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== Life Hack Manifesto (a life hack for making life hacks) ==
__TOC__<br>


Life hacks reveal all the potentials of an object.
=Life Hacks Manifesto (a life hack for making life hacks)=


Life hacks are about providing a context that elicits invention.
===Initial thoughts: Life Hacks in the work/home space===


A life hack is not a product you can buy.
* Overlap of work spaces and non-work spaces (making a work space more "comfortable" as well as making a non-work space more "workable")
* Making “productive” spaces
* Dealing with stress in the workplace
* Re-adjusting the context of work/home according to needs


Life hacks are novel.
==Material Adjustments (object-based)==
===Using objects differently===
[[File: LifeHack-01-01.jpg | 150px]]


The LHM shows the recursive inner nature of life hacks as being itself a life hack containing life hacks.
''Thinking of how objects can be used differently leads to realising the interconnectivity of life hacks with other life hacks. There is a system of possibility leading from objects. <br><br>


Life Hacks are self-referential, as the term 'life hack' is an autology, and generate paradoxes capable of explain its own self-referential nature and its usability. This means that you can infinitely life hacking life hacks and found out how life hacks works.
* Using a wooden plank across an armchair/bath to creake a makeshift desk
* Exercising in your office by using a computer cable as a jumprope
* Use PVC spiral cables to position cables for your computer and its peripherals


You can made life hacks with everything as well as with nothing.
== Contextual Adjustments (system-based)==
===Re-configuration of systems (to produce different results)===
[[File: LifeHack-02.jpg | 300px]]


Life hacks are out of time but constantly in evolution.
''Recognizing systems of possibility around objects leads to thinking about the structure of systems that include both the material (objects) and immaterial(relationships between subjects and objects).'' <br><br>


'Life Hack' means the actual material practice of hacking life through mental process and their cognitive patterns, 'Mind Hacks'.
* A script that takes all of your files and puts them in one folder, effectively cutting down the data tree.
In this way you can reappropriate of the physical space not only in a psychological way (as in the 'Situationism') but founding a perfect corrispondance between your mind and your life.
* Using [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] to customise web pages by styling them on the fly.<br>
----- this discourse is really intresting I would like to explore it more [[User:Tancre/Special_Isuue_7/On_the_meaning_of_Life(_Hack)| here]](T.) -----
'Capitalism' wants you to buy your life instead of using your mind to make it, and this lead to think about life as something disconnected from your mind and your own possibilities. This disconnection generate 'uncertainty'(chaos, crisis) as something a-normal and impossible to regain instead of 'uncertainty'(chaos, crisis) as a natural setting of the hominid that, in the opposite way of certainty where the path is already fixed, helps to find a corrispondence between the complexity of mind and the complexity of real and the discovery of all the possible path linked to the free will of choice.
some source:
* mind hacks, goedel echer bach, -- as mental process and cognitive patterns related to logical thought, programming and problem-solving.
* postautonomis -- in general for the critical theory and the idea of the 'cognitariat'
* connecttivism -- as a way to refoud the mind space into the physical outer space.  


==Immaterial Adjustments (Meta-representation of systems)==
===Comparative analysis of spaces===
[[File: LifeHack-03.jpg | 500px]]


''Examining the meta-representation of spaces can encourage evaluation of their effectivity, the relationship of the individual to them, and their relationships to each other (e.g how the workspace can effectively collapse within a home space and vice-versa).''<br><br>


The tagline of Life Hack is 'use your mind to make your life'.
Simulating life in a virtually-free domain<br>
* A videogame that you play when you have finished work in order to relieve stress. The game is set within your normal workspace, and the other players are the people you work with (in multiplayer mode). The physical workspace is replicated in the simulation, with alterations made based on sensors in your office. The tasks are your normal worktasks, which you can do if you like, or not. “Second Worklife”.<br>
* A videogame that you play when you are at work in order to take care of domestic responsibilities. The game is set within your home, and the other players are the people you live with (in multiplayer mode). The physical home is replicated in the simulation, with alterations made based on sensors in your home. The tasks are your normal housework, which you can do if you like, or not. “Second Homelife”.<br>


Delineating space<br>
* If you work from home, mark out lines that separate your workspace from your non-workspace with tape on the floor. The visual cue will remind you to only do appropriate tasks in the appropriate spaces.
* Swap 2 pieces of furniture from your office with those in your home, and vice-versa.


==Reconnecting the immaterial to material==
===Life Hacks===
[[File: LifeHack-04-04.jpg | 500px]]


''"Life Hack" means the actual material practice of hacking life through mental process and their cognitive patterns, "Mind Hacks".'' <br>
''In this way you can reappropriate the physical space, founding a perfect correspondance between your mind and your life.'' <br><br>


Life Hacks reveal all the potential possibilities of an object.


Life Hacks are about providing a context that elicits invention.


A Life Hack is not a product you can buy (it doesn't come pre-packaged).


Making “productive” spaces
Life Hacks are novel.


Leisure space —> Workspace
Life Hacks show the recursive inner nature of themselves, as being itself a Life Hack, containing Life Hacks.


Workspace —> Leisure space
Life Hacks are self-referential, as the term 'Life Hack' is an autology, and generate paradoxes capable of explaining its own self-referential nature and its usability. This means that you can infinitely life hack Life Hacks and found out how Life Hacks work.


You can make Life Hacks with everything as well as with nothing.


Creating solutions for the entreprecariat worker who is chained to a laptop, and stressed out of her mind.
Life Hacks are *out of time* (not static) but constantly in evolution.


The tagline of Life Hacks is 'Use your mind to make your life'.


===1. Using objects differently===
The aim of Life Hacks should be to encourage a "hacker mindset" in order to stimulate thinking and encourage idiosyncratic solutions, rather than apply "all-purpose" solutions.
 
<br><br>
At home:<br>
Using a wooden plank across an armchair/bath to creake a makeshift desk<br>
Swap 2 pieces of furniture from your office with those in your home<br>
<br>
At work:<br>
Exercising in your office by using a computer cable as a jumprope<br>
Swap 2 pieces of furniture from your home with those in your office<br>
Use PVC spiral cables to position cables for your computer and its peripherals<br>
[[File:Pvc spiral cables.jpg|300|frameless]]
 
===2. Re-engineering systems to produce different results===
A script that takes all of your files and puts them in one folder, effectively
cutting down the data tree<br>
Using [https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/ Greasemonkey] to customise web pages by styling them on the fly.<br>
 
===3. Simulating life in a virtually-free domain===
At home:<br>
A videogame that you play when you have finished work in order to relieve stress. The game is set within your normal workspace, and the other players are the people you work with (in multiplayer mode). The physical workspace is replicated in the simulation, with alterations made based on sensors in your office. The tasks are your normal worktasks, which you can do if you like, or not. “Second Worklife”.<br>
<br>
At work:<br>
A videogame that you play when you are at work in order to take care of domestic responsibilities. The game is set within your home, and the other players are the people you live with (in multiplayer mode). The physical home is replicated in the simulation, with alterations made based on sensors in your home. The tasks are your normal housework, which you can do if you like, or not. “Second Homelife”.<br>
<br>
 
===4. Delineating space===
 
If you work from home, mark out lines that separate your workspace from your non-workspace with tape on the floor. The visual cue will remind you to only do appropriate tasks in the appropriate spaces.


[[Category: Start up, Burn out: Life Hacks]]
[[Category: Start up, Burn out: Life Hacks]]

Latest revision as of 11:58, 11 October 2018


Life Hacks Manifesto (a life hack for making life hacks)

Initial thoughts: Life Hacks in the work/home space

  • Overlap of work spaces and non-work spaces (making a work space more "comfortable" as well as making a non-work space more "workable")
  • Making “productive” spaces
  • Dealing with stress in the workplace
  • Re-adjusting the context of work/home according to needs

Material Adjustments (object-based)

Using objects differently

LifeHack-01-01.jpg

Thinking of how objects can be used differently leads to realising the interconnectivity of life hacks with other life hacks. There is a system of possibility leading from objects.

  • Using a wooden plank across an armchair/bath to creake a makeshift desk
  • Exercising in your office by using a computer cable as a jumprope
  • Use PVC spiral cables to position cables for your computer and its peripherals

Contextual Adjustments (system-based)

Re-configuration of systems (to produce different results)

LifeHack-02.jpg

Recognizing systems of possibility around objects leads to thinking about the structure of systems that include both the material (objects) and immaterial(relationships between subjects and objects).

  • A script that takes all of your files and puts them in one folder, effectively cutting down the data tree.
  • Using Greasemonkey to customise web pages by styling them on the fly.

Immaterial Adjustments (Meta-representation of systems)

Comparative analysis of spaces

LifeHack-03.jpg

Examining the meta-representation of spaces can encourage evaluation of their effectivity, the relationship of the individual to them, and their relationships to each other (e.g how the workspace can effectively collapse within a home space and vice-versa).

Simulating life in a virtually-free domain

  • A videogame that you play when you have finished work in order to relieve stress. The game is set within your normal workspace, and the other players are the people you work with (in multiplayer mode). The physical workspace is replicated in the simulation, with alterations made based on sensors in your office. The tasks are your normal worktasks, which you can do if you like, or not. “Second Worklife”.
  • A videogame that you play when you are at work in order to take care of domestic responsibilities. The game is set within your home, and the other players are the people you live with (in multiplayer mode). The physical home is replicated in the simulation, with alterations made based on sensors in your home. The tasks are your normal housework, which you can do if you like, or not. “Second Homelife”.

Delineating space

  • If you work from home, mark out lines that separate your workspace from your non-workspace with tape on the floor. The visual cue will remind you to only do appropriate tasks in the appropriate spaces.
  • Swap 2 pieces of furniture from your office with those in your home, and vice-versa.

Reconnecting the immaterial to material

Life Hacks

LifeHack-04-04.jpg

"Life Hack" means the actual material practice of hacking life through mental process and their cognitive patterns, "Mind Hacks".
In this way you can reappropriate the physical space, founding a perfect correspondance between your mind and your life.

Life Hacks reveal all the potential possibilities of an object.

Life Hacks are about providing a context that elicits invention.

A Life Hack is not a product you can buy (it doesn't come pre-packaged).

Life Hacks are novel.

Life Hacks show the recursive inner nature of themselves, as being itself a Life Hack, containing Life Hacks.

Life Hacks are self-referential, as the term 'Life Hack' is an autology, and generate paradoxes capable of explaining its own self-referential nature and its usability. This means that you can infinitely life hack Life Hacks and found out how Life Hacks work.

You can make Life Hacks with everything as well as with nothing.

Life Hacks are *out of time* (not static) but constantly in evolution.

The tagline of Life Hacks is 'Use your mind to make your life'.

The aim of Life Hacks should be to encourage a "hacker mindset" in order to stimulate thinking and encourage idiosyncratic solutions, rather than apply "all-purpose" solutions.