User:Marlon/projectproposal

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Revision as of 15:23, 18 September 2013 by Marlon (talk | contribs)

First draft! Sept 18th, 2013

Tsunamigif.gif

Tentative Title

!?

Introduction

This year I would like to further investigate some of the subjects that I took on in my first year at Piet Zwart Institute. I am as of yet undecided about the direction I should take, though I feel the topics have an overlapping theme (a fascination with Internet culture) that has been a prominent aspect of my work since studying Graphic Design in Arnhem.


These research fields are:

  • Peer-to-peer systems, especially in the way it can be applied: the file-sharing of (illegal) content with peers and how this has led to the concepts like “the swarm”, release groups and gentlemans' clubs. Keywords: Pirate Bay, uploading subtitles, Silk Road, trackers, archiving, NFO-files
  • Internet as a huge, but unreliable, well of information. We both use it and produce content for it, and my interest goes to social platforms, blogs, forums and how they filter real life events. And turn news stories into memes. Keywords: informal media, media filters, unreliable narrator, poisoning the well, blogs that nobody reads, water armies, hoax, stories, fake/real


About form and graphic design:

I have not made any decision about form, as for me the form has always been part of the research. Until now my projects have almost all resulted in a printed outcome, something I want to move away from a bit. On the other hand, in all my previous work it has been a conscious choice: the projects are (critical) comments on digital culture which I emphasized by changing the context, extracting the material from the medium. It can highlight the visual aspect of a natural disaster or make Facebook comments look poetic.

  • My research should then also focus on form, on the graphic/visual language of digital culture, the boundaries and technical limitations of a medium.
    Keywords: rules and restrictions, surprises, the static and dynamic, toolbox

Relation to previous practice

Projects that are in the same line of research, or could be further developed (some text taken from the self directed research essay):


Pirate Bay Archive:

Karel Bilek created an archive of the Pirate Bay, a website that indexes (illegal) content available for download. The archive, an 75MB .XML file (a format used to store data), contains over 1,6 million links to torrent files. That would make it possible to recreate The Pirate Bay if it would ever be taken offline. As a very simple exercise I randomly displayed one item of the list on a website, with a link to the download. This gives users access to an enormous amount of content, but without the 'search option' it loses almost all its functionality. I hope to continue working with this archive, as I appreciate the idea of a relatively small file representing such a vast amount of content. What other uses could it have, besides being the basis of a search engine like website?


.NFO-files:

.NFO files are a prominent tradition within the file sharing subculture. In the past the limited technical possibilities set boundaries for how the file looked and although the software used to create these files has developed significantly, the overall look of an .NFO file has remained the same, all due to its nostalgic value.

As a graphic designer, it is interesting to see how the creators of these files manage to construct something great with very little: a limited toolbox of white on black or black on white symbols is used to make impressive pieces of work. Though most of the .NFO files are kept clean and simple, some show elaborate drawings and typography – the files have changed from a necessity to a form of expression. It is the "corporate identity" of individuals or groups of people that manifest themselves online.


Peer-to-peer-to-Peer-to-peer:

A collage of images, downloaded via Google Images and printed on seperate pages, that symbolize peer-to-peer networks. The printed pages overlap, connecting the peers of one diagram to those of another, forming a larger network of peer-to-peer networks.

Peers can form a network of nodes in which they share data peer-to-peer, without any central coordination. Currently the term "peer-to-peer" is at the height of its popularity, something you see reflected in the striking amount of images visualising the system that circulate the Web. Though the system stays the same, its use is in constant development. This "evolution" can be observed when looking at these images: the older images are smaller in file-size, with low-tech graphics depicting desktop computers, while the newer versions illustrate the increasing social impact of the peer-to-peer system.


Tsunami by proxy

An older, but related project, focused on virality in relation to the World Wide Web. A collection of around 1200 postcards, printed with popular images found online that depict the earthquake, tsunami and nuclear disaster in Japan. (Natural) disasters are visual stories and the images that most accurately capture the imagination of the viewer are very popular online, even if they were stills from movies or images from other disasters.

Relation to a larger context

Just some random things, for now:

  • “Occupy swarm” / decentralized revolution / 1:1 / hit & run
  • Next Nature: “The Next Nature Network explores the changing relation between people, nature and technology. We aim to visualize, research and understand the implications of the nature caused by people.”
  • Conditional Design
  • The Geocities Archive: When in 2009 Yahoo announced they would close Geocities, the Archive Team - "a collective of rogue archivists" - attempted to rescue all the Geocities' data they could. Using GNU Wget "to within an inch of its life", they've collected 640GB of data from Geocities, and offered it for download via a torrent. Also: One Terabyte of Kilobyte Age, the Geocities research blog by Olia Lialina and Dragan Espenschied.

Practical steps

Develop small (graphical) projects, while researching the above mentioned subjects. Will continue to use my very limited knowledge of code/the terminal as a way to collect/generate content.

References