31 Days 31 Prototypes: Difference between revisions

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# Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "
# Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "


What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modelling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping...
What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping...
 
 
Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes.  





Revision as of 13:47, 28 February 2023

For March, I will attempt to make a prototype a day, using the 'Will You Meet Me Here?' project as a source. I took inspiration from here https://artquest.org.uk/project/30works30days/. What does a prototype consists of?

  • a plan
  • carrying out the plan
  • presenting results
  • reviewing results

"

  1. Often a prototype functions as a "proof of concept", or a means of trying to apply a technique, tool, or approach to a situation. As such, evaluation of your work is focused not so much on an efficient or "technically correct" outcome, but on whether your work convincingly "proves its point" and suggests future development. "

What could I explore? Narrative approaches, writing approaches, image making techniques (content), performance, audio, digital 3D modeling approaches, coded interaction, dramaturgical approaches, design (physical and digital), mapping...


Areas specific to project: animation at beginning, audio, directing actors/performance, extending to 10 minutes.


1st March:

Questions: how to reopen the project? which part to start with...I'll start by designing a new animation for the beginning.