Interoperability

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Revision as of 11:24, 11 March 2026 by Tommi (talk | contribs) (Add xkcd comic)

One of the most crucial problems of technology is when machines or software don’t know how to talk to each other, because of many overlapping potential reasons: proprietary and closed implementations, inability of humans to agree on standards, deprecated or obsolete protocols that limit the scope of what it is now possible to do…

The challenge remains: interoperability among tools can be associated with confabulation among human beings. It may not be the fastest, most efficient, and most productive way of achieving a goal, still, it is the most accepting, inclusive, communal.

Even if interoperability was not conceived as a fundamental principle in the making of a tool, as hackers it is our imperative to crack things open, and bridge them!

We should also compel big tech to be at least a bit more fair by enforcing Adversarial Interoperability[1]: ensuring that widespread closed technologies adopt open standards. A perfect example in the legislative domain is the European Union’s Digital Markets Act[2]

  1. Cory Doctorow, alt.interoperability.adversarial (2019)
  2. REGULATION (EU) 2022/1925 OF THE EUROPEAN PARLIAMENT AND OF THE COUNCIL of 14 September 2022 on contestable and fair markets in the digital sector and amending Directives (EU) 2019/1937 and (EU) 2020/1828 (Digital Markets Act): https://eur-lex.europa.eu/eli/reg/2022/1925/oj/eng