User:Darija Medic/technicalcourse/pygame
< User:Darija Medic | technicalcourse
Revision as of 20:34, 23 September 2010 by Migratebot (talk | contribs) (Created page with "
live rectangle random drawing
<source lang="python"> import sys, pygame, random
pygame.init()
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))...")
live rectangle random drawing
import sys, pygame, random
pygame.init()
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
(rx, ry) = (0, 0)
(dx, dy) = (0, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_f:
pygame.display.toggle_fullscreen()
mx, my = pygame.mouse.get_pos()
dx = (0.7 * dx) + (0.25 * (mx - rx))
rx += dx
dy = (0.7 * dy) + (0.25 * (my - ry))
ry += dy
xslider = float(mx) / width
first = int(xslider * 255)
yslider = float(my) / height
second = int(yslider * 255)
#screen.fill((first, second, 0))
screen.fill((first, random.randint(0, 255) , 0))
p = int(xslider * (width - 50))
pygame.draw.rect(screen, (3, second, 4), (mx, my, p/3, my*2), 0)
p = int((1.0 - yslider) * (width - 30))
pygame.draw.rect(screen, (first, 127, random.randint(0, 200) ), (p, mx, rx, ry), 0)
p = int((1.0 - yslider) * (width - 20))
pygame.draw.rect(screen, (second, random.randint(0, 255), first), (my, mx, p/4, p*2), 0)
p = int(xslider * (width - 30))
pygame.draw.rect(screen, (first, random.randint(0, 255), first), (rx, my/2, my*2, ry), 3)
pygame.display.flip()
clock.tick(30)