Marieke / Thesis: Difference between revisions

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'''Structure'''


'''Introduction'''
* The high five story could be referenced
'''Chapter 1. Empathy / Abjection'''
- Responses to violence
Improv
* As a viewer
* As a filmmaker
How does that relate to me?
'''Chapter 2. Film make-up / Game make-up'''
Introduction Film & Game relation
* What I've drawn from this
* Case studies + Looking at techniques from both
Films to analyse:
Sex, Lies and Videotapes, Steven Soderbergh - American Beauty, Sam Mendes - Funny Games, Michael Haneke - A Girl Walks Home Alone at Night, Ana Lily Amirpour - It Follows, David Robert Mitchell
Games to analyse:
The Path, Tale of Tales - Life is Strange 2, Dontnod Entertainment
Video Art:
Der Mirror, Keren Cytter - Time Passes, Ane Hjort Guttu
'''Chapter 3. Report on Project'''
'''Conclusion'''
Preparing longer project and how this research will inform next stage.
'''Comments / Thesis questions:'''
* Abjection - How does this relate to the self in terms of response to violation?
* How does the self-reflexivity of your approach (and film mimic you are connecting to for this project) relate to abjection + the self?
Important:
* More texts on abjection (Look at abject theory)
* More & more violence being filmed in real life (This could be referenced)
* Themes of repression
Film recommendations Natasha:
* Sex, lies and videotapes - Steven Soderbergh
* Time Passes - Ane Hjort Guttu
* Naked - Mike Leigh

Latest revision as of 19:57, 30 June 2021