/fragments dealing with time and past, accidents etc. Pierre Huyghe - Gallery Wall
  • chance - gesture
  • the selection (photographs) of found drips, stains, strokes is interesting enough to work with it
  • important phase of trying out, printing, matching, replacing in physical form to make decisions
  • interaction with the user: first intention is that user can add drawings, brushstrokes, that the object is between the photobook and a sketchbook - BUT! - how to not make it with instructions, to not make it obvious but natural, spontaneous (just as chance and accidents that are represented in the book!)?
  • potential answers: to make a binding that can be changed (with screws), paper that is thicker, resembles sketchbook features, TITLE
  • balance between open and fixed structure
  • text included in the book? probably not (just as an explanation besides the project)

2. FOCAL CAMERA - DRAWING CAMERA

  • for presentation is interesting to also see the camera as an object, a methodology
  • seeing pictures all together is different than observing them separately
  • from mere experiments try to focus on one aspect of the research and develop it in detail (either abstraction, text as a comment on the image, etc.)
  • relation between the drawing layer and photograph is important!

27. 11. 2018 Barend's Tutorial