User:Natasa Siencnik/notes/gentner/
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Abstract
Don Gentner / Jakob Nielson: The Anti-Mac Interface. In: Communications of the ACM. August 1996, Vol. 39, N°8.
Introduction
- Alternative Interfaces
- human interface is stuck, very little innovation in interface design anymore
- user has settled on the WIMP (windows, icons, menus, pointer) model
- violating basic assumptions as useful mental exercise to find new concepts
- article explores possible types of interfaces that could result in such a violation
- focus on Macintosh interface as prime example of current interface paradigm
- Macintosh Design
- designed for naive users without any previous computer experience
- targeted at a narrow range of applications (office work, entertainment, multimedia)
- weak computational resouces (computer with 128KB RAM, 400KB storage device, printer)
- supported by poor communication channels (screen, keyboard, mouse)
Human Interface Design Principles
- based on fundamental principles of human-computer interaction
- how do these principles limit the computer-human interface?
- Metaphors with familiar noncomputer world
- computer files represented as documents in paper folders placed on desktop
- files deleted by dragging them to the trash can
- trying to overcome the limitations of the desktop metaphor (rooms, buildings, village)
- automobiles have developed their own interfaces without metaphors based on horses
- Three classic Problems with Metaphors
- target domain has features not in the source domain (e.g. replace command in text editor)
- source domain has features not in the target domain (e.g. marking of typewriters)
- some features exist in both domains but work differently (e.g. white space as character)
- Trash Can Metaphor