User:Thijshijsijsjss/Gossamery/Queers in Love at the End of the World

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Anna Anthropy has a way of capturing something truly human very concisely. Like how Dys4ia's vignettes defy a player's familiarity with games to expose a deeper, analogous emotion, Queers in Love at the End of the World (QLEW) fundamentally flips the CYOA format on its head by only providing a player with 10 seconds to click their way through their story. While short-timed games are not unheard of -- Minit being a well known example -- most games featuring this mechanic are 'knowledge based games'. You try. You die. You start again, and progress further by the knowledge acquired in previous attempts. QLEW is not like that. There's no knowledge to be gained, and even if there were, there'd be no time to get it. It is an insanely short burst of experiences, presented in a way that makes a player unable to process it all at the same time. Much like life outside of this game.