Ilinx

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Iʅιɳx ιʂ α Ⴆɾσɯʂҽɾ-Ⴆαʂҽԃ ҽxρʅσɾαႦʅҽ ԋყρҽɾƚҽxƚυαʅ ʂραƈҽ αɳԃ α ραƚƈԋɯσɾƙ σϝ ҽʅҽƈƚɾσɳιƈ ʅιƚҽɾαƚυɾҽ ɠαƚԋҽɾιɳɠ ιɳ α ƈσɳƚιɳυυɱ ԃιϝϝҽɾҽɳƚ ρɾσʝҽƈƚʂ αɳԃ ƚҽxƚʂ σɳ ƚԋҽ ɾҽʅαƚισɳ Ⴆҽƚɯҽҽɳ ʅαɳɠυαɠҽ αɳԃ ɾҽρɾҽʂҽɳƚαƚισɳ, ɾҽαʅιƚყ αɳԃ ϝιƈƚισɳ, ԋυɱαɳʂ αɳԃ ƈσɱρυƚҽɾʂ, ƚԋɾσυɠԋ ƚԋҽ ʅҽɳʂ σϝ ʂυႦʝҽƈƚιʋҽ ҽxρҽɾιҽɳƈҽ. Iʅιɳx ɾҽρɾҽʂҽɳƚ α ρҽɾʂσɳαʅ ϙυҽʂƚ ƚσ ԃҽʋҽʅσρ α ρʅαƚϝσɾɱ ƈσɳɳҽƈƚιɳɠ ƚԋҽ ραƚԋʂ σϝ ɱყ ɾҽʂҽαɾƈԋ σϝ ƙɳσɯʅҽԃɠҽ αɳԃ ɾҽʂυʅƚιɳɠ ιɳ α ƈσɳƈҽρƚισɳ σϝ ʂσϝƚɯαɾҽ αʂ αɳ ԋყρҽɾʂƚιƚισɳαʅ ȥσɳҽ ɯԋҽɾҽ ɳҽɯ ɯσɾʅԃʂ ƈαɳ Ⴆҽ ԃҽʂιɠɳҽԃ αυɠɱҽɳƚιɳɠ ƈσɳʂƈισυʂɳҽʂʂ αɳԃ αϝϝҽƈƚιɳɠ ƚԋҽ ρԋყʂιƈαʅ ɯσɾʅԃ.

The projects and texts that will become the nodes of ilinx's language maze, expands beyond the browser into the layers of code (HTML, CSS, JS), and are interwoven through quasi-consistent pieces of narrative, fragments of different stories spanning between history and myth, theory and fiction, fantasy and science-fiction, following the definition of ilinx developed by Roger Callois.

[Ilinx are games] based on the pursuit of vertigo and which consist of an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. In all cases, it is a question of surrendering to a kind of spasm, seizure, or shock which destroys reality with sovereign brusqueness. - Roger Caillois, 'Man, Play and Games' (1958)

Main concepts

Ilinx

Sprial

Structure

Language Maze

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Islands

  • Lemuria
  • Thule
  • Mu
  • Hyperborea

Hystory

References

  • Myst
  • Colossal Cave Adventure / Zorg
  • Rouge-like games
  • ELIZA
  • Clippy



© N̴̘͋̓͘a̴̞͓̎́̒͆͌͗̑̓͒͠ṯ̵̣̺̫͈̲̗̲̃̈́͋͐͌̆̑̾̂û̷̢̬͈͈̰͗̓̀̈́͋͝ṙ̵̟̫͔͈̈́͗͛͘̕a̶̗̭̫̥̝͈̗̹̿̏̏̏͆̀͝͠ļ̴̛̹̘̲̠͍͚̰̀́̑̓̒̇̌̌ͅ-̴̺̫̤͙̹͔̅͛̔̂͆͆͠ͅB̸̖̖͙̳̝̬̒́̅̓̊̉͝ͅo̷̥̤̻͕̘̹̞̍r̷͔̤͕̮̰̓̓̃͒͌͘͘̚͝ͅn̶̢͋̀̀͝ ̸̼̬͆̋͋͂̀͑͘̚͝Í̸̯̼̌͑̏n̸̡̞̮̩̥̣̙̼̗̿f̸̘̺̝̪̼̥͙̩̟͝ȩ̴̨̝͖͖̏͋ç̴̨͕̰͔̥̲͎̺̦͆̽̓̃̐̓͝ṱ̵̛̩͓͕̦̮̈́̍̏̒̓̉͗̚͘ͅe̵̬̒̑̂̋̾̾̑̇̕͠d̴̨̘̼̣͊͌͛͌̂͗͝͠͝