User:Alessia/Thesis outline
Intro
My thesis will be a collection of projects. I will explore poetry not only as a literary form but as a way of thinking, creating and publishing across various media.
Indeed, making Poetry public.
The research will be structured into four main chapters, all united by the question:
How can poetry exist and persist
within the contemporary artistic and technological landscape?
Each chapter will get into a distinct medium or space and it will be connected to a project.
Through these projects, and thesis, I want to demonstrate how poetic thinking can be applied across disciplines, broadening our understanding of what poetry can be and do in today’s interconnected creative world.
Chapters + projects
1. Algorithmic verses, the AI poetic machine
✮ The AI love poems generator
2. Playing Poetry, games as interactive poetic experiences
✮ Game poems and open source tools
3. The poetic of DIY experimental publishing
Paper, scissors, and cardboard (holder tutorial making zine + kit)
✮ 4. Muses, listening to the Poets
Digital archive of interviews with poets, and poetic voices
Algorithmic verses, the AI poetic machine
Key points
✮ What is poetry?
✮ Fighting and loving the AI
✮ Randomisation and generative art production
This chapter will explore the intersection between artificial intelligence and poetic creation. I’ll investigate how machine learning can act as a collaborator and destroyer of art practices, focusing always on poetry making.
What does it really mean to be creative, to have authorship in this fast paced world? What does it mean to be poetic?
As humans we will have to face a world that will be soaked into generative AI medias, so how to keep human authorship and experience intact in this chaos?
How does AI writes poetry?
The AI love poems generator
Inspired by the arduino lessons in our previous xpub year I’ll create a device able to print out AI generated love poems. By offering randomised machine-made love poems I will playfully critique both generative AI art and the commercialised sentimentality of Valentine’s day and its sublime gifts’ market. The device serves as a reminder of how love, like poetry, can sometimes feel both automated and absurd.
Important links, people, inspirations:
- Poem booth, interactive poetic installation https://www.vouw.com/poem-booth
- A journal of new poetry, created by humans, utilising artificial intelligence https://ailiteraryreview.co.uk/
- https://www.poetryinternational.com/en/news/art/15-23_Poetry-and-A-I-spoken-word-city-Rotterdam
Playing Poetry, games as Interactive poetic experiences
Key points
✮ The concept of Play, obsession for interactivity
✮ Narrative structured and mechanics
✮ Little games, little tools, game poems
In this chapter I will study the intersection of poetry and videogames.
By examining gaming mechanics, narrative structures, looking at how the digital world can become a space for poetic experiences. How to make a poem interactive? How to translate the poetic language into something that can be explored digitally, even played?
Game poems and open source tools
I’ll develop a series of interactive game poems, inspired by the blooming niche world of game poetry and the indie industry, exploring open source tools to make your own games.
Important links, people, inspirations:
- Game Poems: Videogame Design as Lyric Practice, Jordan Magnuson
https://www.gamepoemsbook.com/
- A Long History of Generated Poetics: cutups from Dickinson to Melitzah, Everest Pipkin
- Relational Aesthetics, Nicolas Bourriaud
- Itch.io as a whole world, bitsy, pico8, godot
- My own little game poem https://aleevadh.itch.io/i-dreamed
- My own wiki about poetry and games https://pzwiki.wdka.nl/mediadesign/User:Alessia/poetry_and_games