User:Tomas Navarro

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Tomasnavarro thesisdraft1.pdf


Thesis 25/03/2012 TRUE HOLOGRAM Research working title: z-buffering, an informal inventory of avant-garde imaginery of 20 and 21 century.

intro

Z-buffer is an extra layer of a photographic image that contains a precise map of the three dimensional geometry of the scene. Is exactly what human stereopsis/binocular vision does. This document is driven by the research process of obtaining a true hologram, which we can widely defined as a 3D representation in photographic form.


expanded index

1. Photographic aesthetics

2. Holograms

3. Z-buffering, metadata and tracking.

4. Concept design of lens-based hologram

5. 360; Ubiquity

6. Test 1

'7. Communication and data

8. Videogames emulating cinema // cinema emulating videogames and back again. machinima.

9. New narratives: googling, fakes, viral, cross-media,''


LBDM reserach project

LBDM artwork research

The process that guides the thesis is my camera work investigation, focused this year in the possibility of create a 360 hologram to be projected in a smoke saturated medium.

Through the highlights of the research I’ll link the index above mentioned and therefore establish a sequential process that mix technological outcomes with aesthetics and personal motivation.

The hologram experiment is therefore a touchstone that gathers these concepts of modern videography:

1. 360 degrees view. 2. Z-buffering. 3. Metadata (Multi-layered data). 4. New screening devices. 5. 3d features (stereoscopy, stereograms). 6. Optical challenges and new devices. 7. Freeze frame, bullet time, frozen time. 8. Augmented reality. 9. Sampling.