User:Barbs/SI30

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[🧱] Unbordering

Thoughts & ideas

Log

Week 1

The Art Department

This was my fourth time attending TAD, a yearly conference/festival celebrating the art behind film, animation and games. I was feeling a little weird about it before the event, as this was the first time I would attend having started a different journey compared to what I expected to be doing with my career right now when I first started attending TAD. I felt nervous about interacting with the entertainment art industry again Unexpectedly, I had nothing to worry about. Multiple talks I attended stressed the importance of focusing on doing your own thing

Week 2

May break

More-than-human TTRPG

Lots of (TT)RPG's come with a promise that "you can be anybody!" inside of the worldbuilding of the game. I relistened to a podcast interview with Gareth Damian Martin in which they argued instead for RPG's as vehicles for roleplaying a specific experience, putting ourselves in someone else's shoes, not having complete free choice.

When players create and play a non-human character in a TTRPG like Dungeons & Dragons, they are usually anthropomorphized, like cats that talk or trees that walk. From an anthropocentric lens, they are ascended to being-human, so we can relate to them and speak through them without effort or difficulty.

The challenge of speaking-for/speaking-with the non-human that we discussed during last weeks class really stuck with me.
Can we use the act of roleplaying as border-crossing / border-breaking to embody non-human perspectives and experiences?

"It matters what stories we tell to tell other stories with; it matters what concepts we think to think other concepts with." - Donna Haraway

Design thoughts/ideas:

  • Important to keep things small! Aim for a small group of participants (a select amount like 3 or 4), and a short playtime (0.5/1 hr?). It can always grow bigger later.
  • Each player chooses a different role in the ecosystem, work together or against each other. Plant/animal/fungi? Bacteria? Rocks? Something even more abstract like water or oxygen?
  • Are there human characters involved? Are they player characters or NPC's played by a GM? I think I would prefer to remove the human as the main character and focus on the non-human.
  • What are the challenges and goals of the game? Navigating human spaces as non-humans? Migration? What is the "goal" of an ecosystem, does it have one? Mushrooms processing the old world to fertilize a new one.
  • Is it played using dice, or cards, or something else? What is their function? What if you use other objects around your house or from outside? What if you have to play it outside?
  • Therolinguistiscs coined by Le Guin, each species has unique method of communication, ants use seeds.

“Therolinguistics (n.): the term ‘therolinguistics’ was coined from the Greek thèr (θἠρ), ‘wild beast’. It refers to the branch of linguistics committed to the study and translation of written works by animals (and later plants), whether in the literary form of the novel, poetry, epic, pamphlet or archive… As this science explores the so-called savage world, other expressive forms will emerge that go beyond human literary categories (and which will then fall into another field of specialization, that of the ‘cosmophonic and paralinguistic sciences’).”

  • Will there be a GM or not? Is that role needed?

Possible sources of inspiration:

  • The Author of the Acacia Seeds and Other Extracts from the Journal of the Association of Therolinguistics - Ursula K. Le Guin
  • Annihilation - Jeff Vandermeer
  • Story of your Life - Ted Chiang

Also I found this! Would be cool to submit to! https://posthumanpress.com/pages/therolinguistics

Clip Studio Paint through Wine on Linux!!!

I AM FREEEE! I got CSP to work on Linux! I tried multiple methods which I will detail here soon. But the thing that worked for me was this bash script someone made to install all the dependencies and fixes needed to get everything working smoothly.

Ikiwiki adventures

I found out Claudio and Eleni are also interested in ikiwiki so we've been discussing our progress on installing it! Eleni made a super helpful wiki page.

My progress is detailed here.

Week 3

My entry for the second zine we made this week

Feedback on TTRPG from Ana

  • Scope
    • Think about limiting complexity instead of time
  • Pen & paper vs tabletop game mechanics
    • Pen & paper (design through limitation): Too little guidance for such an abstract thesis. Risk of too much freedom for players, try to break the game or don't know what to do. That's why D&D has so many rules. More human-like interaction with world, play through talking.
    • Tabletop game rules (design through building from the ground up): Give clearer options to the player of what they can do. Makes experience more situated and allows for perspective shift.
    • Challenge of core is already big enough, keep mechanics easy for yourself to design
  • Non-human player characters
    • Focus on the senses.
      • Bend them to something more than human - tree roots are like constantly multiplying and branching fingers.
    • Communication through (inter)actions, behavior and choices. No speech.
    • No "you are THE animals", but make player character delve deep inside a very specific and situated species. Easier to design too! Rat!!!
  • Setting
    • Don't know if this profits from a fantastical setting, might cause alienation from the non-human experience. Suspension of disbelief would extend to character abilities as well.
    • Player already has to make a jump in perspective so keeping the world close to realism keeps focus on character experience of the world.
    • Non-humans having to navigate in human spaces, what borders do they encounter?
  • Goal
    • TO BE. For a short play experience this could be interesting and provocative.
    • Very dependent on setting.
  • GM
    • Only way of communicating is through your actions instead of talking. GM's role is to gather and distribute situations/interactions.
    • Role of fascilitator in service of game system
  • References
    • Fate: Human-centric, but could be conductive, nonhuman character traits & goals inside of human players
    • Look for games that also have different ways of communicating.
    • Games for blind/deaf people? Using different senses?

https://en.wikipedia.org/wiki/Actor%E2%80%93network_theory