User:Lor.ensō/thesis-outline
What do you **WANT** to write? [What will the text be about? (thesis). What do you want to explore? Be clear about HOW you want to tell your story.
I want to write: to reflect, (de)construct, criticize Rotterdam. I want to use my knowledge / experience in world building, working with 3D software and reflecting on these environments in relation to the utopian postcard realities that I see in the city.
The announcements of 'new icons' of the city. The promises done by gemeente through visuals and the architectural artist impressions of new buildings, arrangements, living spaces and virtual representation in impressive render virtual imagery.
Since most(if not all) modern (atro)cities seem to be in developed in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around.
In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city.
A 3D workspace looks like a grey void. Since this representation feels hollow, I want to reflect on the 3D cube and artificial renders.
To prevent confusion or overstimulation, I want use a frame, a tile. The tile as a small square, a frame, a window, a screen, aface.
A tile is generally fixed in place in an array to cover. In this thesis I want to uncover the tiles.
THE CUBE
Since a cube has 6 tiles, the format will be 6 chapters or at least will dice around 6 elements.
And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through but also from A(accessibility/disability), L(livability, housing, affordability), C(culturability, festivals/gigs/events).
Socially - Personal, Affordable, Family
Accessibly - Disability, Information
Bureaucratically - Protocols of local municipal / governments
Architecturally - Buildings, ways, pavements, roads, streets
Virtually - Imagery, impression, media, softwares, simulation, games
Culturally - budgetcuts, false iconism, counterculture, grassroots, community
These six are connected in my countercube with contextures: A drawing per chapter.
It is crucial to mention that I will not allow myself to fall in a pit of despair but to healthily reflect on the topics, not having an answer but reacting honestly within the complex matters and also to look at the alternatives.
Potentially, the cube in a
I want to reflect on these tools and how they are used. Especially because I start to see this kind of image in multiple parts of Rotterdam. I'm starting to see the resemblance with certain (dystopic) virtual representations in games like Cyberpunk 2077, next to that, I'm currently diving into the idea of the city as machine / medium and other metaphors to help shape my critiques.
Since most(if not all) modern cities are in development in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around. In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city. And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through X(width), Y(height), Z(depth) and T(time) but also from A(accessibility/disability), L(livability, housing, affordability), C(culturability, festivals/gigs/events).
These are all dimensions that have context in contrast to the (pre)calculated 3D area of X(width), Y(height), Z(depth) and T(time).
The utopian postcards of a new apartment building and the promise of new icons are ideal landscapes made from artist/artificial impressions.
Using drawings as an alternative to the hollow representation that seem to 'shape' Rotterdam.
Relation to previous:
I mostly used my own drawing style and I shaped these into shaders/textures, which I implement on either supplied (basic) or found 3D objects. My worlds were mostly low poly but with a clear message: How my brain processes my objections with the things I see.
I am searching for a right way to visualize the tensions and she human touch as reminder of the (in)humane complications.
I want to write about the tools I have used and linking these tools to how they shape reality. The tools I'm thinking of are my previous media of 3D softwares:Ways to make scenes and worlds based on the institutional critiques I wanted to discuss during my Bachelors.
3D renders are calculated and these are over simplified for the sake of entertainment, marketing.
I order to reflect / criticize the city, I want to start at the first tile and then zooming out towards 'the big picture'
In this project I want to draw out harsh alternative looks to postcard utopianism
.
Making a (few) series based on contexts which are based on finding miscalculations and a result of this could be a series of miscalculations as countermap.
Beginning from the personal small tile of context that includes reality. Slowly zooming out towards the future renders and ideas. Showing examples and
1. Once you identify these you can begin your chapter outline (build on the 3 key issues by asking what research questions these lead to? Why is this key point important to you?). You will now have a frame for your text:
1. Innovation and Virtual Tools as development or demolition of reality
2. Hollow Representations vs Complex Contexts: 3D representations of Rotterdam (Renderdam)
3. DIY City Planning / Branding: Counter campaigning for the city
Method
https://pad.xpub.nl/p/prototyping-colloquium-lorenzo
Catalog
Update your thesis outline and project proposal based on peer feedback, so you can discuss it during the next GRS in a (small) group.