Protocols for Collective Performance
Feline & Fred & Eleni & Alexandria & Charlie
Protocol for Dazzling
A side: players make sounds with their jewellery, players without jewellery make fake jewellery sounds, following the shape of an object in the middle of the space.
If at least one player isn't wearing jewellery: B side: all players, whether they have jewellery or not, imitate the sound of one of the players without jewellery.
Recordings
MUG - Side A
MUG - Side B
REMOTE - Side A
REMOTE - Side B
Covers
Martina, Claudio, Imre & Sevgi
Protocol for Bookworms
All players pick a book and a kill word from the front of their book, players sing the first word on the book's first page. after all players finished singing this first word, they all turn to the next page and repeat the protocol.
The protocol is finished when one of the players reaches the end of their book, or when one of the players sings one of the kill words. In both events the relevant player signals the end.
Recording
Covers
Protocol for Nearsightedness
Players sit around a table. They close their eyes, take off their glasses and slide them to a random player. Each one wears the glasses they find in front of them when they open their eyes again. Players without glasses put on 'finger glasses'. When one player gathers all glasses the game ends.
Protocol for Interviews
Pick a random text in your field of view. Choose one random word and form a question for the interviewee using that word.
Protocol for Interruption
The players conduct an interview. Before the interview starts, the hosts pick a word. Whenever the interviewee says said word the hosts ask a new question.
Martina, Claudio, Imre & Sevgi
Protocol for Slapping
In a group of four, one person starts moving their hands. Another person closes their eyes and tries to high-five the hands of the other person while they’re moving. The remaining participants comment on their actions either with sound or one worded responses.
Protocol for High-Fiving
In a group of four two people high-five each other changing patterns from time to time. The remaining participants comment on their actions either with sound or one worded responses.
Protocol for Thinking
Think aloud until you hit the word: 'lemon'.
Protocol for Imitation
Search for another persons archived sound on their field recording page and insert yourself in the recording.
Protocol for Alternative Napping
Imagine singing a lullaby to a child, the language you use does not exist nor make sense.
Protocol for Ramble
Find two objects in your vicinity, combine them to form an instrument. Play it.
Cover by Wyn,Kim, Tessa and Melisa:
Protocol for Reading
Take any text, translate it into any language you don’t know and read it as if it’s your mother tongue.
Protocol for Acapella
One person dances, the other people around make the sound/ music that the person is dancing to. One person in one instrument (for example: one person is the drums, one person is the guitar, etc..)
Protocol for A Letter
On a desk, act like you are typing on a keyboard and read what you are writing out loud. Stop when you are satisfied with your text.
Kim, Wyn, Tessa and Melisa
Protocols for Sound Looping
1) First player starts with a sound of choice, or multiple sounds in case this is prefered. Sound in this case can be understood in the broadest sense of the word: it can both be made with the hands, feet, but also objects or digital files.
2) After performing the sound, the batton is passed onto the next player in the circle, following the circle clock-wise. The next player immitates and repeats the sound that was previously performed, and adds another sound (or sounds) to it.
3) The next player continuous following the same instructions, and so on. All sounds that are made are therefore repeated and added onto while the batton gets passed on.
4) In case there's a desire to stop, the person that has this desire starts humming as a signal to reset. All players of the group join in with the humming for 2-3 seconds. From there the player on the left of the person who started the humming restarts the protocol again.
- There's no such thing as failure, only restarting if desired.
Cover Version
Link: https://pzwiki.wdka.nl/mw-mediadesign/images/8/8b/Cover_kimwyntessamelisa.mp3
Protocols for Typing
1) One of the players makes an Etherpad where the documentation can be followed visually.
2) All players pick a random word and type at the same time. Repeat the same word as much as possible. Players have eye contact in case they want the instruction to stop, and continue to the next.
3) For the next round, all players pick a random word again, and type one by one, clock-wise. Follow previous instructions: repeat the same word as much as possible. Players have eye contact in case they want the instruction to stop, and continue to the next.
4) For the next round, all players pick a random word again, and type 2-by-2 (2 people at the same time). Pick a new word every time you finish typing the previous word, keep typing. Players have eye contact in case they want the instruction to stop, and continue to the next.
5) For the next, all players pick a random word again, and type 2-by-2 (the other 2 people at the same time). Follow previous instructions: pick a new word every time you finish typing the previous word, keep typing. Players have eye contact in case they want the instruction to stop, and continue to the next.
6) For the last round, one word gets picked collectively and gets typed at the same time. Follow previous instructions: repeat the same word as much as possible. Players have eye contact in case they want the instruction to stop. This is the last round.
Visual Version: https://pad.xpub.nl/p/typing_protocol2
Protocols for Walking-Seeing-Talking
1) Go for a walk. One player records on their device. All players name everything (can be object, or whatever you want) they see along the way while walking. Say the words in English.
2) After your walk, group back at the place where you started and go for a second round and take a break.
3) For the next round, all players speak in their native language. Repeat naming things you see along the way.
4) Collect back at the place you started, take a break.
Part I:
Part II:
Zuhui, Imina, Chrissy and Kiara
Pause Protocol
1) Group of 4
2) Record the conversation
3) Person 1 asks questions
4) Person 2 answers
5) Person 3 records and looks at Person 4
6) If Person 4 blinks: Pause recording
7) If Person 4 blinks again: Unpause recording
8) If Person 4 blinks again: Pause recording
9) and so forth…
Cover by Martina, Claudio, Imre & Sevgi
Protocol for intuitive sharing
1) Group of at least 4
2) Person 1 creates a list of emotions
(e.g. disgust, stress, horniness, grief, gloominess, amazement, failure, passion, suspicion, tooth pain, homesickness, boredness, nostalgia, empathy)
3) Start Recording.
4) Person 1 starts by naming one emotion from the list.
5) The others react to that emotion by making a sound/moving their body. Talking is not allowed.
6) Once the group is done acting the emotion, Person A reads another one.
7) Continue until the list is done.
Protocol for embodying emotion
1) Start Recording
2) Person A starts a monologue about a feeling/a situation intuitively.
3) If another person gets tickled by what they hear, they start speaking about it in their own speed.
4) More people can join. Each person only talks about one specific feeling/moment. When they are done, they stay silent.
5) The recording ends once the last person is finished.
Street protocol
1) All players establish specific actions to perform when they observe certain things on the street outside the window, which all players are watching during the protocol. For example, Player 1 stomps their feet when they see a bicyclist, Player 2 claps their hands, and Player 3 spins around upon seeing the same bicyclist.
2) The players can create as many actions and corresponding triggers as they like, making the protocol as intricate and complex as they desire.
Protocol for relaxation
1) Each player selects a relaxing sound (e.g., white noise, ASMR, rain) and plays it simultaneously.
Observations to Consider:
- How do the sounds interact?
Notice how the different sounds blend together or contrast with each other.
- How does the overall soundscape change?
Pay attention to how the combination of sounds evolves over time.
- Is it still relaxing?
Reflect on whether the layered sounds maintain a calming effect or if they create a new, perhaps less relaxing, atmosphere.
Closed-mouth conversation protocol
1)Two players perform a conversation with their mouths closed. They are not allowed to use any other form of articulation, such as hand gestures or facial expressions. They must communicate solely through the sounds they can produce with their mouths closed. Speak and see how much can be understood.
Protocol for synchronized action
there are two levels to perform this protocol
1.0: Synchronized Action
All players perform the same action (e.g., opening a bottle) simultaneously.
2.0: Canon Action
The players are divided into groups. The first group begins the action, then after 10 seconds, the second group starts the same action, followed by the third group after another 10 seconds, and so on.