An encyclopedia of media objects.

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Thematic Project

Thematic Project Description

For the second thematic project this year we will compile an Encyclopedia of Media Objects, bringing together objects nominated by core and visiting tutors and first and second year students.   For the thematic project  for the second trimester we will be asking core tutors and core visitors give a short lecture on a 'media object' of their choice. It might be a physical, digital object, a technique, transaction or cultural trope - but a 'media object' they particularly value and have a particular fondness for.  This is the beginning of an ongoing project to compile an encyclopedia of media objects published online as a departmental publication.

Documentation

You are required to: 

  • 1) Attend lectures 
  • 2) Make presentation of your own media object
  • 3) Archive your presentation in the encyclopedia
  • 4) Participate in the design, formatting and maintenance of the encyclopedia 

Although not compulsory for second years, we would very much like the second years to take part, so that we can make our encyclopedia as eclectic, informative, varied, curious and strange as the Piet Zwart Media Design course itself.

Timetable

  • Throughout February and March (on Tuesday mornings) core and visiting tutors will give presentations.
  • Also in February some sessions will be given over to designing and maintaining the encyclopedia.
  • In April students will present their own media objects and place their entry in the encyclopedia.
  • The presentation and the entry will be assessed at the end of the second trimester.

Programme

February 5 - Femke Snelting

  Femke Snelting is an artist and designer, developing projects at the intersection of design, feminism and free software. She is a core member of the Brussels based association for arts and media, Constant. Femke co-initiated the design- and research team Open Source Publishing (OSP) and formed De Geuzen (a foundation for multi-visual research) with Renée Turner and Riek Sijbring. Currently she coordinates the Libre Graphics Research Unit, a partnership of four European medialabs to investigate interrelations between tools and practice.  http://snelting.domainepublic.net/  

February 12 - Thomson & Craighead

Object – TBA   Jon Thomson and Alison Craighead are London based visual artists. They have been working together with video, sound and the internet since 1993. Much of their work to date explores how technology changes the way we perceive the world around us. They use live data to make artworks, including "template cinema online artworks" and gallery installations, where networked movies are created in real time from online material such as remote-user security web cams, audio feeds and chat room text transcripts.  http://www.thomson-craighead.net/docs/works.html  

February 19th - Annet Dekker

Object – TBA   Annet Dekker is an independent curator and researcher. Subjects of interest are the influence of technology, science and popular culture on art and vice versa. Currently she works as webcurator for SKOR, as researcher on the project ”Born Digital art in Dutch art collections” for SBMK, VP, NIMk and DEN, as lecturer at Piet Zwart Institute for the thematic project “Archive & Memory” and new media theory at Rietveld Academy. In 2009 she initiated aaaan.net with Annette Wolfsberger. At the moment they organise the Artist in Residence programme at the Netherlands Media Art Institute in Amsterdam and they produced Funware, an international touring exhibition in 2010 and 2011 about fun in software (curated by Olga Goriunova). Since 2008 she is writing a PhD on strategies for documenting net art at the Centre for Cultural Studies, Goldsmiths, University of London, under supervision of Matthew Fuller. http://aaaan.net

March 5th - Steve Rushton

Object – the ISOTYPE   Steve Rushton is a founding member of Signal:Noise, an experimental cross-disciplinary research project that aims to explore the influence of cybernetics and information theory on contemporary cultural life by testing out its central idiom, 'feedback', through debates, artworks, publications, performances, events and exhibitions. The project is lead by Steve Rushton, Dexter Sinister (David Reinfurt and Stuart Bailey), Marina Vishmidt, Rod Dickinson and Emily Pethick. Recent publications include Masters of Reality (Sternberg Press and Piet Zwart Institute, 2012) http://theshowroom.org/research.html?id=161

March 14th - Brigit Lichtenegger / Evo

Object – crowd simulation  Brigit Lichtenegger, also known as Evo, is a programmer and new media artist. With a main interest for Virtual Reality and Immersive and Networked Environments she contributed to numerous international collaborative Art and Research projects. She worked at V2_Lab and Almende, and currently is instructor at CrossLab, the media lab of the Willem de Kooning Academy, sysadmin at Networked Media, the media study programme at the Piet Zwart Insitute, and runs Creative Machinery. 10:00 - 11:00

More  lectures to be announced soon

Objects include: terminal , the copyleft symbol,  the feedback loop, mobile applications and colour...