User:Natasa Siencnik/notes/turkle/
Abstract
Sherry Turkle: Personal Computers with Personal Meanings. Publisher, Year.
- Introduction
- children use the computer in their process of world and identity construction
- development of fundamental conceptual categories, ways of looking at the world
- children set apart from the generation that grew up without the technology
- adults are more settled and might be afraid of the new, protected by familiar
- computer can be a provocation to reflect this taken-for-granted status
- stimulation to reconsider ideas and rethink the way to look at the world
- relationship with a computer can influence people's conceptions of themselves
- can be the basis for new aesthetic values, rituals, philosophy and cultural forms
- Birth of a Personal Computer Culture, 1975
- impersonal system considered as a threat (billing errors, lost airplane reservations)
- small computer kit available for $420 leeds to increase in personal computers at home
- first generation used for teaching French, helping with financial planning and taxes etc.
- not so important what the computer can do, but how it made people feel
- being a member of a technical culture instead of being afraid of mathematics etc.
- lowers barrier between mathematical professionals and users interested in technic
- Distinction between Tools and Machines (Marx)
- new feeling of empowerment, crossing frontier that separates tinkering from technology
- tools are extensions of their users
- machines impose their own rhythm, rules, on the people who work with them
- working with rhythms that we do not experience as our own (the system)
- Fragmentation of Knowledge
- programmers work as part of a large team and are only solving one part of a problem
- lack of a feeling of wholeness in work translated to their hobby with home computers
- structured programming: "good for business, death for the joy of the work"
- Personal Computers and Personal Politics
- personal computers appeared when hope for making politics open and participatory
- personal computers were small, individually owned, and linked in networks
- computer clubs all over the country stoked by new kinds of social relationships
- instead of food cooperatives, there would be "knowledge cooperatives"
- instead of encounter groups, there would be "computer networks"
- instead of relying on friends, there would be "community memories"
- computer used to be symbol of the power of the "big" (corporations, institutions, money)
- computer began to be an instruments for decentralization, community, personal autonomy
- Cottage Industry
- allows you to work out of your home, gain personal autonomy, more time for family
- decentralized technology would mean less waste because people would work from home
- computer in living room as a window onto a future with more immediate relationships
- hope that technology would be more immediate, without depending on big corporations
- first-generation personal computer culture evolved a particular style of working
- stile itself became a political metaphor, characterized by transparency, simplicity, control
- Using the machine
- computer experience used to think about society, politics, and education
- culture whose values centered around clarity, transparency, and involvement with the whole
- relationship with a computer as a depository of longings for a better, simpler, coherent life
- Understanding the machine
- people used to understand more about how things work
- now we live in a world where we don't understand how anything works
- computer as a chance to develop a depth of understanding
- relationship with the machine as a standard for other things, e.g. politics
- "Politics is a system, a complex to be sure, but a system all the same. If people understand something as complicated as a computer, they will demand greater understanding of other things."
- but the satisfactions that the computer offers are essentially private
- people will not change unresponsive government with a computer in the end
- they will not change the world of human relations by retreating into the worlds of things
- Conclusion
- for the technical hobbyists part of what made the personal computer satisfying was that it felt like a compensation for dissatisfactions in the world of politics and the world of work