31 Days 31 Prototypes: Difference between revisions

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# Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "
# Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "


What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping, 360...
What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping...




Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes.  
Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes.  
Bevis ideas: tight shots, close ups, water




<u>1st March:</u>
<u>1st March:</u>


Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning.
Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning. Been listening to podcasts about black holes, how could I use this scientific knowledge, to inspire the WAY I make the animation? Take a few concepts, and use those as the beginning.


<img src="https://gfycat.com/foolishhatefulduckling" style="width:120px; height:80px;"
<div style='position:relative; padding-bottom:calc(100.00% + 44px)'><iframe src='https://gfycat.com/ifr/FoolishHatefulDuckling' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div>

Revision as of 14:34, 28 February 2023

For March, I will attempt to make a prototype a day, using the 'Will You Meet Me Here?' project as a source. I took inspiration from here https://artquest.org.uk/project/30works30days/. What does a prototype consists of?

  • a plan
  • carrying out the plan
  • presenting results
  • reviewing results

"

  1. Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "

What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping...


Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes.


1st March:

Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning. Been listening to podcasts about black holes, how could I use this scientific knowledge, to inspire the WAY I make the animation? Take a few concepts, and use those as the beginning.

<iframe src='https://gfycat.com/ifr/FoolishHatefulDuckling' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe>