Syllabus 20091201
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Today we are coding a version of the DIMI-O from [http://en.wikipedia.org/wiki/Erkki_Kurenniemi Erkki Kurenniemi].
== Generating tones ==
Generate a range of tones (not a...")
Today we are coding a version of the DIMI-O from Erkki Kurenniemi.
Generating tones
Generate a range of tones (not a half-tone scale)
for ((i=-24; i<0;i++))
do
echo $i
freq=$((2*i+18))
sox -c1 -r441000 -n bleep$i.wav synth 0.25 sine %$freq vol 0.7 fade h 0.05 0.15 0.05
done
Running BASH commands from within Python
Simplest way is with os.system:
import os
os.system("ls")
These functions use the subprocess module which gives more options for controlling how a BASH command gets run.
DEVNULL = open(os.devnull)
def shell (cmd, ignoreSTDERR = True):
""" always synchronous (python waits for command to finish), adding "&" to command has no effect """
if ignoreSTDERR:
return subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE, stderr=DEVNULL).communicate()[0].strip()
else:
return subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE).communicate()[0].strip()
def shellbg (cmd, ignoreSTDERR = True):
""" asynchronous, command runs in the background letting python continue immediately """
parts = cmd.split()
if ignoreSTDERR:
return subprocess.Popen(parts, stdout=subprocess.PIPE, stderr=DEVNULL)
else:
return subprocess.Popen(parts, stdout=subprocess.PIPE)
Connecting back to the camera
#!/usr/bin/python
import sys
import pygame
from pygame.locals import *
from pygame.time import Clock
from time import sleep
import thread
def reader ():
while True:
line = sys.stdin.readline()
if (not line): break
line = line.strip()
if line.startswith("image"):
# print "read motion data:", line
parts = line.strip().split()
x = int(parts[1])
y = int(parts[2])
w = int(parts[3])
h = int(parts[4])
numpixels = int(parts[5])
imgfilename = parts[6]
print x, y, w, h, imgfilename
# (x, y, w, h, numpixels) = [int(x) for x in line.split()[1:]]
evt = pygame.event.Event(USEREVENT, {"x" : x, "y": y, "w":w, "h":h, "f": imgfilename})
pygame.event.post(evt)
(mx, my, mw, mh) = (10, 10, 50, 50)
pygame.init()
# screen = pygame.display.set_mode((640, 480), FULLSCREEN, 32)
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption("motionbox")
clock = Clock()
thread.start_new_thread(reader, ())
image = None
while True:
for event in pygame.event.get():
if event.type==QUIT or \
(event.type == KEYDOWN and event.key == K_ESCAPE):
sys.exit()
elif event.type == USEREVENT:
# print event
mx = event.x
my = event.y
mw = event.w
mh = event.h
mx -= mw/2
my -= mh/2
image = pygame.image.load(event.f).convert()
print image
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 255, 255), (mx, my, mw, mh), 1)
if image:
screen.blit(image, (0, 0))
pygame.display.update()
clock.tick(30)
import sys, pygame, os,subprocess
pygame.init()
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
def slide(start, end, slider):
x = ((end-start)*slider)+start
return x
DEVNULL = open(os.devnull)
def shell (cmd, ignoreSTDERR = True):
""" always synchronous, adding "&" to command has no effect """
if ignoreSTDERR:
return subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE, stderr=DEVNULL).communicate()[0].strip()
else:
return subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE).communicate()[0].strip()
def shellbg (cmd, ignoreSTDERR = True):
""" always synchronous, adding "&" to command has no effect """
parts = cmd.split()
if ignoreSTDERR:
return subprocess.Popen(parts, stdout=subprocess.PIPE, stderr=DEVNULL)
else:
return subprocess.Popen(parts, stdout=subprocess.PIPE)
prev_tone=0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
sys.exit()
mx, my = pygame.mouse.get_pos()
x_slider = (mx/float(width))
y_slider = (my/float(height))
tone = slide(0,-24,y_slider)
tone=int(round(tone))
# print tone
if prev_tone!=tone:
command = "play bleep"+str(tone)+".wav"
# print command
shellbg(command)
prev_tone=tone
c = min(my, 255)
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (c, 255, 255), ((width/2)-5, (-(height/24)*tone)-5, 10, 10), 0)
pygame.display.flip()
clock.tick(30)
#!/usr/bin/python
import sys, os, subprocess
import pygame
from pygame.locals import *
from pygame.time import Clock
from time import sleep
import thread
def reader ():
while True:
line = sys.stdin.readline()
if (not line): break
line = line.strip()
if line.startswith("image"):
# print "read motion data:", line
parts = line.strip().split()
x = int(parts[1])
y = int(parts[2])
w = int(parts[3])
h = int(parts[4])
numpixels = int(parts[5])
imgfilename = parts[6]
# print x, y, w, h, imgfilename
# (x, y, w, h, numpixels) = [int(x) for x in line.split()[1:]]
evt = pygame.event.Event(USEREVENT, {"x" : x, "y": y, "w":w, "h":h, "f": imgfilename})
pygame.event.post(evt)
def slide(start, end, slider):
x = ((end-start)*slider)+start
return x
DEVNULL = open(os.devnull)
def shell (cmd, ignoreSTDERR = True):
""" always synchronous, adding "&" to command has no effect """
if ignoreSTDERR:
return subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE, stderr=DEVNULL).communicate()[0].strip()
else:
return subprocess.Popen(cmd, shell=True, stdout=subprocess.PIPE).communicate()[0].strip()
def shellbg (cmd, ignoreSTDERR = True):
""" always synchronous, adding "&" to command has no effect """
parts = cmd.split()
if ignoreSTDERR:
return subprocess.Popen(parts, stdout=subprocess.PIPE, stderr=DEVNULL)
else:
return subprocess.Popen(parts, stdout=subprocess.PIPE)
prev_tone=0
(mx, my, mw, mh) = (10, 10, 50, 50)
pygame.init()
# screen = pygame.display.set_mode((640, 480), FULLSCREEN, 32)
w = 640
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption("motionbox")
clock = Clock()
thread.start_new_thread(reader, ())
image = None
rx,ry,rw,rh = (0,0,0,0)
while True:
for event in pygame.event.get():
if event.type==QUIT or \
(event.type == KEYDOWN and event.key == K_ESCAPE):
sys.exit()
elif event.type == USEREVENT:
# print event
mx = event.x
my = event.y
mw = event.w
mh = event.h
mx -= mw/2
my -= mh/2
image = pygame.image.load(event.f).convert()
#print image
screen.fill((0, 0, 0))
if image:
screen.blit(image, (0, 0))
# dampened feedback
rx += 0.25 * (mx - rx)
ry += 0.25 * (my - ry)
rw += 0.25 * (mw - rw)
rh += 0.25 * (mh - rh)
slider = ((rx+(rw/2))/float(w))
tone = slide(0,-24,slider)
tone=int(round(tone))
# print tone
if prev_tone!=tone:
command = "play bleep"+str(tone)+".wav"
# print command
shellbg(command)
prev_tone=tone
pygame.draw.rect(screen, (255, 255, 255), (rx, ry, rw, rh), 20)
pygame.display.update()
clock.tick(30)