User:Renee Oldemonnikhof/technicalcourse
< User:Renee Oldemonnikhof
Revision as of 20:37, 23 September 2010 by Migratebot (talk | contribs) (Created page with "= Technical course trimester 1 =
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'''Assignment for next week/ 06/10/2009'''
* Start with a single image -- this is your "input". Make a copy of your file and call it...")
Technical course trimester 1
Assignment for next week/ 06/10/2009
- Start with a single image -- this is your "input". Make a copy of your file and call it "image0001.png" (or "image0001.jpg") (remember to zero-pad your file names). Use ImageMagick's commands to alter this image in some way, transforming it, extracting some portion, and give the result the name "image0002.png". Continue in this way, each time using images already created (using image0001 and/or image0002 to make image0003, and so on). Finally, use ImageMagick to assemble the sequence of images into an animation. Save all of your commands from the terminal to a single text file, and save it as something like "image.sh".
renee@renee-laptop:~/Pictures$ display new.JPG
renee@renee-laptop:~/Pictures$ mogrify -resize 800x800 new.JPG
convert new.JPG -crop 27x strip%2d.png
convert -dispose background strip*.png slide.gif
convert -dispose background strip*.png bar*pnseg slide.gif
convert -delay 20 strip*.png -dispose 2 bar*.png slide.gif
Assignment for next week/ 12/10/2009
- Produce a "song" using sox & python loops. Produce two "songs", one with "sequential loops", and one with a nested loop.
Sequential loop:: song.wav
#!/usr/bin/env python
from os import system
for i in range(3):
system("cat 01.raw >> song.raw")
system("cat sweep_down.raw >> song.raw")
system("cat beep.raw >> song.raw")
system("cat ch.raw >> song.raw")
system("cat 02.raw >> song.raw")
system("cat ch.raw >> song.raw")
system("cat song.raw >> song.raw")
system("cat sweep_down.raw >> song.raw")
system("cat 02.raw >> song.raw")
system("sox --rate 44100 --bits 16 --channels 2 --encoding signed-integer song.raw song.wav")
system("rm song.raw")
Nested loop:
#!/usr/bin/env python
from os import system
for i in range(3):
system("cat 01.raw >> nested.raw")
system("cat 03.raw >> nested.raw")
system("cat sweep_down.raw >> song.raw")
for i in range(3):
system("cat 02.raw >> nested.raw")
system("cat 04.raw >> nested.raw")
system("cat ch.raw >> song.raw")
# print("goodbye")
system("sox --rate 44100 --bits 16 --channels 2 --encoding signed-integer nested.raw nested.wav")
system("rm nested.raw")
system("play nested.wav")
Assignment for next week/ 27/10/2009
- To be completed after the break: Create a "command-line movie" using ImageMagick, sox, and ffmpeg. Reading: Chapter 1 of ThinkPython.
- mkdir first_tech_assignment
- cd first_tech_assignment
- cd Videos
- cd fabmovie.avi
- cd Documents
- cd first_tech_assignment
- ffmpeg -i ~/Videos/fabmovie.avi -an -y -ss 0:00:00 -t 00:00:01 -f image2 frame%04d.png
- convert frame0001.png -background black -chop 20x20+0+0 -splice 460x460+0+0 frame0002.png
- convert frame0001.png -background black -chop 40x40+0+0 -splice 40x40+0+0frame0003.png
- convert frame0001.png -background black -chop 80x80+0+0 -splice 80x80+0+0 frame0004.png
- convert frame0001.png -background black -chop 100x100+0+0 -splice 100x100+0+0 frame0005.png
- convert frame0001.png -background black -chop 120x120+0+0 -splice 120x120+0+0 frame0006.png
- convert frame0001.png -background black -chop 140x149+0+0 -splice 140x140+0+0 frame0007.png
- convert frame0001.png -background black -chop 160x160+0+0 -splice 160x160+0+0 frame0008.png
- convert frame0001.png -background black -chop 180x180+0+0 -splice 180x180+0+0 frame0009.png
- convert frame0001.png -background black -chop 200x200+0+0 -splice 200x200+0+0 frame0010.png
- convert frame0001.png -background black -chop 220x220+0+0 -splice 220x220+0+0 frame0011.png
- convert frame0001.png -background black -chop 240x240+0+0 -splice 240x240+0+0 frame0012.png
- convert frame0001.png -background black -chop 240x240+0+0 -splice 240x240+0+0 frame0013.png
- convert frame0001.png -background black -chop 260x260+0+0 -splice 260x260+0+0 frame0014.png
- convert frame0001.png -background black -chop 280x280+0+0 -splice 280x280+0+0 frame0015.png
- convert frame0001.png -background black -chop 280x280+0+0 -splice 280x280+0+0 frame0016.png
- convert frame0001.png -background black -chop 300x300+0+0 -splice 300x300+0+0 frame0017.png
- convert frame0001.png -background black -chop 320x320+0+0 -splice 320x320+0+0 frame0018.png
- convert frame0001.png -background black -chop 340x340+0+0 -splice 340x340+0+0 frame0019.png
- convert frame0001.png -background black -chop 360x360+0+0 -splice 360x360+0+0 frame0020.png
- convert frame0001.png -background black -chop 380x380+0+0 -splice 380x380+0+0 frame0021.png
- convert frame0001.png -background black -chop 400x400+0+0 -splice 400x400+0+0 frame0022.png
- convert frame0001.png -background black -chop 420x420+0+0 -splice 420x420+0+0 frame0023.png
- convert frame0001.png -background black -chop 440x440+0+0 -splice 440x440+0+0 frame0024.png
- convert frame0001.png -background black -chop 460x460+0+0 -splice 460x460+0+0 frame0025.png
ffmpeg -y -r 30 -b 2000 -sameq -i frame%04d.png test.mpeg
Second Technical assignment!/ 24/11/2009
import pygame, sys
pygame.init()
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
(rx, ry) = (0, 0)
(dx, dy) = (0, 0)
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_g:
pygame.display.toggle_fullscreen()
mx, my = pygame.mouse.get_pos()
dx = (0.9 * dx) + (0.25 * (mx - rx))
rx += dx
dy = (0.9 * dy) + (0.25 * (my - ry))
ry += dy
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (0, 191, 255), (rx, ry, 60, 60))
#pygame.display.update()
#clock.tick(30)
dx = (0.9 * dx) + (0.80 * (mx - rx))
rx += dx
dy = (0.9 * dy) + (0.80 * (my - ry))
ry += dy
pygame.draw.ellipse(screen, (30, 144, 255), (rx, ry, 20, 20))
#pygame.display.update()
#clock.tick(30)
dx = (0.9 * dx) + (0.25 * (mx - rx))
rx += dx
dy = (0.9 * dy) + (0.25 * (my - ry))
ry += dy
pygame.draw.rect(screen, (0, 0, 205), (rx, ry, 100, 100),5)
#pygame.display.update()
#clock.tick(30)
dx = (0.9 * dx) + (0.25 * (mx - rx))
rx += dx
dy = (0.9 * dy) + (0.25 * (my - ry))
ry += dy
pygame.draw.ellipse(screen, (173, 216, 230), (rx, ry, 200, 200),8)
pygame.display.update()
clock.tick(30)