User:ThomasW/Notes Pandora's Vox Redux
http://folksonomy.co/?permalink=2299 ""by humdog (1994)" http://folksonomy.co/?permalink=2299
"it is fashionable to suggest that cyberspace is some kind of _island of the blessed_ where people are free to indulge and express their Individuality. some people write about cyberspace as though it were a 60′s utopia. in reality, this is not true. major online services, like compuserv and america online,"
"western society has a problem with appearance and reality. it keeps wanting to split them off from each other, make one more real than the other, " http://folksonomy.co/?permalink=2299
"we prefer simulation (simulacra) to reality. image and simulacra exert tremendous power upon culture. and it is this tension, that informs all the debates about Real and Not–Real that infect cyberspace with regards to identity, relationship, gender, discourse, and community. almost every discussion in cyberspace, about cyberspace, boils down to some sort of debate about Truth–In–Packaging."
"i have seen many people spill their guts on–line, and i did so myself until, at last, i began to see that i had commodified myself" http://folksonomy.co/?permalink=2299
"i created my interior thoughts as a means of production for the corporation that owned the board i was posting to, and that commodity was being sold to other commodity/consumer entities as entertainment. that means that i sold my soul like a tennis shoe and i derived no profit from the sale of my soul. people who post frequently on boards appear to know that they are factory equipment and tennis shoes, and sometimes trade sends and email about how their contributions are not appreciated by management." http://folksonomy.co/?permalink=2299
"cyberspace is liberation–speak. the reality is that cyberspace is an increasingly efficient tool of surveillance with which people have a voluntary relationship." http://folksonomy.co/?permalink=2299
"proponents of so–called cyber–communities rarely emphasize the economic, business–mind nature of the community: many cyber–communities are businesses that rely upon the commodification of human interaction. they market their businesses by appeal to hysterical identification and fetishism no more or less than the corporations that brought us the two hundred dollar athletic shoe" http://folksonomy.co/?permalink=2299
"the ideology of electronic community appears to contain three elements. first, the idea of the social; second, eco–greenness; and lastly, the assumption that technology equals progress in a kind of nineteenth century sense. all of these ideas break down under analysis into forms of banality. as beaudrilliard has said, socialization is measured according to the amount of exposure to information, specifically, exposure to media" http://folksonomy.co/?permalink=2299
"hysterical identification is a mental device that enables one person to take on the sufferings of a group of persons. it is something that until the 1880′s was considered a problem of females. in our society, many decisions about who a person is, are made through the device of hysterical identification. in many cases, this is brought about by the miracle of commercial advertising which invests products with magical qualities, making them into fetishes. buy the fetish, and the identification promised by the advertisement is yours. it is tidy, easy, and requires no investment other than money. " http://folksonomy.co/?permalink=2299
" the Virtual Mommy withdrew reluctantly insisting that only a barbarian would believe that she would commodify her own tragedy." http://folksonomy.co/?permalink=2299
"News1290 exists in archive. that means that it is stored in an electronic cabinet, sort of like what the Vatican did with the transcripts of the trial of Galileo. it's there, but you have to look for it, and mention of 1290 makes WELLpeople nervous. Couples 163 was killed. that means it was destroyed, and does not exist at all anymore, except on back– up tape or in the hard disks of those persons (like me) who downloaded it for their own reasons. what i am getting at here is that electronic community is a commercial enterprise that dovetails nicely with the increasing trend towards dehumanization in our society: it wants to commodify human interaction, enjoy the spectacle regardless of the human cost. if and when the spectacle proves incovenient or alarming, it engages in creative history like, like any good banana republic." http://folksonomy.co/?permalink=2299
"people can talk about cyberspace as a Utopian community only because it is literature, and therefore subject to editorial revision." http://folksonomy.co/?permalink=2299