EYE On Art

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Revision as of 19:48, 27 September 2015 by Lbattich (talk | contribs)

This page is for collecting information and thoughts on the EYE On Art 2016 programme.

Team

Please add your name to the list if you're not there yet!

  • Julie
  • Christina
  • Cihad
  • Ally
  • Solange
  • Ruben
  • Sarah
  • Joana
  • Lucas
  • Thomas
  • Arantxa
  • Samira
  • Julia
  • Natalya
  • Benjamin (?)
  • Yuzhen

Stage 1: Themes/Questions/Topics/...

The idea is to first come to a collective theme/question/topic/description/... to form an umbrella for our works.

Please prepare for our next meeting by putting your ideas in the following list:

  • Questions: What practices lie in the boundaries between cinema, art and digital technologies? What can be said about their interaction today? (lucas)
  • ...

Lucas (let me expand a bit, as I cannot be present on Monday 28th)

As we will be dealing with a (historical) archive in some ways, I think it may be useful to tap into some of the history of experimental cinem, especially on expanded cinema.

Expanded cinema refers to a wide practice of moving-image art/films from the 1960s onwards. Mainly refers to cinematic and film-based works that go beyond the two-dimensional single screen convention.

Expanded cinema was a lively category especially from the 1970s – think Nam June Paik, Malcom le Grice, Jonas Mekas, Tony Conrad, Pieter Weibel, etc.

Perhaps the EYE archive has material on this to pley with.

I propose to use this as a starting point, or as a historical precursor to current practices (ours included!) that go beyond traditional cinema and act in the intersection of digital, network culture, film and art…

Basically I would propose to look into cinematic works that involves more than a single 2-d projection on a screen, and that takes into account how technology has influenced us culturally.

Could take the form of / include thing from the archive like:

  • multiple projections,
  • mixed media,
  • live action/ cinematic works with performance,
  • intermedia,
  • internet based films,
  • audience participation.